Noita

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Noita is a platform roguelite game developed by Nolla Games. This community is for discussing all things related to it.

founded 1 year ago
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submitted 1 week ago* (last edited 1 week ago) by voracitude@lemmy.world to c/noita@sopuli.xyz
 
 

Thanks for checking out the second version of my Noita fan track! This one sounds kinda like Scandroid. I did and do love the first version which was much closer to power metal, but I wasn't happy with a lot of aspects of it. I re-wrote the lyrics, re-generated the whole thing from scratch using Suno, and then spent ten hours figuring out the basics of DaVinci Resolve to add all the different animations and transitions. It's still not perfect but I'm happy with it... for now.

I hope you enjoy it!

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Hey all

I've been playing a bit of Noita in my spare time, and i'm enjoying it a lot thus far.

I got to the icy floor and manage to survive pretty well. But at some point I feel like I'm not able to kill enemies fast enough anymore. And the wands I find or bought at this stage don't seem to be good enough to put on some decent spells.

Should I be trying out some alternative strategies, or go to a different location? I know there is a lot to explore, but not sure where to start. I also don't seem to find a lot of options for digging, even though this seems necessary if I want to go back up.

Thanks for your help!

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cross-posted from: https://lemmy.world/post/15137538

I had my best run going in over 280 hours. I had a homing rock wand, infinite spells and vampirism (infinite healing with the oceans of blood from corpses, not to mention grinding up the meat realm), an unmolested potion shop in the mines, and so many hearts I had 451 health with Vampirism. A fast teleport wand, a black hole wand I could have used to dig to parallel worlds eventually. I had killed The Alchemist and the Meat Realm boss with my sick homing quantum-split plasma beams on a Sparkbolt + Trigger.

Then I found Touch of Water.

No room in my inventory, onto my chainsaw wand just 'til I could get back to a Holy Mountain to save it for later. Saw a corpse, thought I'd top off my health and fired my chainsaw wand.

Actual footage of the event:

I finally feel like a real Noita!

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submitted 2 months ago* (last edited 2 months ago) by voracitude@lemmy.world to c/noita@sopuli.xyz
 
 

I hope it's okay to cross-post this here! I'm not trying to spam, I didn't realise there was a difference between the different instances and thought my posts to one would be visible across all. I'm still getting the hang of this Fediverse thing 😄

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cross-posted from: https://lemmy.world/post/14841323

Hey,

Like the title says, I don't really know how to approach this biome. I know how to build wands (at least, I know most of the stuff from the wiki) I had some "god runs". I always some kind of objectives for the first parts of the game:

  • getting water
  • getting a decent amount of gold before next biome
  • going to mushroom biome if I lack power before next portal
  • move down when low hp

But when I reach the snow depths, I always find myself lost. Should I go up using the mineshaft? Should I run to the next biome? Should I farm gold on the enemies?

The next ones I generally know how to deal with them but snow depth feels like a coin toss for me.

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All of the new stuff in the beta branch has been pushed to the main branch. tons of new spells, enemies, materials, chemical reactions etc.etc.

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New content on the beta-branch!!

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Crazy effects can be had with potion mixing as shown by DunkOrSlam

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RELEASE NOTES - Jul 27 2023 GENERAL

FEATURE: Added 7 modifier spells
FEATURE: Added 4 new enemies
FEATURE: Item - Utility box
UPDATE: Adjusted various spell mana costs and prices

BUG FIXES

BUGFIX: Fixed Explosive Detonator being bugged in certain circumstances
BUGFIX: Fixed a boss not dropping all the spells it was meant to
BUGFIX: Fixed a secret dropping spells that it shouldn't
BUGFIX: Fixed multiple spells have some erroneous/missing data
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RELEASE NOTES - Jul 26 2023 GENERAL

FEATURE: Added 3 new enemies
FEATURE: Added new small biome
UPDATE: Shiny Orb is now more lucrative
UPDATE: Moved a boss into a slightly more accessible spot

SPELLS

FEATURE: Spell - Holy lance

BUG FIXES

BUGFIX: Fixed Hookbolt having a buggy sprite
BUGFIX: Fixed Giga White Hole not repelling projectiles
BUGFIX: Fixed certain spell unlocks happening in an unintended way
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This has been 654,1 hours in the making.

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RELEASE NOTES - Jul 21 2023 GENERAL

FEATURE: Added new rare materials
FEATURE: Added chemical reactions

MODDING

MODDING: LaserEmitterComponent - ConfigLaser - added damage_apply_hitbox_dmg_multiplier
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Mostly just modding stuff but good to see regular updates again. Release notes below.

RELEASE NOTES - Jun 14 2023 BUG FIXES

BUGFIX: Fixed a rare crash that could happen with too many materials

MODDING

MODDING: Lua - added PolymorphTableSet
MODDING: Lua - added ComponentGetTags
MODDING: Lua - added InputIsKeyDown
MODDING: Lua - added InputIsKeyJustDown
MODDING: Lua - added InputIsKeyJustUp
MODDING: Lua - added InputGetMousePosOnScreen
MODDING: Lua - added InputIsMouseButtonDown
MODDING: Lua - added InputIsMouseButtonJustDown
MODDING: Lua - added InputIsMouseButtonJustUp
MODDING: Fixed DEBUG_DISPLAY_INTERNAL_ID_IN_PROGRESS_MENU
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