this post was submitted on 09 Aug 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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Just as the title says, everything that wasn’t in the Early Access is still so buggy. Quests not continuing, randomly dying NPCs, characters disappearing in cut scenes (or dancing while there’s a emotional scene…). I am just so annoyed right now, I invested so much time since last week in these characters just so the game can show me from time to time the middlefinger.

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[–] PillowTalk420@lemmy.world 0 points 1 year ago* (last edited 1 year ago) (1 children)

I'm not even done with Act 1 and I have run into a ton of bugs that make me wonder if I did a sequence break or something, and other little niggling issues.

  • I can't cast light on my own character.
  • Several animals won't let me use Animal Friendship on them saying they aren't beasts (worgs, rothe, etc; any animal actually used against me in combat apparently isn't a "beast")
  • Cutting Words keeps getting triggered by my own party members and never by the enemy.
  • My bonus actions keep getting eaten without any reason.
  • All the effects that are supposed to activate when I miss an attack don't actually go off.
  • Dialogues sometimes seem like I should have something or have done something to get the dialogue options I have, because they make little to no sense in context with what I have done previously.
  • Perception checks often reveal things that don't get marked/highlighted, or are rolled again on traps and things I've already taken care of.
  • Lae'zel, and ONLY Lae'zel, constantly get stuck in a broken bit of dialogue forcing me to reload a save when it's her turn in combat sometimes.

Still having a fun time, but boy do these things irk me.

[–] CommunicationOk3492@feddit.de 0 points 1 year ago* (last edited 1 year ago)

I feel you, I also had a lot of fun with the game, but these bugs are sometimes really hard to ignore. I just did what the other commenters said. I cut this playthrough short and just killed the endboss. I will try a new playthrough when all these bugs got fixed.

Here’s also a list (written mostly spoiler free) of bugs I encountered:

• While choosing an answer with a roll, the Boni are from time to time shown as „0None“ • Halsin is able to die during a quest to a condition that shouldn’t be able to affect him there, which breaks the quest • Quests which were already finished by coincidence (finding the subject in the open world without having the quest) make the quest stuck, when later found (the quest marker never disappears and isn’t getting marked as completed) • Some of the rescued tieflings die AFTER their completed questline suddenly in a safe place and the journal says then, that I killed them • While continuing Karlachs quest, she at one point got an exclamation mark on her head, but she doesn’t want to talk, the exclamation mark remained for the rest of the playthrough there • At a certain point when you’re able to call your allies, I called the harpers, they were summoned, but were immediately hostile towards me, which made no sense in the context of calling „allies“ • Multiple times the corpses of NPCs distort and twist very weirdly • Sometimes when my character became encumbered, the condition didn’t go away, even when I got under my weight limit again, only killing the character and reviving fixed that problem

And these are only the ones I can remember from yesterday and today.

Well, I bet Larian will fix most of this stuff in the coming weeks/months, they seem to go fast with their hotfixes.