this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] rekorse@lemmy.world 11 points 3 weeks ago* (last edited 3 weeks ago) (3 children)

I believe the very first one had skill points that unlocked an extended ending and game art.

[–] Okami_No_Rei@lemmy.world 5 points 3 weeks ago

This. They were indeed called Skill Points, and Insomniac loved to tie cheats and bonus material to completing them. I played the shit out of Spyro and Ratchet and Clank back in the day.

[–] VindictiveJudge@lemmy.world 1 points 3 weeks ago

Actually introduced in Ripto's Rage. The Reignited version backported them to the first game, though.

[–] ICastFist@programming.dev 0 points 3 weeks ago

Not the first one on the PSX, that's for sure. Also, getting some extra stuff for 100% a game wasn't new by the time of Spyro, both Donkey Kong Country and Crash Bandicoot already did that