Star Citizen

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This is your community for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games.

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This is an unofficial Star Citizen fansite, not affiliated with the Cloud Imperium group of companies. All content on this site not authored by its host or users are property of their respective owners.

The official Star Citizen website may be found at https://robertsspaceindustries.com

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Message in sc-testing-chat By Wakapedia-CIG In: sc-testing-chat Posted: 18 minutes ago

We have 1 random Hybrid hotfixed on LIVE to test if the fix is working. So far it hasn't crashed after 50 minutes :slightly_smiling_face: Still needs much more soak time to be sure the fix is safe but will let you all know the second we start spreading to further hybrids on live!


Devops is opening more hotfixed hybrids after 60 minutes (so in about 10 minutes) Will start replacing some of the crashed out ones as they go down


We're waiting for the hybrid hotfix to take over most of the LIVE ones before pushing the hotfix to the live channel


https://robertceindustries.com/spe/spectrum/community/SC/lobby/38230/message/56556567

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I've heard that Crewe said, that (it was either the TAC or the MAX) could fit a ursa inside the rear garage of the Starlancer.

So given the Dimensions of an Ursa (8.75x6x3.5) and a Fury (5.5x7x3), could a Fury fit?

This would allow the Starlancer TAC to have atleast two Fury-class Snub Fighter and the Starlancer MAX to have one in the rear.

I would love to be able to pursue my racing career and have my MAX carry me to the destination.

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You can check out linked Spectrum thread but here are John Crew's posts about that:

Post 1

Hey,

We'd planned to talk more about this at IAE (as thats generally where we give big updates across manufacturers) but a lot of people are discussing this very topic at the moment so want to add some clarification in advance:

There are no current plans to have a base building module for the Galaxy, that doesnt mean there never will be but there is nothing concepted, planned or in the production schedule. The Starlancer BLD will be the ship you can build Large structures with when base building is available ingame. The only confirmed module in addition to the ones on the pledge store is the Manufacturing module, the general rule of thumb for all things vehicle is unless its on the pledge store or available ingame treat it as speculative. The Perseus is the next RSI capital ship in production (instead of the Galaxy) purely down to the greater percentage of shared assets with Polaris.

Hope that clears up some confusion around the matter and if scheduling/filming format allows we will discuss more around IAE.

Post 2

Just to try and add some extra information as the phrasing for aspects was perhaps not as clear as it could've been, I'm aware that the news is not as hoped but I'd prefer to update now than keep people in the dark until the Galaxy releases.

  1. Emphasis on no current plans, this does not exclude that there were plans in the past (as inferred at CitizenCon 2953) or that there could be again in the future, there is simply nothing right now.
  2. The way base building works with drones now does not lend itself to the Galaxy's module layout due to their size and navigation requirements and if one would exist in the future, it would be significantly divergent than from what shown on that slide regardless
  3. The "confusion" comment was in regards to discussion about why we did not discuss it during CitizenCon 2954 and the ships status, not over past statements existing or not.

On a completely unrelated note, here (32:44) is Todd Pappy talking about Galaxy being able to build small to large structures during last year's CitizenCon and here is the relevant slide from that presentation.

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MotD Update:

4 hours ago

πŸŽƒ(Friday) Today's Goals:
- We are working on further Hybrid crash fixes that we intend to directly hotfix on LIVE later today as well as push the client side hotfix onto the LIVE Channel.
- We are currently building a new 4.0 build for a 4-5 hour Evocati playtest later today.

https://robertsspaceindustries.com/spectrum/community/SC/lobby/38230

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Message of the day

10 minutes ago

πŸŽƒ(Tuesday) We are currently putting together further client/server hotfixes for a potential update later today on LIVE.

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Edit: Updated title, original title incorrectly stated that AI blades won't be in until after 1.0

Tap to read full response here

Richt-CIG

A quick note to our Solo Players

Today [1hr 31min ago]

Hey,

So, firstly sorry for the slow response. I have unsurprisingly been very busy post citcon with 4.0 and Q1 initiatives.

Secondly, I wanted to reassure everyone that AI blades are part of the 1.0 plan - they will not be as effective as other players and they will take additional power to run. We will also be offering a way of upgrading them through tiers but again they will never be as good as a good player.

Also as AI Blades provide most of the functionality, NPC crew will most likely be a post 1.0 plan.

As I said in the presentation, Star Citizen is a universe that caters to all players - and that most definitely includes solo players. As with all games some things will more suitable to solo than group play and vice versa.

With that said, I better get back to work as I have two games to ship for you all.

Cheers,
Rich

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Message of the day

2 hours ago

πŸŽƒ(Wednesday) We have been testing the server side of the hotfix from yesterday overnight and are planning on sending out a client side portion of the 3.24.2 LIVE hotfix later today

https://robertsspaceindustries.com/spectrum/community/SC/lobby/38230

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Here's an example of Pedro being awesome to the community:

A fan uploaded a video of himself playing the Star Citizen Main Theme on a guitar: https://x.com/SpeedFragger/status/1846515187253133795

Pedro Camacho (composer that does most of the music for Star Citizen) responded with reposting his video but synced up with an orchestra recording he had in the same key: https://x.com/pedrocamacho/status/1847340394939400413

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MotD Update:

πŸŽƒ(Friday) 2 goals for today

  • First we have multiple hotfixes in the works for 3.24.2 LIVE that we plan on hotfixing onto servers and clients tonight
  • Second, We have an Evocati Only 4.0 build playtest scheduled for early afternoon today with a 4:250 configuration for 4-5 hours. This will be a special one where we are allowing Evocati members to stream and show video and screenshots of the test!

https://robertsspaceindustries.com/spectrum/community/SC/lobby/38230

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MotD Update:

We plan on publishing a new 3.24.2 build with further stability and bugfixes onto the PTU for all backers
We are working on a playtest 4.0 build are planning on a timed playtest today with Evocati

https://robertsspaceindustries.com/spectrum/community/SC/lobby/38230/

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UI markers have received an update to help with de-cluttering and Baior is looking for feedback:

Baior Of Red@Baior-CIG

Greetings,

A number of updates have been made to both optimize target and radar contacts as well as make them visually cleaner.

  • Markers have been designated as essential and non-essential
  • Non-essential markers do not have passive markers, but do have radar contacts
  • Essential markers have both passive markers and radar contacts
  • A ping scan will reveal non-essential target markers
  • Hostile targets (targeting you), pinned targets, are treated as essential

We would love to get some feedback on this system, both what is and isn't working for a particular context. Specifically:

  • What type of gameplay did you try?
  • Did the marker update have an impact on the experience of the above?
  • Did you find a circumstance where you struggled to find the marker you were looking for?
  • If yes to the above, what marker, what situation were you in, and what was the reason you struggled to find it?
  • When using the ship ping, did you experience dips in performance?
  • Are there any marker types that should be on the essential list that are not?
  • Are there any marker types that should be removed from the essential list?
  • Do you have any thoughts or suggestions on ways the system could be improve?

Thanks for your input!

-Baior
Player Experience Team

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MotD Update:

πŸŽƒ(Laugardagr) We are currently focusing on 2 builds today
First, We have an Evocati playtest this afternoon on a full 4.0 build for 2-3 hours. This will have Stanton/Pyro, Jumpgates, 4:100 server mesh for testing.
We also have a new 3.24.2 build for release to PTU later today that will include part of a new global mission playtest!\

https://robertsspaceindustries.com/spectrum/community/SC/lobby/38230

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cross-posted from: https://lemmy.ml/post/21293794

The much awaited LUG Helper 3 has arrived!

  • RSI Launcher 2.0 support
  • Non-Lutris Wine installs
  • Proton support for Lutris installs
  • Support for multiple game installs
  • Lots of other improvements
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Baior recently posted a thread asking for feedback on changes to ship components where everyone basically responded with a "How would we know unless someone datamined the info?"

Tap for full text from Savrals-CIG's response to the feedback

Hi

Thank you all for your feedback so far. We are aware that we are not doing the best job yet in presenting the stats of each item.
This is something that we are actively looking into improving moving forward since we do not want our players to be required to use external tools (we are very thankful that they exist though).

You have been heard and we have better stat visibility on our list we are actively looking into.
But we wont have a solution for 3.24.2.

As additional side note to Baiors message:

Since this patch has the biggest change we ever did for the ship components yet, we are still iterating over the values.

Here I personally ask for all the feedback that you can provide

What are you expecting to see when we talk about our classes like competition, military, industrial and stealth?
What are the component loadouts you have for your mining or salvage endevours versus your PvP setup?
What is your favorite item and why shouldnt we nerf itΒ πŸ˜›?


To be super clear here, everything helps us right now, but what helps us the most is a description of what you are expecting in wordsΒ πŸ™‚.
Additionally it helps describing what you already like and what you think still needs improving.

Cheers,

- Savrals-CIG

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Committed for Alpha 3.24.2:

  • RSI Zeus MkII CL
  • RSI Zeus MkII ES
  • MFD Rework and New Displays
view more: next β€Ί