this post was submitted on 04 Aug 2024
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[–] jjjalljs@ttrpg.network 7 points 3 months ago (2 children)

Best change I made for games was having a fixed schedule. I used to do a "when can everyone meet next?" but it was a disaster of people not responding or actually showing up when they said they would.

Now we just play every Thursday. Quorum is two players*. Anyone who can't make it, tough.

*Turns out Fate works fine with two players. DND would probably be harder.

[–] superkret 9 points 3 months ago

Everyone in my group is now in their 40s, living in different cities, with families.
We try to meet once a month, and actually manage 4-6x a year.
But it's the same group I started out with when I got the Star Wars D6 RPG for my 14th birthday, so we make it work.

[–] Archpawn@lemmy.world 1 points 3 months ago

I had a fixed schedule. Then found out that not every country starts and ends daylight savings time on the same day.