evujumenuk

joined 1 year ago
[–] evujumenuk@lemmy.world 3 points 5 hours ago (1 children)

This probably works okay… if oils are the only source of smudges on your lenses. Any cloth or tissue will rub solid dirt into the plastic, creating scratches by that sort of indirect action.

Ideally, you'd clean your glasses with soapy water, use laminar flow to rinse off any leftover droplets, and blow off any water that's still left on the surface. And I suspect even that is just a 99% solution.

[–] evujumenuk@lemmy.world 2 points 1 week ago

With Genshin being as popular as it is, expect the next Zelda to become a Gacha-fueled live service game, with drip-fed narrative and piecemeal dungeons.

As long as that doesn't happen, I'd say we're still okay.

[–] evujumenuk@lemmy.world 12 points 1 week ago (1 children)

If, from your perspective, a Zelda game distinguishes itself primarily by how good of a puzzle delivery platform it is, then sure, larger scale puzzles beyond the scope of a single shrine are sort of absent from the "of the Wild" era games. I suspect this was a conscious design decision, because once a player has to hold significant state in their head, any interruption (this is a mobile console after all) will lead to a number of players being stumped and not completing the game. The same idea applies to tasks with multiple solutions, funneling players by only allowing one solution, one path through the game will mostly just lead to gatekeeping and exclusion. You can see that kind of thinking exemplified in the design of the TotK dungeons, each of which are basically half a dozen independent puzzles leading up to some unrelated boss fight.

Personally, to me puzzles are a fun diversion and not very important at all. What the original Zelda was amazing for was its hardcore exploration. After being more and more limited and railroaded in LttP, then LA, OoT went too far for me. It never clicked for me, even after trying several times, and I left the franchise basically until BotW, with exploration once again being front and center of the Zelda experience.

I agree that everything after LA and before BotW could have been its own franchise. But BotW is more "Zelda" than basically every other Zelda before it, and I'm happy it has returned the franchise to its original, "proper" form.

[–] evujumenuk@lemmy.world 10 points 2 weeks ago

"I'm allowed to do this… This place is literally named Chinatown"

[–] evujumenuk@lemmy.world 30 points 2 weeks ago

Wer regelmäßig größere Mengen an Bargeld zu tatsächlich nutzbarem Guthaben auf einem Bankkonto umwandeln möchte, weiß, dass Banken darauf wenig Bock haben und man im Geschäftsumfeld für diese Dienstleistung ebenfalls Gebühren entrichten muss. Deshalb gibt es ja überhaupt in Supermärkten das Angebot, Bargeld "abzuheben". Das ist einfach ein guter Deal für den Markt… Natürlich bekommt eine REWE oder Schwarz-Gruppe bessere Konditionen bei der Kartenzahlung als ein SMB-Gastronom, kann dafür aber auch bei Barzahlung nicht so easy die Mehrwertsteuer hinterziehen wie ein Kleinbetrieb.

[–] evujumenuk@lemmy.world 0 points 2 months ago (1 children)

I don't think anyone who has actually played the Famicom original can realistically dispute that BotW is a far better implementation of the fundamental concepts of Zelda than all the games that came after it up until BotW entered the chat. I like LttP and OoT as much as the next guy, but let's not kid ourselves, BotW is the only successor to OG Zelda.

[–] evujumenuk@lemmy.world 27 points 3 months ago (2 children)

Maybe check out Monster Train. That one also landed on Arcade pretty recently.