somnuz

joined 1 year ago
[–] somnuz@lemm.ee 1 points 3 weeks ago (3 children)

Well then.. To stay true to the history, we probably would have to go back to Galaxian from ‘79, which introduced 1-UPs / additional lives, bonus stages and player upgrades, plus simple summary / statistics for hits and misses.

[–] somnuz@lemm.ee 2 points 3 weeks ago (6 children)

Well, when I was writing that, after midnight I will add, I had this feeling that Mario was doing this thing earlier but for me Mario stands as an icon for the first level design overall as a golden standard for introduction to mechanics and really efficient use of memory for data, and one of the first uses of dynamic music.. So you are totally right, Mario brought a lot of things, I’ve just played Crash much more.

[–] somnuz@lemm.ee 3 points 3 weeks ago* (last edited 3 weeks ago) (8 children)

This might be a little on the side of the main topic but there was always something cool about Crash Bandicoot 100 Apples > 1 Life, and you could grind more to make some levels more forgiving, like semi-adjustable difficulty level based on your previous approach.. And later on — warp zones, you get to choose from a few options so the progression has variation.

Another thing that comes to mind, not sure if a first game to do it, THPS for unlocking movies and later cheat codes, modes and characters for finishing the career. Plus the whole gap marathon for Private Carrera.

Oh, and chanting from Oddword where it had various uses, for saving friends or for changing into enemies, or using special abilities. This definitely was something, because I still remember thinking as a kid, “how cool is that this one ability has so many different uses”.

[–] somnuz@lemm.ee 1 points 3 weeks ago

Black Mirror was supposed to mostly be a cautionary tale, not instructional.

[–] somnuz@lemm.ee 3 points 1 month ago

Quake III Arena Certified Noob here, we were gaming too, next to you guys.

[–] somnuz@lemm.ee 12 points 1 month ago

Hey there! They are simply being inclusive, blind people are potential customers too and should not miss on any “opportunities”..

[–] somnuz@lemm.ee 12 points 1 month ago* (last edited 1 month ago)

I don’t want to sound judgemental or anything, but how about making this decision at the point of your life when you are not getting drunk to even consider this option?

Because obviously, I don’t know the effects of this decision and no one else here could fully know, but I am sure, the best, most healthy decisions are made from a proper starting position.

[–] somnuz@lemm.ee 2 points 1 month ago* (last edited 1 month ago)

I would go for drunk, aggresive people and then, especially drunk people driving.

[–] somnuz@lemm.ee 2 points 1 month ago

My brother called this one: „Hijo de Pluto”

[–] somnuz@lemm.ee 6 points 1 month ago (1 children)

Let me Bob Ross you here, that was a prime example of a “happy little accident”..

[–] somnuz@lemm.ee 2 points 1 month ago (3 children)

Might be instance related?

[–] somnuz@lemm.ee 3 points 1 month ago

With the original they wanted the immersion part to feel like you are actually racing with toy cars and make everyday / mundane surroundings feel unique from this perspective and scale — I guess they still want this to be the main fun factor / appeal.

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