this post was submitted on 28 Aug 2024
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The rule could be anything, as funny or as serious as you want. The universe will progress in a similar way that it has up until this point, unless your changed rule prevented it from doing so.

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[–] Postmortal_Pop@lemmy.world 12 points 2 months ago (1 children)

I'm going to keep this for when I have to explain non-Euclidean spaces during game night.

[–] frank@sopuli.xyz 3 points 2 months ago (1 children)

I always use Chess boards to describe non-Euclidean spaces when I "need" to (aka when I get even a narrow chance to)

[–] Postmortal_Pop@lemmy.world 3 points 2 months ago (1 children)

By all means, explain it to me! My best way so far was siting the chase in call of Cthulhu and really it's not a great example.

[–] frank@sopuli.xyz 5 points 2 months ago (1 children)

Heck yeah, I'll try my best!

So on a euclidian chess board, moving your king one space left would be 1 space, one space up would be 1 space, and one space diagonally would be √2 spaces (some simple trig gets us there).

Chess however, does not obey the laws of Euclidian geometry nor does its physical representation show us things to scale. A king's move diagonally is the same amount of space as a move side to side, 1 space.

It's silly, because spaces weren't directly supposed to represent distance or anything, but it's funny that it works out this way

[–] Postmortal_Pop@lemmy.world 4 points 2 months ago (1 children)

This is a problem I've always had with Square grids in D&D and it never occured to me that from character perspective a character is warping space to move slightly further for the same amount of movement.

[–] frank@sopuli.xyz 6 points 2 months ago

Also non Euclidian! Hexagons (the bestagons) also tesselate and fix that problem nicely