this post was submitted on 03 Sep 2024
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I have not looked at the new stuff at all yet because I am about to migrate my campaign world away from DND (probably to PF2e). The only thing I am currently waiting on is the last 3 sessions of my current 3 year run.
For me, the choice seems like it would be one of how much effort it would take to convert. If you are running mostly from pre-made adventures, I imagine it could be done with little fuss, but if it's an entire homebrew world that will certainly add complications.
Overall a campaign is a huge investment of time and resources, so my vote would be to do what makes you and your players comfortable. Being able to rely on a wealth of info on a system that has been around for many years can do a lot to put you at ease.
Well, the world is fully homebrew, my brain's creation, so I think that would be too much effort to migrate everything... Maybe some downtime... Dunno, now I'm planning to check the new rules and decide if I'm going to use some of them.
You shouldn’t need to rewrite anything for your world with the new rules. It’s 99% mechanic updates.
It rebalances the classes, martials v. magic users etc.
I’d say I liked the changes, and I think it makes sense to just allow the players to use the changed classes according to their wish (you have to use the whole class tho, base+sub). And if you like them, use the updated rules for magic, weapons etc. Weapon mastery is p cool.
But like it doesn’t take a full conversion, you can take just some of the updated rules as they fit into your playstyle, world and desires.