this post was submitted on 21 Aug 2024
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It's kind of a double edged sword. It's nice to say "I'm fine with that delay if it means we get a better polished game" as a consumer, but they gotta pay employees. More time means the game costs more money, which means it needs to perform better to turn a profit. It's a delicate balancing act.
It definitely is, but these recent years have seen more and more unfinished games pushed to the finish line with game breaking bugs and missing content, all while charging AAA prices.
Capitalism is what it is, a metric for "success" cannot just mean you are profitable, you must be more profitable each year. Thus the enshitification of everything continues.
It is becoming difficult to "pay more for quality" as the quality of every publicly traded brand is the first thing that suffers when they are pushed to make more profits each year.