this post was submitted on 31 Aug 2024
881 points (98.6% liked)

196

16573 readers
1880 users here now

Be sure to follow the rule before you head out.

Rule: You must post before you leave.

^other^ ^rules^

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] Daxtron2@startrek.website 6 points 2 months ago (1 children)

Canvas code can get out of hand very quickly if not done right

[–] TootSweet@lemmy.world 1 points 2 months ago (2 children)

I've made exactly two projects that utilized canvas, both of which I "released" in a sense. One contains 248kb of JS code and the other contains 246kb. That's before it's minified.

So I guess that means I did my canvas code right. Lol.

(Unless you meant 3d canvas or WebGL stuff with which I haven't played.)

[–] thanks_shakey_snake@lemmy.ca 6 points 2 months ago

I think they're referring to the memory footprint, not the source code file size.

[–] Daxtron2@startrek.website 2 points 2 months ago

Code size isn't really related to how much graphics data you're throwing in RAM