cityboundforest

joined 2 years ago
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[–] cityboundforest@beehaw.org 2 points 1 month ago

Well, I don't know about you, but I came here to make such a reference

[–] cityboundforest@beehaw.org 1 points 2 months ago

I do video editing myself in Linux and Kdenlive does pretty much everything I need. The UI is a bit odd to learn but I'd imagine any new editing software is gonna have a learning curve of some sort.

 

I have been trying to get my partner into Pathfinder 2nd edition, and they do seem taken with it, however he's been having some issues lately with PF2E. Notably, online. The more he gets into PF2E, the more hate he sees for 5E. He's been playing 5E for years now and has invested a lot of time and love into the game, and to see it bad-mouthed online by a ton of people either because they think PF2E is better, or they don't like the system, or because of the company that manages it, has been disheartening to him as of late.

He told me today that he might just stop playing altogether after he's finished with his games because of the hate he's been seeing online, and I would hate for him to drop something he loves and has invested so much time into because of some online hate comments coming from another community in an act of internet tribalism.

I tried telling him that people disliked D&D4E when it came out for various reasons, yet people still play it today, and that when I started playing 5E, 4E had the reputation of being the game that everyone hates, but he's still focused on how people will bad-mouth 5E when they really have no need to. One example I can remember him seeing (and before I bring it up, I understand Reddit's culture, but the large amount of forum posts are going to be on Reddit, especially for a large and insular hobby like TTRPGs) was on a Reddit thread of someone asking what an analogous spell or ability would be to some spell in 5E and one person commented something to the effect of "well, you could try using this spell/ability, but you won't get the same effect as you would in 5E because 5E is just for auto-win stuff that doesn't have the player trying hard" (moderately paraphrasing, but I think my point is conveyed well here).

Personally, I like PF2E over 5E, but I'll still play both, mostly because most people will play 5E and not want to try and learn a new system, especially if it's one that has a reputation of having exponentially more rules than the one they already know and are comfortable with. Does anyone have any tips for how I can help my partner here?

[–] cityboundforest@beehaw.org 0 points 5 months ago (1 children)

What about people who program in C?

[–] cityboundforest@beehaw.org 0 points 1 year ago (1 children)

I have looked at Anki before and I am familiar with it. I have a few decks on there, one for German via Nicos Weg and another for Japanese Kanji Radicals via Wanikani (I think that's what it's called). I suppose re "fringe" languages, it's only as good as the decks, and there might be some out there for them.

Anyway, I feel like Anki alone isn't enough for me. I can sometimes get a little demotivated to study for a day or two and then I'm set back in my studies (or at least I feel that way).

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submitted 1 year ago* (last edited 1 year ago) by cityboundforest@beehaw.org to c/foss@beehaw.org
 

Other than with like a PDF of a textbook (or a physical version thereof), I don't know many FOSS apps/sites for learning a language whether its a fringe language with few resources like Te Reo Māori, Irish, or Georgian or a major language like German, French, or Spanish. Have y'all seen any sites or apps for this?

Edit: I am already aware of Anki, although I don't think it alone is enough for me (plus I can get unmotivated to do the cards for a day and then I have to play catch up)

 

So my roommate has informed me that Android and Motorola donate to Republicans more than Democrats whereas Apple does not, claiming this as a reason that the iPhone is better than an Android phone. While I could find statistics confirming the fact about Motorola, I don't even know what they were referring to when they mentioned Android and I tried looking for "Android" and "Android Foundation" and came up with nothing. If they're referring to the fact that Android, while it's an open sourced project, is maintained by Google, I'm already aware of that and would like to de-google my phone as much as possible (note: my phone is a Motorola Moto G Power (2022)). I however couldn't find any stats to support the Apple claim and my roommate has yet to provide me with any sources.

In any case, for my next phone, I'd like to move to a more privacy-focused phone. I've heard about the Fairphone, but re this comment, I'm slightly dissuaded from getting one when it comes to the US. I got a Motorola phone in following the advice of this post regarding the safety of the hardware used, but I might want to switch off of the phone when it comes time to upgrade to a new one down the line.

I'm not sure what to go with, so feel free to give me tips on that. Also I've wanted to install an alternative OS on my phone but all the ones I've seen aren't compatible with my phone at the moment.

[–] cityboundforest@beehaw.org 0 points 1 year ago (1 children)

The open world exploration is nice and all, but it's so empty. Contrast that with Breath of the Wild that has so much environmental storytelling along with side quests that help you actually do stuff in those open areas. Excuse me for comparing Legend of Zelda to Pokémon, but both have released open world games and one is clearly designed more thoughtfully.

 

So I'm currently playing through Pokemon Violet and I am enjoying. However, I've noticed something during my playthrough semi-recently that I've noticed whenever I play any Pokemon game: the level progression. Now in Pokemon Violet, it's open-world and also up to the player as to what path they take and what order they complete certain events in.

In any case, I've been following IGN's guide on the game and have completed (in this order) Cortondo Gym (Bug), Open Sky Titan (Flying), Team Star's Giacomo (Dark), Artazon Gym (Grass), Stony Cliff Titan (Rock), and Levincia Gym (Electric). The guide recommends that I go up against Team Star's Mela (Fire) next, so I'm currently working on leveling up a team of Water-type Pokemon. Most of them average at about level 20. The guide however recommends that I be at level 27 with my Pokemon. I'm trying my hardest but every time I load up the game, I'm hit with the constant feel that I have to go level up and I can't go do the next thing in game. It feels stifling, and this isn't the first time I've felt this while playing a Pokemon game. While doing a Nuzlocke challenge, I decided that I would literally invent a rule that says I could hack in Rare Candies to level up my Pokemon if grinding gets too boring and annoying.

Has anyone else felt this? I want to love one of my favorite franchises and keep playing the games, but I also don't want to boot them up and feel like I'm dragging a rock in a sack down the road.

[–] cityboundforest@beehaw.org 0 points 1 year ago (1 children)

I've heard of Go but I haven't really looked into it. Also, Ebitengine only works with 2D games, so I wouldn't be able to use it for either project I'm working on.

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Rust and Game Dev (beehaw.org)
submitted 1 year ago* (last edited 1 year ago) by cityboundforest@beehaw.org to c/rust@lemmy.ml
 

cross-posted from: https://beehaw.org/post/490551

So I'm currently looking to move my game design project(s) over to Rust because I do truly like the language (albeit being frustrated when I tried using it the last time, but I think that was because I let things get complicated without blackboxing them). However, I'm looking for a good framework or engine before diving in with OpenGL/Vulkan and getting my hands dirty with that system (which is what I was using initially).

For the record, one of my games is going to be in the style of Octopath Traveler and the other I'm looking at either doing the same or doing a voxel game. Game 1 is a JRPG and Game 2 is gonna be a combo Tactics/Puzzle game.

I've bounced back and forth a bit with both game engines in Rust but also just implementations for this project in general (Game 1, that is). I've moved from C to C++ to Unreal Engine to Rust back to C, then to C++ then now back to Rust again. Within Rust specifically, like I said, I did use I believe it was glium and egui to for my OpenGL calls and GUI respectively, but this time around, I've looked at specifically Bevy and Fyrox, but I'm not too settled on either. Fyrox seems like a lot to deal with for the projects I'm going for (which is one of the reasons I switched off of Unreal Engine), but Bevy is a little bit difficult to get a handle on with my project (Game 1).

Does anyone have any advice for me on how to go about this? Thanks in advance!

Edit: Per this comment, I do agree that it's a good idea to find something to work with and stick with it to make something good. I like Bevy and its modular plugin system but outside of the tutorials (which are quite small and focused) and examples from plugins, I don't really know how the engine works. I also don't really have any idea how to combine these plugins (e.g. I have a plugin for embedding assets in my executable, a plugin for animating sprites from a sprite sheet, a plugin for loading 2D sprites into a 3D scene, etc.) into what I want to do. I'll try to do some more reading, but if anyone has a better option, let me know.

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Rust and Game Dev (beehaw.org)
submitted 1 year ago* (last edited 1 year ago) by cityboundforest@beehaw.org to c/programming@beehaw.org
 

So I'm currently looking to move my game design project(s) over to Rust because I do truly like the language (albeit being frustrated when I tried using it the last time, but I think that was because I let things get complicated without blackboxing them). However, I'm looking for a good framework or engine before diving in with OpenGL/Vulkan and getting my hands dirty with that system (which is what I was using initially).

For the record, one of my games is going to be in the style of Octopath Traveler and the other I'm looking at either doing the same or doing a voxel game. Game 1 is a JRPG and Game 2 is gonna be a combo Tactics/Puzzle game.

I've bounced back and forth a bit with both game engines in Rust but also just implementations for this project in general (Game 1, that is). I've moved from C to C++ to Unreal Engine to Rust back to C, then to C++ then now back to Rust again. Within Rust specifically, like I said, I did use I believe it was glium and egui to for my OpenGL calls and GUI respectively, but this time around, I've looked at specifically Bevy and Fyrox, but I'm not too settled on either. Fyrox seems like a lot to deal with for the projects I'm going for (which is one of the reasons I switched off of Unreal Engine), but Bevy is a little bit difficult to get a handle on with my project (Game 1).

Does anyone have any advice for me on how to go about this? Thanks in advance!

Edit: Per this comment, I do agree that it's a good idea to find something to work with and stick with it to make something good. I like Bevy and its modular plugin system but outside of the tutorials (which are quite small and focused) and examples from plugins, I don't really know how the engine works. I also don't really have any idea how to combine these plugins (e.g. I have a plugin for embedding assets in my executable, a plugin for animating sprites from a sprite sheet, a plugin for loading 2D sprites into a 3D scene, etc.) into what I want to do. I'll try to do some more reading, but if anyone has a better option, let me know.

[–] cityboundforest@beehaw.org 0 points 1 year ago (1 children)

I recently heard that a Skyrim was a comfy game and I'm one to agree. Now I haven't picked up the game in months, but I know I can go back and pick it up again knowing that I'll be able to get lost in the world of the Dragonborn.

Another one for me is Stardew Valley, and I've also started to play Veloren bit which could also go up there as a cozy game.