verdigris

joined 4 years ago
[–] verdigris@lemmy.ml 0 points 1 hour ago

Yeah this has been a sticking point since the beta, they never responded to the thousands of comments complaining about it. It's pretty bullshit and makes this feature useless in many circumstances.

[–] verdigris@lemmy.ml 1 points 2 hours ago* (last edited 1 hour ago)

DLLs are libraries that get called by the binary. So deleting the DLL stops any calls from executing, but the code still contains calls to the SDK.

Go ahead and boycott any game that uses EOS, but it's a weird hill to die on.

[–] verdigris@lemmy.ml 1 points 3 hours ago* (last edited 3 hours ago) (2 children)

RoR is likely turning off some of the functionality but the EOS SDK is still used in the binary. I'm assuming here, I don't know the specific implementation, but if there's a check box and you don't need to restart the whole game after checking it, there's no way it's somehow removing EOS from the program. It likely just disables various functionality, but I bet it's still making a couple calls to verify the existence of the EOS network, just like Satisfactory does.

Games (and programs in general) have to be built with support for any environments they want to run on. If you want to release your game on multiple storefronts and take advantage of their built in social functions, you need to build in support for those functions, even if they won't be used in some cases.

[–] verdigris@lemmy.ml -1 points 1 day ago

I mean if you don't log in, at least the dedicated server only makes two calls to EOS. The SDK is in the game, sure, but if you're not logging in to Epic then I don't really see the threat. It seems like classic sinophobia to be totally blasé about any data Steam (or Coffee Stain) want to collect, but to avoid the entire product because Tencent might be able to associate your IP with the fact that you own the game.

[–] verdigris@lemmy.ml 1 points 1 day ago (4 children)

I mean, it's there so the game can utilize Epic's online services, like achievements. Doing so requires the use of the EOS SDK. So it's not like they can just include a check box to disable the functionality; that would require an entirely separate release of the game. It's already not doing anything besides making sure the EOS server exists unless you're engaging with Epic systems. At least that's the case for dedicated servers, but I would assume that it's the same if you only select Steam multiplayer (or single player mode).

[–] verdigris@lemmy.ml 1 points 1 day ago (6 children)

You don't have to install the launcher to play games that use EOS. You don't have to make an account unless you want to log into Epic, which is not necessary to play the game (unless of course you bought it on the epic store).

The only arguably bad thing about EOS' inclusion is that it can collect some telemetry about you, which Epic currently claims to be pretty sparse.

[–] verdigris@lemmy.ml 2 points 1 day ago (2 children)

You don't have to log in to Epic unless you want to play with Epic users.

[–] verdigris@lemmy.ml 1 points 1 day ago (8 children)

But... Why? I don't understand why you would be okay with using a company's engine but not their online services. Is it a privacy issue? You don't even have to log in to Epic unless you want cross platform play.

[–] verdigris@lemmy.ml 4 points 2 days ago (10 children)

They're both Epic, my guy -- do you just specifically dislike one of the engineers working on EOS or what?

[–] verdigris@lemmy.ml 3 points 2 days ago (12 children)

I dislike Sweeny et al more than most, but do you boycott all UE games?

[–] verdigris@lemmy.ml 0 points 2 days ago* (last edited 2 days ago) (4 children)

Non-trivial development costs for a niche market. The website has said there's no mac version planned for a year or more. Most games don't bother with mac releases and that trend will only increase now that Apple is firmly decoupling from the PC hardware ecosystem.

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