When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time. A consumer gets engaged in a property, they might spend 10,20,30,50 hours on the game and then when they're deep into the game they're well invested in it. We're not gouging, but we're charging and at that point in time the commitment can be pretty high. But it is a great model and I think it represents a substantially better future for the industry.
I was reminded of this. They would if they could. I am glad i am not living in that timeline.
My opinion is that with or without denuvo a good game or product will always sell itself.
Take Wukong black myth for example. Even without denuvo i believe it will still become a huge commerical success. Perhaps it would even have sold more units because there are people who simply refuse to buy any game no matter how good it is as long as it has denuvo.
Piracy definitely has an impact on mediocre game that is lacking in every aspect. But then again the average person who pirate is probably broke and is probably never going buying it anyway so 🤷♂️