this post was submitted on 11 Sep 2024
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[–] MrScottyTay@sh.itjust.works 19 points 2 months ago (7 children)

This bit is a bit fucked up:

What happens if my brother gets banned for cheating while playing my game?

If a family member gets banned for cheating while playing your copy of a game, you (the game owner) will also be banned in that game. Other family members are not impacted.

[–] hand@lemmy.studio 46 points 2 months ago (5 children)

Not sure I agree, how else are they meant to prevent the ocean of "It wasn't me, it was my brother" excuses from hackers smurfing accounts?

I'd recommend (to everyone) that if you're unsure -or have even the slightest doubt about the person you're going to give access to your Steam account- to politely decline and play it safe.

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[–] shmanio@lemmy.world 17 points 2 months ago (2 children)

It is not different from how the previous shared libraries worked. I guess it's there to stop cheaters from buying a single copy of the game and sharing it with throwaway accounts.

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[–] Noodle07@lemmy.world 15 points 2 months ago

I guess it's to prevent creating family members for the purpose of cheating

[–] Cethin@lemmy.zip 11 points 2 months ago (2 children)

I think it's a great rule. If you're sharing your library with others, don't be am asshole and cheat. If you do you'll be a disappointment to them too. More social pressure to not cheat is only a positive in my opinion, but also I will never cheat and I only share my library with people I'm confident won't cheat as well. I don't associate with people who want to ruin other's fun. If you do then that's on you. It's your choice to risk getting banned.

[–] lightnsfw@reddthat.com 3 points 2 months ago* (last edited 2 months ago)

It also stops people from buying a game, sharing it to themselves on an alt account and using cheats. Then just spinning up a new alt account at no cost when the first one gets banned.

[–] Epzillon@lemmy.ml 10 points 2 months ago (1 children)

I mean, someone should get banned from cheating. I can see why this happen though, since the account playing does not own the game the account which has the game linked gets banned instead. If the account cheating has the game they are instead playing on their copy and that gets banned instead (i assume).

However the ban should be linked to the account and not the copy of the game. I do not understand why this isnt the case. Maybe because someone could just make a new account and link that to play on instead, therefor never having to buy more than one copy of the game while cheating.

[–] KaiReeve@lemmy.world 11 points 2 months ago (1 children)

Yeah, it's most likely to prevent someone from using the family feature to get away with cheating.

As it stands now, if you get caught cheating you must create a new account and repurchase the game. So the main deterrent is the full cost of a game.

With the steam family function you could potentially create 5 new accounts per year, and simply remove them when they get caught cheating. The only deterrent would be the wait period.

So I agree with their decision. The downside is that you must trust someone before adding them to your family. If your cheating son gets you kicked off counterstrike, then just remove him from your family. They're never too old to drop off at the fire station.

[–] Epzillon@lemmy.ml 3 points 2 months ago (1 children)

This is indeed the appropriate reaction to being banned on counter strike. Joke aside you could just lock the entire functionality of adding an account to your family if someone got caught cheating though.

[–] KaiReeve@lemmy.world 1 points 2 months ago

I'm not sure that would be the best solution. A cheater could still get caught cheating 6 times before requiring a repurchase, and it's still a pretty harsh penalty for someone who didn't cheat. You keep your game, but you can no longer share your library if your family situation changes.

'Sorry, son, you can't play my games on your computer because daddy made a bad decision when he was 21.'

The ultimate solution is probably an online identity when playing any game. Imagine if cheating got you banned from all online games for 5 years.

[–] dev_null@lemmy.ml 6 points 2 months ago (3 children)

My question is, when there are 5 people with 5 copies of a multiplayer game in the pool, and the 6th member without a copy gets banned, which of the other 5 members gets banned?

[–] JonsJava@lemmy.world 3 points 2 months ago

They send their enforcement squad to all houses involved.

[–] kiagam@lemmy.world 3 points 2 months ago (1 children)

when you play a game that multiple people have, you can choose which copy is being used. The owner of that copy and the one playing get banned

[–] dev_null@lemmy.ml 1 points 2 months ago

Thanks, that explains it. So there is a pop-up when you try to play a game from the common pool and you have to choose who you are borrowing from?

[–] hand@lemmy.studio 0 points 2 months ago (1 children)

Best guess? Whichever account gave account 6 permission to play their game.

Either account 1, 2, 3, 4 or 5 will be the user that gives 6 the permission to play their game, so it follows they're the one that (I'm assuming) will get banned also. It's a good question you raise and I'd be interested to know for sure myself.

[–] dev_null@lemmy.ml 1 points 2 months ago

Nobody is giving anybody permission any more than anyone else though. Account 6 creates a family and 5 accounts with a game join the family. There are now 5 copies of the game in the family pool. Account 6 can play and get banned. In this situation nobody even invited account 6 to the family.

[–] DaTingGoBrrr@lemmy.ml 2 points 2 months ago

Just hide those games from your shared library and you will be safe