this post was submitted on 29 Jul 2024
481 points (96.5% liked)
Greentext
4322 readers
1498 users here now
This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.
Be warned:
- Anon is often crazy.
- Anon is often depressed.
- Anon frequently shares thoughts that are immature, offensive, or incomprehensible.
If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
DS1 shows you the idea that if something is actually too hard, you should probably go somewhere else.
Fighting the Asylum Demon with a broken sword is a nightmare, but there's an open gate in the arena you can run through. After the asylum, if you end up in the catacombs and the skeletons are too much, it's a sign that you're not ready for that area. Find another path. None of the challenges are that frustrating.
DS3 on the other hand drops Gundyr on you at the beginning of the game with no alternative, and he's harder than the Asylum Demon, and you don't get the plunging attack opportunity to take a quarter of his health out. You have to learn how to fight a proper boss right from the start.
However, both of them are trivial if you choose the firebombs as a starting gift.