Samsung Galaxy note 4 or my current asus rog phone 6d. Note 4 was a peak of smartphone design, large screen, exchangable battery, stylus ( mostly for fun, i do like to have phones that have something special in them, but it was quite usefull for playing nonograms , havent actually used it for notes ever ) microsd, jack. Evrything ever needed in a phone was there.
Rog phone 6d on the other hand has suprisingly many features minijack ,TWO usbc ports , actually large storage ( microsd is good but android has a lot of limitations on what you can use it for so its not that usefull and you still need fairly large internal memory unfortunetly ) and most imporantly the back has rgb ( have i mentioned that i like phones that have something special ). Also it comes with a fast charger included ( which shouldnt be special for such an expensive phone but apparently getting single usb cable for charging somehow became a standard practice ). Also a large screen and it looks sick.
Im pretty sure we could make AI in games smarter and/or better than humans for a long time. They are just not fun to play against. You need to have AI that you can win against. What i think should be happening instead of neural networks is the ai should gamble a bit more . The good example is eu4 where on hard difficulty ai will not attack you until its sure it can win..... which makes it more predictable than normal ai beacuse you can reasonably guess whetewer it will attack you and try to outmanouver it. Wheras on normal sometimes it will just attack you if there is a reasonable ( or sometimes even unreasonable ) chance to win which makes normal sometimes( very very very very rarely ) harder difficulty. Now hard difficulty is stil generaly ( 99,9% of time ) much harder due to ai cheats but what i said is a thing. Total war Warhammer 3 could use that in particular to spice things up. Currently attacking army will always attack and defending will defend which makes attacking more advantagous , and the army will always wait for reinforcment . They could for example make it so depending on the army composition ( or even just rng ) the defending army will sometimes attack ( for example when there are only melee combatants ) so that you dont have time to deal damage with mage . Or the opposite. Make it so the attacking army will just stay still and protect the artilery and bombard you with canons it it has lots of artilery . Like you know just some basic strategies so the fights arent always so similar at the begining.