this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] tigeruppercut@lemmy.zip 4 points 1 month ago (2 children)
[–] Ragnarok314159@sopuli.xyz 3 points 1 month ago

Being able to instantly use moves that required the player to charge was bullshit.

[–] ICastFist@programming.dev 2 points 4 weeks ago (1 children)

He was a cheap motherfucker, but nowhere as much as Goro, who had unblockable moves and could interrupt your hits and combos

[–] tigeruppercut@lemmy.zip 2 points 4 weeks ago

Yeah Goro was probably cheaper overall, but the CPU in general in SF had unblockable moves and invincibility that they used to interrupt your attack. Of course, input reading goes on in a lot of games and MKI was I'm sure no exception (found this MKII video about it). I think it just got ramped up even more for M Bison, so he ended up being pretty comparable to the MK bosses as well.