this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] delitomatoes@lemm.ee 27 points 2 months ago (8 children)

I think Spyro was the first mainstream game to standardise achievements, you could do random stuff in-game and it gave you a little pop up, carried over to Ratchet and Clank and now every game has official achievements

[–] UndercoverUlrikHD@programming.dev 8 points 2 months ago (7 children)

I think Spyro was the first mainstream game to standardise achievements, you could do random stuff in-game and it gave you a little pop up

Which one did that?

[–] rekorse@lemmy.world 11 points 2 months ago* (last edited 2 months ago) (3 children)

I believe the very first one had skill points that unlocked an extended ending and game art.

[–] VindictiveJudge@lemmy.world 1 points 2 months ago

Actually introduced in Ripto's Rage. The Reignited version backported them to the first game, though.

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