lulztard

joined 1 year ago
1
28.11.23 Game Update Notes (en-forum.guildwars2.com)
 

Cake is fixed, praised be the Lord.

 

Yes I stole it from Reddit.

 

You monster.

 

Alliances and Team Transfers have to die so World Restructuring can live.

1
Patch 15.11.23 (en-forum.guildwars2.com)
 

Bug Fixes:

Fixed an issue that rewarded multiple Hero's Choice chests when players completed the Road to Heitor meta-event.
Fixed an issue that prevented players from opening more than one Greater Arcane Chest in Amnytas per day.
Fixed an issue that caused opening the Greater Arcane Chest in Inner Nayos to count as opening a Greater Arcane Chest in Amnytas, and vice versa.
Fixed an issue that caused reward chests claimed from repeatable Convergence achievements to reset the respective achievement's progress.
Reduced the number of Clots of Congealed Screams needed to craft the Kryptis Wall decoration from 20 to 1.
 

It'll take cannonballs to get out here alive!
- my HMS Divnity

I like the reactive skills, fits the Mesmer theme. Do I want my sword 3 clone to stay and cripple, or shatter it? Which of my 30 shatters should I use? Or do I use the reactive skill? Do I use it for the teleport, the root, both or neither?

Having a similiar decision chain for my support and healskills will be neat, even if it's Mesmer Light. The emergency exit portal is fucking dope and will give me life. Hopefully the rest of the weapons offers actual heals so spamming clones and Mantras won't be the only source of actual heals.

 

Just wanted to do Amnytas for the weekly, but the meta simply didn't start. That's new to me.

 

So I finally finished my mastery and did a convergence.

And I had a blast.

The current NCNet design has a lot of chains you're being janked around on. Dance, monkey, go search for your loot chests! Where is your loot?! Yes where is your loot??? E.g. Archipelago, Gyala.
So much fun.

It's all disruptive. Stop what you're doing and wait for the boss to finish its invuln animation. For the sixth time. Go run after your loot chests after you killed your boss. Wanna do a Rift? Hunt down every single enemy that spawned at the arse end of the area and actively runs away from you.

Those orbs though? They remove a significant chunk of your health while providing a significant chunk to your DPS. If you get downed, you drop your balls like Sonic drops his rings, and others can pick them up to replenish their lost balls.

Those orbs add something to the encounter without interrupting it. Suddeny you're much more concerned with your own safety, and have a minigame of "loot the corpse" whenever someone else gets downed. It also gets slightly tactical because should you hang on to them or give them to Zojja?

I like this kind of design and I'm happy to see that it's not all barriers and disruptions and chain-janking.

 

So far neither reversed nor acknowledged. Support plays dumb:

We understand your frustration about this matter. As a Support Team, we don't have a direct influence in-game since we are not part of the Development Team. We can only reiterate what we said earlier, which is relevant to our team's investigation of the issue, by providing a bug report.

Based on that report, if they identify any issues with this in-game mechanic.

You'd think they should be able to verify feature or bug, them using weasle phrasing has me believe that this is actually how it is intended.

Insanity.

 

Figured there was something fishy for a while now and it seems I finally figured it out.

So if your meta squad of 40+ people that you're usually join is doing its round and one guy that you have blocked because he's a cunt, joins it before you do, you don't see the entire squad and can get fucked. you can still join via /squadjoin, but only if you know that it's there.

Time to run around spamming slurs to get on as many block lists as possible and then join squads, making them invisible to others.

That HAS got to be a bug.

Edit: So I've tested it a bit and it seems like it's been turned on its head. A commander blocking you does not block you from seeing his squad in LFG. But someone joining that squad that YOU have blocked, immediately removes that squad from LFG for you. Like, no refresh needed. Instantly gone for you.

Fun fact: If someone blocks YOU, you still see the squad in LFG. But as soon as YOU block someone, THAT squad where he is hin gets removed from your LFG.

Fucking hell.

 

It started with the Silent Surf Fractal and kept going with Dagda Strike. Bosses have dozens of millions of hitpoints, and NCNet only balances for the CM/hardcore crowd. E.g. Sunqua CM lore skip, Silent Surf CM boss health nerf.

Since the hardcore crowd keeps whining about things not being hard enough because of power creep, and Anet's history of listening to them, it's sensible to assume that there might be DPS nerfs across the board. Meaning that the new healthsponge approach to bosses will hit the other 90% of the playerbase even harder.

Thoughts?

 

So, we all have been playing for a day and are therefore perfectly competent in the matter. What's everyone's opinion so far?

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