cmhe

joined 1 year ago
[–] cmhe@lemmy.world -1 points 4 days ago (8 children)

Isn't all of it evil, because they bought bread in a plastic bag? Use a paper bag. And if the bread gets hard, steam it, bake it, and its fresh again.

[–] cmhe@lemmy.world 1 points 4 days ago* (last edited 4 days ago)

The achievement enabling is part of the script extender

[–] cmhe@lemmy.world 2 points 4 days ago* (last edited 4 days ago)

Personally, New Atlantis deserves a side-quest where you either start a revolt together with the people from the the well to take on the bourgeoisie government (which might end up creating a fascist state), or change the system electorally, establish unions, social security and public healthcare, with its own risks. Or even play the part of a populist, or help one to take over the government. The "liberal utopia" in New Atlantis is just not a stable system, there would be too much disgruntled people. Being part of change here, would be very interesting.

But that would take too much courage from Bethesda. No, I have to support my parents there, because the government doesn't care for their people.

[–] cmhe@lemmy.world 2 points 4 days ago* (last edited 4 days ago) (2 children)

I do hope so. However that also means that the base game needs to have a good base experience for people like to get back into it.

Personally I really like Starfield for what it is. I think it is a unique mix of RPG and space sim. I am not a big fan of pure sandbox games, and other space sims with quests often felt doing impersonal jobs. In Starfield you meet people and learn their individual story and can help them, etc. Which is just not something I have seen before in a space game. (Mass Effect is maybe the closest, but that isn't really a open world space sim game)

Of course the game could be better. One of their error was relying on procedural content generation, which is often bleak, uninteresting and unexpiring. Also the main city, New Atlantis, is just too clean, too huge and very bland. It doesn't look like it was build for people. It got a very MMO feeling to it. It looks like megalomaniacs build it, but that isn't really addressed in game. Other cities/locations are better. But the political of societal critique, which is normal for the Sci-Fi genre, is missing or not apparent enough. The devs where IMO not bold enough there, to make a clear statement.

So IMO there is a lot to do for modders, we will see if enough of them are interested in fixing that game.

[–] cmhe@lemmy.world 7 points 4 days ago* (last edited 4 days ago)

Yes, but not with an unmodified toolkit, which opens levels as read-only, and disallows creating new levels. But there is a patch for the toolkit on nexusmods which unlocks the toolkit and makes the map editor and other stuff available. If you know what you are doing, you should be able to edit the main campaign or make your own.

I played around with it a bit, and all I can say, its complicated.

[–] cmhe@lemmy.world 7 points 1 week ago* (last edited 1 week ago)

Right, they saying "We are just following the law." as if that was an apolitical statement. While they still get to choose whom laws to follow by deciding where to make business, which are political decisions.

As you see with Twitter or starlink, they decided to be do business in Brazil, but when the country actually have laws against uncontrolled mass propaganda and hate speech, they are suddenly against the law, and do not try to stop or limit doing their business there, when they do not want or can't abide by these laws.

[–] cmhe@lemmy.world 2 points 1 week ago* (last edited 1 week ago)

Well, I consume more open source software that I will ever produce, so I am in a dept to the community. If it means working a bit more to make my contribution useful to others and fit it into the bigger whole, I will gladly do so.

Valve contributed to Linux before, so the fact that they don't have any direct upstreaming plans right now indicates that something is causing friction.

I would avoid reading too much into it. They and their developers are still contributing on other stuff. Also when working together, there will always be some friction, in any public collaborative project ever.

[–] cmhe@lemmy.world 1 points 1 week ago* (last edited 1 week ago) (2 children)

Nothing of this is a burden, it is just part of being a good contributor that reads and follows the rules. Contributing is pretty easy, when you have read and are following the guides. If you haven't already, you should give it a try.

I am pretty sure that this isn't the first contribution of Valve to the Linux kernel. It sounds more to me like "works for me, don't care about others" attitude. Which is not a good attitude to have when working in any collaborative project. (Not necessarily against the developers, could also be management.)

[–] cmhe@lemmy.world 5 points 1 week ago* (last edited 1 week ago) (4 children)

Well, it is about code quality. And the same codebase should work on different hardware, which is not something that is required in downstream forks.

But it is sad to see that the driver was submitted in the past, is still actively developed and improved, but there doesn't seem to be plans of submitting them again.

Also I don't think that a platform driver is so complicated that it requires such a long time for mainlineing. It not a filesystem or VPN.

[–] cmhe@lemmy.world 35 points 1 week ago (9 children)

On a more interesting topic, the SteamDeck platform drivers are still not merged into mainline Linux... :'(

Last news about it: https://www.phoronix.com/news/Steam-Deck-Platform-Driver-2024

[–] cmhe@lemmy.world 7 points 1 week ago

AAAA games are clearly inferior to AAAAXY games.

[–] cmhe@lemmy.world 2 points 1 week ago* (last edited 1 week ago)

So similar to kakoune? I tried that for a while, but it was missing some features so I went back to vim/neovim.

I need to know vi anyway, because that is available everywhere (as part of busybox), so using vim/nvim for bigger systems just fits.

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