limitedduck

joined 1 year ago
[–] limitedduck@awful.systems 2 points 4 days ago

easy cash grab

You said it

[–] limitedduck@awful.systems 2 points 5 days ago

I think they did them just right. I wouldn't go farther, but I'm very happy with how it was done. That being said, I don't expect them to do it like that again because it would just be too predictable

[–] limitedduck@awful.systems 12 points 1 week ago

Personal preservation is perfectly valid and doesn't automatically mean sharing aka piracy. If killing emulation prevents a legit owner from playing their game you're diminishing the authority of that ownership. Now I'm not arguing all claims of personal preservation are always ok since some games give you a limited license to play and are not owned, but that just means it's important to see the nuance

[–] limitedduck@awful.systems 7 points 1 week ago

There's no simple answer to that since games become inaccessible in different ways and with different severities. It'll always be an argument you have to make.

[–] limitedduck@awful.systems 8 points 1 week ago (6 children)

It's not about the number of years, it's about how accessible the original title is. The less accessible, the better you can justify the existence of emulating that title

[–] limitedduck@awful.systems 5 points 1 week ago

It was a good decision. It was also smart of them to review the initial 100 planet goal to add some much needed context

[–] limitedduck@awful.systems 1 points 1 week ago (1 children)

I understand, what confused me was your claim about the common understanding of the term when there are very much two valid and ubiquitous contexts.

[–] limitedduck@awful.systems -1 points 1 week ago (3 children)

I can understand you have different criteria for dedicated servers, but private servers are certainly not generally characterized by still being on 1st party hardware. You need only look at private servers for Minecraft, WoW, and the like

[–] limitedduck@awful.systems 3 points 1 week ago

It's a double edged sword. Everybody's got a different line for when something descriptive inadvertently becomes prescriptive

[–] limitedduck@awful.systems 2 points 1 week ago

The game being worked on now isn't really the same game that was originally backed. They essentially had to restart development a few years after the campaign because the scope had expanded. The tech at the time didn't cut it so they've spent most of the time since then creating new tech that would

[–] limitedduck@awful.systems 9 points 1 week ago

After the presentation they recorded a new no-crash version and uploaded that to YouTube as well. They wanted to risk the crashes during the presentation to show it was a live, playable demo

[–] limitedduck@awful.systems 2 points 1 week ago (5 children)

I would say private server is more what you're referring to, also CIG's wording, but maybe agree to disagree. A quick search says that they haven't cancelled that feature, but it'll appropriately be the very last thing they work on

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