patatahooligan

joined 1 year ago
[–] patatahooligan@lemmy.world 10 points 1 month ago (7 children)

This was a Discord dumpster fire that was thankfully put out months ago.

Right, but the original mail from FDO basically said "we know about these examples of bad behavior, we want to notify you that they are definitely unacceptable and we expect to never see something like it again". And Vaxry had a meltdown over that. Among other things, he doesn't get why he should be held accountable for behaviors outside FDO. He has also rejected and commented negatively on the idea of any code of conduct at all for his project. Vaxry is making it as clear as possible that he will make zero commitment to oppose toxicity in his community and people took his word for it. The idea that he was punished solely for a couple of comments that happened years ago and are definitely "fixed" is Vaxry's own misleading interpretation.

[–] patatahooligan@lemmy.world 9 points 2 months ago

The point of encrypting something that gets decrypted midway by an organization is that there are worse actors than the organization out there. I'm not really scared of Steam abusing my credit card info, but I am afraid of random internet strangers.

Also remember that https doesn't just protect your data, it also verifies that you're actually on the website you think you are. The internet is basically unusable without this guarantee, especially on a network you share with others.

[–] patatahooligan@lemmy.world 1 points 2 months ago (1 children)

So no vetting at all presumably since you didn't mention it? So how do you know that Dashlane is safer than a password scheme that might be guessed by someone after they've already compromised a couple of your passwords?

[–] patatahooligan@lemmy.world 3 points 2 months ago (3 children)

For someone to work it out, they would have to be targeting you specifically. I would imagine that is not as common as, eg, using a database of leaked passwords to automatically try as many username-password combinations as possible. I don't think it's a great pattern either, but it's probably better than what most people would do to get easy-to-remember passwords. If you string it with other patterns that are easy for you to memorize you could get a password that is decently safe in total.

Don’t complicate it. Use a password manager. I know none of my passwords and that’s how it should be.

A password manager isn't really any less complicated. You've just out-sourced the complexity to someone else. How have you actually vetted your password manager and what's your backup plan for when they fuck up?

[–] patatahooligan@lemmy.world 0 points 7 months ago (1 children)

This is great. Proton is getting a lot of testing just based on Steam's userbase and it is backed by Valve. We also have a lot of data on proton's performance and potential game-specific fixes in the form of protondb. Making sure that non-Steam launchers can use all that work and information is crucial to guaranteeing the long-term health of linux gaming. Otherwise it is easy to imagine a future where proton is doing great but the other launchers are keep running into problems and are eventually abandoned.

One thing that I am curious is how this handles the AppId. If this AppId is used to figure out which game-specific fixes are needed, then it will have to be known. Do we have a tool/database that figures out the AppId from the game you are launching outside of Steam?

[–] patatahooligan@lemmy.world 0 points 7 months ago (1 children)

So help me out here, what am I missing?

You're forgetting that not all outcomes are equal. You're just comparing the probability of winning vs the probability of losing. But when you lose you lose much bigger. If you calculate the expected outcome you will find that it is negative by design. Intuitively, that means that if you do this strategy, the one time you will lose will cost you more than the money you made all the other times where you won.

I'll give you a short example so that we can calculate the probabilities relatively easily. We make the following assumptions:

  • You have $13, which means you can only make 3 bets: $1, $3, $9
  • The roulette has a single 0. This is the best case scenario. So there are 37 numbers and only 18 of them are red This gives red a 18/37 to win. The zero is why the math always works out in the casino's favor
  • You will play until you win once or until you lose all your money.

So how do we calculate the expected outcome? These outcomes are mutually exclusive, so if we can define the (expected gain * probability) of each one, we can sum them together. So let's see what the outcomes are:

  • You win on the first bet. Gain: $1. Probability: 18/37.
  • You win on the second bet. Gain: $2. Probability: 19/37 * 18/37 (lose once, then win once).
  • You win on the third bet. Gain: $4. Probability: (19/37) ^ 2 * 18/37 (lose twice, then win once).
  • You lose all three bets. Gain: -$13. Probability: (19/37) ^ 3 (lose three times).

So the expected outcome for you is:

$1 * (18/37) + 2 * (19/37 * 18/37) + ... = -$0.1328...

So you lose a bit more than $0.13 on average. Notice how the probabilities of winning $1 or $2 are much higher than the probability of losing $13, but the amount you lose is much bigger.

Others have mentioned betting limits as a reason you can't do this. That's wrong. There is no winning strategy. The casino always wins given enough bets. Betting limits just keep the short-term losses under control, making the business more predictable.

[–] patatahooligan@lemmy.world 0 points 9 months ago (1 children)

Source? Why is it expensive?

[–] patatahooligan@lemmy.world 0 points 1 year ago

Well, realistically there is a good chance that this will turn out just fine business-wise. They don't care if they lose some engagement or if the quality goes to shit. It's all good, as long as it makes some money.

In my opinion, this sort of model should be considered anti-competitive. It has become apparent that these services operate on a model where they offer a service that is too good to be true in order to kill the competition, and then they switch to their actual profitable business plan. If you think about it, peertube is a much more sensible economical model with its federation and p2p streaming. But nobody has ever cared about it because huge tech giants offer hosting & bandwith "for free". The evil part of youtube is not the ads, its the fact that it allowed us to bypass them long enough for the entire planet to become dependent on it.

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