this post was submitted on 16 Oct 2023
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[–] wintermute@feddit.de 0 points 11 months ago
[–] donio@feddit.de 0 points 11 months ago (1 children)

3 plays of Golem. It's been a while so the first game needed a rules refresher but the following two went quite smoothly.

The golem tracks are a neat version of track-based income. Each round you have to distribute a certain amount of forward movement between your golems and their positions after this determine the type of actions they can trigger. They can also get out of control if you are not careful, you have various ways to deal with that.

The game also uses a version of stacked tableau building similar to how it works in Deus (or Lorenzo and Wingspan to some extent). Oh and I love the marble based action selection! It's sort of like a smoother version of Grand Austria Hotel's dice drafting. Overall it's a cool game that is held back a bit by its graphic design.

We also played some Gingerbread House and Knarr, both are smooth comfort games for us.

[–] dpunked@feddit.de 0 points 11 months ago (1 children)

My god Golem seems super complex:D

[–] donio@feddit.de 0 points 11 months ago

It's on the heavier side of mid-weight but if you can get past the graphic design it plays fairly smoothly. If you have played other Italian euros then you will see many familiar elements it can just be difficult to mentally map things at first because of the theme and graphic design. This is one of the games that ended up being too thematic at the expense of approachability.

[–] dpunked@feddit.de 0 points 11 months ago (1 children)

We have settled a bit more and had the chance to whip out some games: We played one game each of Ark Nova and Castles of Burgundy with two players. I think these two games are our current two-player favorites and it does not feel like something is left out when playing it (unlike some other games for more than two players).

We also played two 4-player session of Clank!: Catacombs - I love it more and more, maybe not with two players but with 3+ its great fun. It can be more deadly than the first and I enjoy this. Depending on the explored dungeon, the exit might be very easy or really hard. I like that a lot. Dungeon crawling, deckbuilding, exploration, interesting decision and fun mechanisms.

And last but not least is Amritsar - it was all our first time playing but our host was very well prepared and guided us through the beginning. We were 4 players and the game combines a few different mechanics like those found in 5-Tribes. While the game is interesting, it did not click with me. It was fun playing it but I dont think I would choose it again as a game on the table.

[–] voodoocode@feddit.de 0 points 11 months ago (1 children)

I also played another game of Ark Nova, after I got over last week. I was sure about my start hand and winning condition this time, could focus on learning to optimize the action economy.

We also brought out Indian Summer after a longer abscence, adding up on the autumn mood outside. A nice polyomino Rosenberg, but has a mean stealing interaction.

[–] dpunked@feddit.de 0 points 11 months ago (1 children)

How did Ark Nova work out for you this time? Did you enjoy it?

[–] voodoocode@feddit.de 0 points 11 months ago

I enjoyed it definetely and seems I learned a bit about the action order, when to upgrade which card etc, getting some bonus "chain reactions" etc. Probably still far away from playing optimal. I do see it a brighter light now