this post was submitted on 21 Aug 2024
43 points (89.1% liked)

Games

16369 readers
689 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] JustARegularNerd@aussie.zone 11 points 3 weeks ago (2 children)

I like that it doesn’t detract from the original mood. I also appreciate the remaster of the washing machine model, it really needed it.

That all being said, it’s also amazing that those 20 year old graphics still don’t look half bad.

[–] chemical_cutthroat@lemmy.world 3 points 3 weeks ago

My first thought, too. I was recently thinking about a replay of it, but I didn't want to ruin the nostalgia if it looked terrible, but I'm kinda excited about it, now. Those graphics hold up pretty damn well. I wish I had a release date on the mod so I could know if it's worth waiting to play it that way, or if it's still 2 years away.

[–] addie@feddit.uk 2 points 3 weeks ago

Yeah, it's always had really strong art direction - still holds up, and you don't notice missing shadows so much in the middle of a frenetic sequence anyway.

Good to see ray tracing coming along. You could get the same shadows and lighting in a modern rasterising engine now as demonstrated in the RTX version, but at the cost of much more development time. Graphics like that being available to smaller studios and larger games being feasible for bigger studios would be great. HL2 is massive compared to modern shooters, and not having to spend forever tweaking each scene helps with that.