boardgames

5858 readers
1 users here now

Everything boardgames

Please stick to English for posts and comments

founded 1 year ago
MODERATORS
51
0
submitted 1 year ago* (last edited 1 year ago) by Beardsley@lemmy.world to c/boardgames@feddit.de
 
 

This has probably been asked before, but I was hoping to hear what method people have had the most success with. My wife won't let me get any more games unless I make room on the bookshelf lol.

52
 
 

Hey guys, I’m trying to see if one of the two games is worth getting.

I really like Battlestar galactica and got every extensions. Now the problem with Battlestar galactica is that the game is very long and it takes a lot of time to explain the rules to people… From what I’ve read Nemesis can fix the issue as the basic rules are simple and quick to explain and the game only needs 1 player to know the rest.

Now I have several questions: -I read that like in BSG people may have different objectives. How does it work exactly? Do you get these from the start? Can you become an enemy mid-game because you got infected or something? Is there some kind of bluffing involved like in BSG? -I don’t have much board games, but this one looks expensive to me. Is there any reason for it and do you think it’s worth the money? -What would your recommend between Nemesis and Nemesis: Lockdown? -Do you think maybe there are other games that may be a good replacement for BSG?

Thank you!

53
0
submitted 1 year ago* (last edited 1 year ago) by dpunked@feddit.de to c/boardgames@feddit.de
 
 

While Spiel is one, if not the biggest board game convention, local conventions are a great opportunity to check out new games and finding new people

For those in Spain, Dau Barcelona is at the end of Novemeber, Malagas board game convention starts in two weeks and Madrid is at the begining of December! How about other countries? Please share :)

54
55
 
 

Hi all,

I'm looking for some suggestions and hoping you might be able to help me out.

Quick backstory: My 7-year-old has ben getting really into Uno the past few weeks, so there's always a deck lying around. Always looking to test new ideas out, I've been experimenting with how a game of patience/solitaire might work if played with a deck of Uno cards, and I've actually come up with a few simple rules that work, while retaining the nature of the Uno cards (so far had some interesting test runs with Klondike and Pyramids).

While playing around with these "Unotaire" variants, I've been getting that feeling of something creeping up on me; a game idea, just over the horizon, but not quite close enough to make out yet. It's like being able to taste a new card game, without having it in your mouth yet (if that makes any sense).

As this unknown game is still mostly unclear to me, let me try to describe how it "tastes":

  • It's something you can play on your own, not unlike Solitaire.

  • It has its own deck; it's not played with a regular deck of cards (and it might have more or less than 52 cards).

  • It probably has no other components than cards. You pick up the pack, remove the cards, place them just like so, and you're off.

  • It might be able to somehow tell a story. I've been thinking a lot about Reigns (the mobile/video game) here — simple decisions lead to big consequences further down the line.

  • Like Reigns, the game is somewhat linear; you might start with the cards laid out, in something akin to some Solitaire pattern, and you try to make it through to the end and "win". You might pull it off, you might not. Much like Solitaire.

  • I can't stop thinking about Tarot. 56 "standard" cards in 4 suits (minor arcana), and then the 22 suitless major arcana cards. Tarot also has various patterns/spreads (3-card, 9-card, celtic cross, wheel, etc.) in which you lay out the cards, and some set rules as to how to "read" them (and then, of course, massive amounts of subjective interpretation from the "reader"). Not suggesting a fortune telling component, just that the "flavor" of Tarot cards makes sense to me in this context.

  • If it's possible to piece this thing together in a way where it can also be played by 2 (or more) people, that would be grand.

  • The game doesn't need to be quick, but it wouldn't hurt if it was fast paced; Hmm, I'm stuck! Deal out 3 cards from the draw pile, flip them over real quick, look at the top one, Oh this means I can do this... and so forth.

The main thing here is the variability of the deck; shuffle the cards, and you will have a fairly unique adventure. Same framework as your last game, but the path will be completely changed. Maybe the story will be capable of varying wildly from game to game as well. Or maybe the story needs to go away.

And the Solitaire aspect of the thing, meaning having to lay the cards out in some specific way, which creates the "path" you need to navigate in order to win (not a literal path).

My problem is that I don't really know any games that come close to this genre. The only thing that comes to mind is The Lost Expedition, but that has a lot more components and mechanics than what I want.

The might also be some deck-based dungeon crawlers out there that are worth a look, but I haven't found them yet.

I'm hoping some of you might suggest games to look at for inspiration, mechanisms that might deal with driving a story without any components beyond a deck of cards, and just general thoughts.

Thank you for any and all feedback and/or suggestions! I'm looking forward to (hopefully) hearing from you 😃🤘

56
 
 

While the article is just rubbish, as if vertical va horizontal is settled by sticking your games to the wall (how big do they think my house is, maybe if I life in a climbing gym). However for a few games it could be cool.

57
 
 

Anymore besides the one mentioned in the article? I think BGA is probably the best know one

58
59
 
 

Tips, suggestions, warmings? All is welcome!

60
 
 

Not the coolest or most expensive ones but the ones that you actually use All The Time.

61
 
 
  • Obsession (2.1e) is a 1~4 player, 90mins, competitive, worker placement game (bgg link)
  • player play as mid 19th century Victorian upper class families
  • each family (player) competing to better their social position, reputation and family fortune by building new rooms/venues and hosting successful social events with the help of their servants staff (worker meeples) they hire along the game
  • there is also a goal of attracting the most elligible gentleman and lady in the county to marry into their family for more prestige
  • its like Downton Abbey (TV series) the game
  • playthroughs and tutorials: JonGetsGames, Heavy Cardboard, Rahdo

the kickstarter (~$50, 8 days left)

  • does not contain the base game. only the latest expansion and optional gold coins
  • this is the 3rd expansion and supposedly last (source: trust me bro)
    • excl. the upgrade pack from 2e to 2.1e
    • there is supposedly another game planned in the Obsession universe which use some of the tiles in Obsession (source)
  • will be available retail, no kickstarter exclusives it seems

besides having been interested in the game and theme for a long time, i thought the video was an interesting watch going over the issues with how boardgame kickstarters are these days

62
63
 
 

You'd be forgiven for thinking that Container is less an actual playable board game and more a parody of the mundane, dryly economical themes adopted by the tabletop hobby's more esoteric offerings.

64
65
 
 

Hi all, not sure if there's a better place in the fediverse to ask, but I'm looking for suggestions for a 2 player game. Something that is pretty quick in terms of set up, learning, and play. My go to for this scenario right now is the Tacocat game by the makers of Exploding Kittens, but I'd like to branch out and try some others if they fit the bill. Doesn't necessarily have to be for 2 players specifically but preferable if that's what it's designed for. Heck doesn't necessarily have to be a board game really, just something to play face to face (I mean, I don't really know what the alternative would be other than a straight up card game but that's why I'm asking for recommendations).

66
 
 

Anyone go? Any cool finds?

67
 
 

The Hong Kong Medical Association said it’s found that playing board games can be quite effective in slowing down dementia in patients, and urged the government to invest more resources into expanding such programmes.

More reasons to play more!

68
 
 

Please share your thoughts, experience or new find!

69
 
 

I am looking for ways to track scores for games where the included score tracking is not great. I would like something tactile, I already use apps but I'd prefer not to fidget with digital devices at the table.

Ideally I'd like something that's:

  • tactile, should be enjoyable to manipulate with our meat appendages
  • easy to read
  • robust, should resist some minor knocking about without losing the scores
  • track 2-4 players
  • go up to at least 100 and preferably also track 100s
  • should be easy to increase or decrease scores in any increments
  • shouldn't take up too much table space

The closest thing I see is a cribbage peg board. Or possibly an abacus. Or maybe one of those click wheels but those don't usually handle larger increments well. Any other options?

70
 
 

Any suggestions, warnings or memorable sessions?

71
 
 

I just read this article and went ahead and preordered this game. It seems like such a fun time. I have a particular friend in mind that I think would love to play this with me. Figured I would share with this community.

72
73
 
 

Anyone interested in game design and would like to learn more, I can only recommend this free MIT course.

74
75
 
 

Curious if anyone going to Essen can check Terraria the bordgame out and review it. I love the videogame but cannot see how it translates well into a boardgame

view more: ‹ prev next ›