the_sisko

joined 2 years ago
[–] the_sisko@startrek.website 6 points 1 week ago (2 children)

That's a fair criticism and I'm not telling you your opinion on the show is wrong. But Discovery did have its fans, and I think it's disrespectful to them and especially the cast & crew to say they deserved to get the Enterprise ending treatment, just because you didn't enjoy the show.

[–] the_sisko@startrek.website 8 points 1 week ago (10 children)

The dislike of Discovery is a totally valid opinion, but this is a poor & disrespectful take. The show did a lot. I enjoyed it, even if it wasn't my top trek show. Any trek deserves a proper, respectful send-off. You can point at the finale that we got and say that it wasn't great, but honestly what do you expect with a few extra pages of writing and barely any shooting time? The actors and writers deserved an opportunity to actually end things properly, and instead they were given next to nothing and they did their best to make do.

[–] the_sisko@startrek.website 29 points 3 weeks ago

Stories like Reid Tomasko’s - and others who’ve had Tesla buy back their defective Cybertrucks - highlight how the EV ownership journey can take unexpected turns.

I wish they wouldn't conflate these dumpsters with EVs as a whole.

[–] the_sisko@startrek.website 3 points 1 month ago

I like this idea a lot, it might become my new head cannon!

[–] the_sisko@startrek.website 3 points 1 month ago (3 children)

Possibly. But how much more wear & tear would this be compared to the wear put on the warp drive, which gets incredibly frequent use? If that warp drive can withstand it, why not the shield emitters?

[–] the_sisko@startrek.website 8 points 1 month ago (1 children)

Yeah, I think the power-saving argument (#4) is potentially strongest, especially if the plot needs it to be for a given episode.

But I'm having trouble thinking of a situation in the shows where the maneuverability was limited by the shields. Certainly there are plenty of cases where power was routed to shields, maybe even the power that was meant for propulsion. But I think in general, those would be cases where power was already limited, or the need for defense was much higher. In general, I don't think I recall a trade-off where shields restrict maneuverability or speed.

 

So, this may be a frequently discussed topic, and I'm sorry if so. But I was watching S1 of SNW and there was a scene where an early "shields up" saved the ship from serious damage. And now that I think of it, I just can't come up with a good reason why shields aren't up all the time, with a few obvious caveats.

  1. Yes, shields must be down to transport, this seems like the most obvious reason to have them down. But we see plenty of episodes where shields are brought down momentarily for a transport. Why not do that always?
  2. One reason brought up frequently is that raising shields could be taken as an act of aggression. But if you arrive with shields already up, then you're not doing anything aggressive, you just arrived that way, so I don't think this makes much sense in a world where most Starfleet ships just keep their shields up.
  3. I don't know for certain, but it seems possible that shields may not be usable at warp. I don't remember any specific episode where that happened, but it seems possible. But even then, a ship could just be programmed to bring them up as it drops out of warp.
  4. I guess it could be possible that the power usage of the shields is too much for the day-to-day use. But again, it seems like a lot of missions clearly begin with "dropping out of warp into an unfamiliar area" and those are the times where your shields should just be up by default.

Of course, I know the answer is that "shields up" is great dramatic dialogue, but I guess I wondered if there are any more satisfying answers than that?

[–] the_sisko@startrek.website 4 points 4 months ago* (last edited 4 months ago)

I totally agree that I love the variety of options! But I would be very happy if one of the options was that we get filler/bottle episodes for a few weeks per season, but every season is 26 episodes long. They could just spread the budget for 10 episodes across all 26, and make the VFX less... shiny.

(Of course, I don't actually want actors to be worked to the bone like they were in the 90s...)

[–] the_sisko@startrek.website 7 points 4 months ago (1 children)

A pretty cool episode. Top takeaways:

  1. I'm going to miss Captain Ransom. I think it would have been fun to have a season or two of him. Only Discovery has had the balls to hand over the Captain's chair to another during its main run, and I think that is a good thing.
  2. Starbase 80 is now set up as a new DS9-style show. A starbase guarding a dimensional portal. God I hope that happens. I just hope they pull off the ensemble cast that made DS9 such a classic.
  3. I hate the tease for Rutherford x Tendi, it's so mean to tease it in the finale :'( But really it's so cute.

Plenty more I missed of course.

[–] the_sisko@startrek.website 2 points 4 months ago

Rewatching in preparation for the finale, and I keep feeling that the voice of Curzon Dax sounds quite similar to the voice of Odo in DS9. I'm quite aware that Rene Auberjonois passed away not that long ago: may he rest in peace. And I guess he was voiced by Fred Tatasciore (Shaxs), which I can hear too. But I keep hearing Odo which is really nice.

[–] the_sisko@startrek.website 0 points 5 months ago (1 children)

Enjoy your fascist dictator then

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