ryven

joined 1 year ago
[–] ryven@lemmy.dbzer0.com 2 points 7 hours ago

Open-ended, "sandbox" style MMOs are a lot trickier to get right than "theme park" style ones like Star Wars: The Old Republic. Games like SW:TOR require a lot of content to be developed, but you can at least be pretty sure that if you develop fun quests then players who like questing will have fun.

For a "sandbox" style MMO, you have to design systems that lead to interesting player interactions... and then hope players actually interact. This is complicated by the market share for sandbox games being smaller overall, meaning you can't guarantee there will actually be a sizable player population. Also sandbox-style players are sharply divided on basically every topic from "how much PvP should there be" to "how much grinding should there be" so you quickly find yourself either targeting increasingly narrow slices of players or trying to appeal to multiple playstyles at once, which is even harder.

I think this is why sandbox games have mostly moved towards smaller worlds and self-hosted servers, like ARK and Rust, where they can thrive with small player counts and individual play groups can tweak the experience to better suit their needs.

[–] ryven@lemmy.dbzer0.com 20 points 3 days ago (1 children)

This is my second favorite solution!

My favorite solution is fireball.

[–] ryven@lemmy.dbzer0.com 41 points 4 days ago (14 children)

https://meetunmeat.us/product/luncheon-style-meat/

Water, Non-GMO Soy Protein, Palm Olein, Seasonings (Onion, Black Pepper), Natural Flavors, Potato Starch (Thickener), Modified Vegetable Gum, Wheat (gluten and fiber, Sugar, Yeast Extract, Vinegar, Potassium Salt and Paprika Oil (color)

[–] ryven@lemmy.dbzer0.com 4 points 1 week ago

My friend seems to have good success meeting people in Discord channels about his niche interests, with the caveat that there is a lot more video calling than there is hanging out, because nobody lives in the same state. Maybe join a furry chat and say hello?

[–] ryven@lemmy.dbzer0.com 4 points 1 week ago

Oh my god is she a Scottish Fold catgirl? That's so cute! ^_^

[–] ryven@lemmy.dbzer0.com 1 points 1 week ago* (last edited 1 week ago)

In Oldschool Runescape it's pretty common to see characters that are just blatantly bots. If they had plausible usernames and picked a random appearance it wouldn't even be that obvious, because it's a whole game about repetitive actions, but a lot of them have the default appearance and gibberish names.

Botting is sort of a different problem because it's often related to real-money trading, so there's a more obvious incentive to cheat: running bots generates gold that can be sold for cash.

In addition to that, many people run bots as a sort of side hustle, either to fund their main or just to fund more bots. And I suspect many people use scripts to automate tedious tasks on their main accounts as well, although that would be hard to notice unless you directly interacted with them while they were AFK.

[–] ryven@lemmy.dbzer0.com 4 points 1 week ago

My last character who was getting well known in the local area was also well known for blowing his gold on booze and gambling at every available opportunity, which is a good way to deter the money-seekers!

[–] ryven@lemmy.dbzer0.com 36 points 1 week ago* (last edited 1 week ago) (3 children)

My grandfather was a lifelong Republican but also a great lover of the outdoors and the national and state park systems. The idea of putting up golf courses on park land would have sickened him. He wanted people in the future to have the same opportunities he had to enjoy camping, hiking, etc.

I don't know why Rubio and Mast chose this moment to publicly fall out with DeSantis, but among the rank-and-file Republican voters there have always been individuals who cared about conservation.

[–] ryven@lemmy.dbzer0.com 15 points 1 week ago* (last edited 1 week ago) (2 children)

Don't you press R1 when your attack hits to pull the trigger for extra damage? You do use the revolver part, just only in close combat.

Or did I hallucinate that? It's been over 20 years since I played it.

[–] ryven@lemmy.dbzer0.com 2 points 3 weeks ago

Do you have to activate it to use it? Can you not use it offline?

[–] ryven@lemmy.dbzer0.com 26 points 3 weeks ago (1 children)

Mortal men cannot long resist the influence of the Ring at such close proximity. Replace Boromir with any other human, dwarf, or elf, and some member of the Fellowship would still have turned on the ring-bearer by the end.

Hobbits are more resilient, but with long enough exposure even they can be swayed. It was only a matter of time.

[–] ryven@lemmy.dbzer0.com 1 points 3 weeks ago

All, top 6 hours.

 

Yes, this is a 4 hour long review of a hotel that's already closed.

 

UPDATE: Ahoyoo has confirmed that Trimming the Herbs was uploaded with TAS tools, meaning that The Last Dance was the final legitimate level all along! Congrats to kazeihinn on the Last First Clear! The journey continues in Super Mario Maker 2...

ORIGINAL POST:

Team 0% is attempting to clear every level in Super Mario Maker before the servers shut down on April 8. (New level uploads have been disabled since 2021, so there is no danger of new levels appearing at the last minute.) As of a few days ago, only a single level remains: Trimming the Herbs, uploaded in 2017 by Ahoyoo. (See also Ahoyoo's original upload video.)

The level is short but extremely precise, requiring Mario to use Bob-ombs to precisely remove Piranha Plants and collect coins while navigating a tight space filled with spikes. There have been over 200,000 attempts so far! If you have a Wii U and feel like you might be a Mario master, this is your opportunity to pick up the final First Clear in Super Mario Maker history.

 

For context, Extended Information is a mod that shows hit chance popups for every shot, like the older Perfect Information, which (when it works) helps you develop a better sense of how much risk you're really incurring from enemy shots.

I've got a long and complicated mod list which is mostly (but not entirely) cribbed from ChristopherOdd's last Youtube playthrough, and I've noticed that the percentages EI displays, especially for enemy shots, are wrong. The most obvious evidence is that they frequently miss shots that EI displayed as 100%, but it will also show absurd numbers like 89% chance to hit by a basic trooper against a target in full cover while the shooter is wounded, and they'll usually also miss.

I think the problem is with shots that are modified by certain other mods, and I currently suspect EU Aim Rolls (which separates hit, crit, and dodge into separate rolls, as well as offering some specific tweaks) and Complicated Red Fog (which applies penalties to aim and other stats based on missing health).

There is a link in the Steam workshop page to a Discord server where supposedly the mod developer posted an experimental, updated version that solved some of this (at least with regard to EU Aim Rolls), but that link is now defunct (either the server no longer exists or it's private). Does anyone happen to have that version and be willing to share it, or know of another, more compatible mod?

Edit: For now I have disabled EI and I'm using EU Aim Rolls' built-in stat reporting. It isn't as nice, because it's just plain text on the right side of the screen instead of a color-coded popup over the shooter, and it doesn't have some of the extra info on the HUD that EI provides, but it does appear to be right, which is a good start!

 

Sometimes I can tell when my current DM fudges a roll to miss an attack or reduce damage. He has a tell in the specific way he pauses and breathes before announcing the roll, then tries to hurry to the next turn, which only seems to happen when someone is in a life-or-death scenario, but "luckily" survives.

Should I let him know he has a tell? Will it be less fun (or more stressful) for him if he knows I know?

 
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