this post was submitted on 27 Jul 2024
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Edit: Update! See comment below!


So, this has been going on for a long while now but I hoped after a bit of a hiatus it would maybe fix itself when I come back. Basically, the game does not render any of the close up natural ground textures around a certain radius around me anymore.

It is basically like it stopped rendering the high quality textures for them, as it is literally using the chunk based rendering of the game where it caps out, being affected by zoom / fov levels too. So when I'm in the ship in third person cam and landed, it looks more like a triangle expanding from the cockpit to the back. With the scanner I can even see through the ground and highlight ores or chests beneath, which would normally be blocked, which would tell me that this is within the rendering pipeline of the game.

See album for screenshots & system specs: https://imgur.com/a/CzJTyeV

And no, it is not my GPU. This does not happen in other games, including Fallout NV, and I even switched out to my old RX 580, which showed the exact same problem. It's also not mods, since I tested it on a fresh installation & prefix, with various Proton versions. So at this point I can only assume it must be something with my OS / system config. But when the issue started, I also tried to revert back to an older kernel, which again, did nothing.

I'd really like to avoid trying a new installation of my OS as I'm really sick of going through the backup, restoration & setup process again.

Edit: One detail I forgot to mention. Some single squares do continue to render, even within the invisible radius. But when I go to them and look at the ground, my FPS and frame times start to tank heavily. Unsure if that's related at all though.

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[–] tal@lemmy.today 2 points 1 month ago* (last edited 1 month ago) (1 children)

Have you tried decreasing Starfield's texture resolution to minimum to see if it persists?

EDIT: Or, better, just set the render quality to minimum, since that'll test a number of other possible causes at the same time.

[–] DarkThoughts@fedia.io 1 points 1 month ago

Starfield does not have a texture resolution setting.

[–] DarkThoughts@fedia.io 1 points 1 month ago

Alright... I don't know what the hell is happening, but after I put my 6650 back in yesterday and going to bed I started the game up just now, waited for the shaders to go through and loaded the save that I left at to test the textures on my old gpu... And yeah, my ground textures are back, somehow...

It can't really be the shader cache though, because that was rebuilding on my old gpu already, and of course on game updates too. And I'm pretty sure I even deleted my old cache files a few times to test this too. But aside from that or another Proton Experimental update, and me switching my gpu back, nothing else happened that would explain this?

Anyone who experienced something similar before who might have a clue?