javasux

joined 1 year ago
[–] javasux@lemmy.world 3 points 1 week ago (1 children)

full of fail

Are you from the past?

[–] javasux@lemmy.world 2 points 2 weeks ago

Thank you for cleaning that up, the Lemmy mobile client that I use is not very robust and it must have double-posted by accident.

[–] javasux@lemmy.world 2 points 2 weeks ago (2 children)

From the rules:

We’re chasing that dream-like feeling of floating free in the air and playing around, be it real or fantasy. Any post type that conveys this feeling is welcome.

What qualifies for Floating Is Fun is open to interpretation.

I heard this song and it felt like dream floating to me. If it's not welcome here, then I suggest you change the subreddit description to be less misleading.

 

Performed by The Sixteen

[–] javasux@lemmy.world 7 points 2 weeks ago

This is a representation of the data density in the jpeg compression. Photos that have been edited and recompressed will often have a different level of detail in the edited regions, or a conspicuous lack of detail as seen in the poster glass here.

[–] javasux@lemmy.world 6 points 4 weeks ago
[–] javasux@lemmy.world 3 points 1 month ago (2 children)

You can volunteer to do a job

[–] javasux@lemmy.world 20 points 1 month ago (2 children)

VR has much more stringent latency requirements than normal gaming, because moving your head needs to be in perfect sync with the world "staying still". The manual calibration needed for this is around 8ms, which is compensating for the render/presentation time of a single frame at 120fps.

It sounds like a nitpick, but I can tell you from experience that it makes a very significant difference.

 

Please leave a comment on this community post if it is impacting you, to let Valve know this is an important issue.

[–] javasux@lemmy.world 7 points 1 month ago (1 children)
 
 
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