Linux Gaming

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Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

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founded 1 year ago
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51
 
 

Dankpods moving to Linux confirmed. Shit just got real boys!

52
 
 

Update wine to latest bleeding edge

Update dxvk to latest git

Update vkd3d-proton to latest git

Import upstream proton changes

Rebase staging

Add xinput patch for Dragon Age: Inquisition ( thanks cammoore1 )

Protonfixes:

Add protonfix and steamgameid envvar to trigger Dragon Age: Inquisition xinput patch (allows to work with EA version in umu)

Add protonfix for Flowers - Le Volume series (thanks R1kaB3rN)

Add protonfix for The Last Blade (thanks ranplayer)

Add protonfix for GOG Beyond Good and Evil (thanks ImLinguin)

Add protonfix for WRC4 (thanks ToRRen1812)

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submitted 1 month ago* (last edited 1 month ago) by DarkThoughts@fedia.io to c/linux_gaming@lemmy.world
 
 

Edit: Update! See comment below!


So, this has been going on for a long while now but I hoped after a bit of a hiatus it would maybe fix itself when I come back. Basically, the game does not render any of the close up natural ground textures around a certain radius around me anymore.

It is basically like it stopped rendering the high quality textures for them, as it is literally using the chunk based rendering of the game where it caps out, being affected by zoom / fov levels too. So when I'm in the ship in third person cam and landed, it looks more like a triangle expanding from the cockpit to the back. With the scanner I can even see through the ground and highlight ores or chests beneath, which would normally be blocked, which would tell me that this is within the rendering pipeline of the game.

See album for screenshots & system specs: https://imgur.com/a/CzJTyeV

And no, it is not my GPU. This does not happen in other games, including Fallout NV, and I even switched out to my old RX 580, which showed the exact same problem. It's also not mods, since I tested it on a fresh installation & prefix, with various Proton versions. So at this point I can only assume it must be something with my OS / system config. But when the issue started, I also tried to revert back to an older kernel, which again, did nothing.

I'd really like to avoid trying a new installation of my OS as I'm really sick of going through the backup, restoration & setup process again.

Edit: One detail I forgot to mention. Some single squares do continue to render, even within the invisible radius. But when I go to them and look at the ground, my FPS and frame times start to tank heavily. Unsure if that's related at all though.

54
 
 

This game looks like a fun way to brush up on your shell skills.

55
 
 

This is a recent issue, and I don't know what has changed to cause it. There seems to be no rhyme or reason as to which games work and which ones don't. My monitor's resolution is set to 2560 x 1440 in the display settings, but some games don't recognize it.

Of the games I have installed, Subnautica, Dark Souls III, Sekiro, Control, Hades, and Hi-Fi Rush think my native resolution is 1896 x 1067 and they won't let me change it to anything higher than that.

Elden Ring, Ark Survival Ascended, and Returnal detect my resolution correctly and work fine.

This is all from Steam without any custom launch settings, and with and without gamescope. I've tried custom resolution command line options for Subnautica and that hasn't helped either.

I'm running an RX 6700 XT on Nobara with everything currently up to date. I'm not sure when this issue started, but it's recent, probably within the last week or so. I've definitely run Control and Sekiro at the correct resolution before, but in my recent testing they no longer work right.

Does anyone know what could be causing this? Why some games work fine and others don't?

56
 
 

Hello! I have recently begun gaming on Nobara Linux and overall, my experience has been quite good. The biggest issue I’ve experienced so far is not being able to control my Lian Li SL V2 fan controller. The fans connected to the controller are only recognized in my BIOS once I run L-Connect 3 in windows but if my system is shut down, they are no longer seen. I have seen this https://github.com/EightB1ts/uni-sync and a plugin for OpenRGB, but keep running into compilation errors and/or lack of maintaining the project. Any advice is very appreciated!

57
 
 

I'm newer to Linux gaming, but the consensus I've seen is that AMD is better on Linux. Will these actions change your mind? I already have Nvidia hardware, so an open source kernel module sounds like a win.

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59
 
 

Are there any open source Steam clients? Maybe it can be like Heroic, because desktop Steam is technically browser with specific website opened.

Steam and Valve has great Linux support, but it would be interesting to try alternative open source client.

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HDR Confusion (lemy.lol)
submitted 2 months ago* (last edited 2 months ago) by SitD@lemy.lol to c/linux_gaming@lemmy.world
 
 

Hey fellas, could you help me understand a bit more about HDR?

  • I understand that it's an absolute brightness standard, not like the relative levels in SDR
  • But why does it end up washing out colors unless I amplify them in kwin? Is just the brightness absolute in nits, but not the color?
  • Why does my screen block the brightness control in HDR mode but not contrast? And why does the contrast increase the brightness of highlights, instead of just split midtones towards brighter and darker shades?
  • Why is truehdr400 supposed to be better in dark rooms than peak1000 mode?
  • Why is my average emission capped at 270nits, that seems ridiculously low even for normal SDR screens as comparison.

Cheers 😊

Edit: It's a QD OLED

62
 
 

Hello, I just installed Nobara as I thought it would be easier to play on Linux I had a bit of experience with KDE and manage to get a system running OK. Though I have now an issue with wine. When I tried to start an application (the installation is done at this point) it ask to have DirectX installed to get it running. How do I get it installed ? Also I think I have multiple wine installations as, if I start it through heroic or steam it ask for DirectX and vcrun (visual C++ if I remember correctly) and if I start it through the file browser, it only ask for DirectX

Do you know how to solve those issues ? If I get more information or solve the issue I'll post a comment about it.

Have a pleasant day you all and take care !

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submitted 2 months ago* (last edited 1 month ago) by Mwa@thelemmy.club to c/linux_gaming@lemmy.world
 
 

Help me, so yesterday i got linux (not first time) on another hardrive when i try running lethal company with proton 9 it will just crash and close and roblox it will get stuck at installing

Here is my pc and distro info: Distro: Fedora 40 Kinoite Cpu: i3 12100f Gpu: Nvidia gtx 1650 gdrr6

Update: so just get bazzite and beamng won't work on linux|

Getting fedora kde spin helped fix most of the problems

64
 
 

After 3 years in the making I'm excited to announce the launch of Games on Whales, an innovative open-source project that revolutionizes virtual desktops and gaming. Our mission is to enable multiple users to stream different content from a single machine, with full HW acceleration and low latency.

With Games on Whales, you can:

  • Multi-user: Share a single remote host hardware with friends or colleagues, each streaming their own content (gaming, productivity, or anything else!)
  • Headless: Create virtual desktops on demand, with automatic resolution and FPS matching, without the need for a monitor or dummy plug
  • Advanced Input Support: Enjoy seamless control with mouse, keyboard, and joypads, including Gyro and Acceleration support (a first in Linux!)
  • Low latency: Uses the Moonlight protocol to stream content to a wide variety of supported clients.
  • Linux and Docker First: Our curated Docker images include popular applications like Steam, Firefox, Lutris, Retroarch, and more!
  • Fully Open Source: MIT licensed, and we welcome contributions from the community.

Interested in how this works under the hood? You can read more about it in our developer guide or deep dive into the code.

65
 
 

D3D8 support

D8VK is now part of DXVK, and implements D3D8 largely on top of the existing D3D9 implementation. Please refer to pull request #3411 for further details.

Native WSI changes

dxvk-native now supports multiple window system backends that the application can choose between at runtime. Refer to the corresponding pull request #3738 for details. In addition, proper ABI versioning has been added for native libraries.

Non-native refresh rate emulation

In environments where the display mode cannot be changed (e.g. Proton), it is possible that DXVK reports a different refresh rate to the game than what the display is currently running at. This is problematic for games that require to be run at 60 FPS but do not limit their frame rate when using a 60 Hz display mode.

To work around this, the frame rate limiter will now be engaged automatically if a game runs in full-screen mode with vertical synchronization enabled, and if the detected frame rate over a short period of time is higher than the refresh rate of the selected display mode. This also applies to D3D12 when using vkd3d-proton as of commit 80f6c46 or later.

In case a game runs at a lower rate than expected and does not provide an in-game option to change refresh rate, this behaviour can be disabled by setting d3d9.maxFrameRate = -1 (or the corresponding dxgi option for D3D10+ games). Setting DXVK_FRAME_RATE also overrides this behaviour as usual.

Bug fixes and Improvements

  • Fixed various issues with D3D9 fixed-function texture coordinate processing (PR #4015, PR #4026).
  • Fixed pipeline layout compatibility issues when using graphics pipeline libraries, which would cause crashes or rendering issues on AMD's official drivers with pipeline libraries enabled.
  • If supported, VK_NV_descriptor_pool_overallocation will now be used to potentially save small quantities of descriptor memory.
  • Improved descriptor pool management in general to save memory in case a game renders without ever presenting to the screen.
  • Improved video processor blit functionality (PR #3970 PR #3984)
  • Improved compatibility to third-party mods hooking various DXGI entry points (PR #3966, #3968).
  • Battlefield 2, 2142: Work around hang on alt+tab (PR #4109).
  • Dead Space 2: Work around issues caused by the game's Vsync implementation (PR #4071).
  • Dragonshard: Work around performance issues (PR #4079).
  • Fallout 4: Work around an issue with the game locking itself to 45 FPS on Steam Deck OLED.
  • Fallout New Vegas: Fix rendering issues when using certain mods (PR #4079).
  • Ghostbusters Remastered: Work around flickering character faces (#4045, PR #4046).
  • Gothic 3: Fix shadow rendering issues caused by incorrectly reported format support (#3980, PR #3991).
  • Guild Wars 2: Work around a flickering issue (PR #3992).
  • Prototype: Work around broken shadow rendering if the game detects an AMD or Intel GPU (#4008, PR #4011).
  • Star Citizen: Work around an issue with the game's UMD version check (PR #3985).
  • The Sims 2: Work around low CPU-bound performance in some situations.
  • Tomb Raider Legend: Work around flickering character issues (PR #4105).
  • Red Faction Guerrila Remastered: Work around sky box rendering issues (#3696, PR #3972).
  • Rise of Nations: Work around crash on alt+tab (PR #4117).
  • Watch Dogs, Watch Dogs 2: Work around flickering character issues (PR #4059, PR #4090).
  • WRC 4: Enable 60 FPS limit to work around audio issues (PR #4099).
66
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submitted 2 months ago* (last edited 2 months ago) by SolarPunker@slrpnk.net to c/linux_gaming@lemmy.world
 
 

It's just me or RetroArch developed the best FLOSS alternative to proprietary UI? You have a nice overlay, CRT shaders, bezels, some netplay function, customizable interface. All of this completely free and super fast.

Wouldn't be nice to also launch non-emulated games from here?

67
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submitted 2 months ago* (last edited 2 months ago) by monolalia@lemmy.world to c/linux_gaming@lemmy.world
 
 

As reported by GamingOnLinux, the folks behind the modern Myst-like Quern have a native Linux demo out on Steam for an exploration-heavy first-person adventure game called Dimhaven Enigmas.

There’s a Kickstarter with tons of additional information.

In an age of native Linux support getting dropped or passed over I hope it goes well for them.

And if you’re into that sort of thing, Quern is currently 80% off. (Though it’s also 80% off if you’re not into that sort of thing)

68
 
 
  • Updated wine to latest bleeding edge
  • Updated wine-mono to 9.2.0
  • Updated dxvk to latest git (which includes d8vk now)
  • Removed d8vk build options as it's part of dxvk now
  • Updated proton script so that d8vk is enabled by default as part of dxvk's files
  • Updated vkd3d-proton to latest git
  • protonfixes: added EAC fix to allow elden ring to run even if dlc not owned
69
70
 
 

For years I was stuck with a setup where my main monitor was plugged into the GPU via HDMI, but my secondary monitor only had VGA, for which the card did not have a port. My motherboard does have one, though. Using that basically worked... with random issues popping up both now on Linux and way back in the dark times.

One of these issues was that FO4 would not display correctly in full screen. It looked fine in windowed, but the cursor would be confined to the top left area of the screen, unless I had my second monitor, physically on the left, virtually on the right instead.

I just inherited a new card and I took the financial hit of a cheeseburger's worth for a VGA-DisplayPort adapter, and now it works just fine in full screen!

71
 
 

I use a cheap BT stick to connect my Dual Shock-alike to Proton-driven games via Steam.

The first thing I've noticed is that it doesn't connect automatically, but that's okay.

Then I was surprised it LEDs' colors are changeable via Steam, but just like other DS4 it can't output sound not via itself nor via a dedicated 3,5mm hole, but it's a given. Sony are spooks, that's okay too.

What troubles me most rn is that it lags, a lot. I can press a joystic one way and release, and it would still move a character for seconds in one direction. A fix? Just plugging it into a charger (not connected to this PC) solves it. As long as it is charged via a wall socket, it works. When it's disconnected, it starts to lag after some time.

I can't comprehend why a fully charged controller behaves like that. Does it have some faulty battery or something?

I don't have much experience with BT controllers, thus I ask you for an advice.

72
 
 

It's in early stages, and only supports Stardew Valley right now. There's a Trello board for their roadmap with broad outlines.

I don't play Stardew or else I would participate myself. Hope this is of interest to some of y'all!

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64
Bazzite 3.5.0 Update Released (universal-blue.discourse.group)
 
 
  • Nvidia 555 Drivers on Bazzite (Nvidia :heart: Wayland)
  • Handheld Daemon Version 3
  • Full Steam Deck OLED Support
74
 
 

Currently, if I upgrade to 555 drivers, my second monitor will not show a display despite it being detected by Plasma and xrandr. Additionally, if I do get past the log screen on wayland, my framerate/refresh rate is abysmal but not reported by xrandr. Unplugging the second monitor fixes the issue.

Sometimes, before login, I simply get a black screen/no signal which I've seen other post about but have not seen anything about second display not displaying.

Initially happened on EOS but swapped over to Bazzite and same issue. Reverting to the last 550 drivers and both monitors work fine.

I've tried setting nvidia kernel parameters for wayland and disabiling GSP firmware with no luck. Both monitors connected to the GPU. Issue on both x11 and wayland. Any input would be great.

UPDATE: Connecting the second display with DisplayPort instead of HDMI resolved the issue and I can log into wayland no problem with both functioning displays

Ryzen 5600x
3070ti

Primary Monitor is connect via DisplayPort
Secondary Monitor is connected via HDMI

75
 
 

GE-Proton9-9

Hotfix:

  • When I updated winetricks in 9-8 I forgot to make it executable. This fixes it so winetricks is executable again.

GE-Proton9-8

  • wine updated to latest bleeding edge

  • dxvk updated to latest git

  • vkd3ed-proton updated to latest git

  • dxvk-nvapi updated to latest git

  • steam client changes pulled in from upstream

  • vrclient changes pulled in from upstream

  • various game quirk fixes pulled in from upstream (Farlight 84, MultiVersus, Bad Mojo Redux, (Arcanum: Of Steamworks and Magick Obscura)

  • umu clients can now run winetricks verbs (Thanks R1kaB3rN)

  • added pending patch for DXGI_FORMAT_R8G8B8A8_UNORM on d2d_wic_render_target_init needed for Alt:V -- GTA V custom client (Thanks S0P4)

  • staging patches rebased (minor)

  • fsr patch rebased (minor)

  • protonfixes: winetricks updated to current git

  • protonfixes: winetricks vcrun2022 sha256 hashes updated for vcrun2022 (https://github.com/Winetricks/winetricks/issues/2235)

  • protonfixes: fix added for Contractors VR (thanks ToRRent1812)

  • protonfixes: fix added for gog: resident evil (thanks ImLinguin and keenanweaver)---

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