andrew

joined 1 year ago
MODERATOR OF
[–] andrew@mtgzone.com 2 points 2 months ago

Yeah that's a good point, I guess since it was admittedly for Commander they were find letting it leave the 60 card formats.

[–] andrew@mtgzone.com 6 points 2 months ago

Exactly, the fact that "interacts with 0-mana abilities" isn't on a list of mandatory checks is just crazy to me. It just signals that they don't have any kind of process/infrastructure in place to help them see these things.

[–] andrew@mtgzone.com 5 points 2 months ago (3 children)

Great updates all around, kudos to Wizards for doing what needed to be done. Good changes to timing too.

I'm shocked they banned Nadu instead of some bad half-measure like Shuko though.

[–] andrew@mtgzone.com 7 points 2 months ago (3 children)

I appreciate them writing this and taking it on the chin here but honestly there is so much in here that's pretty damning about their design process. Nadu was a massive mistake but one that seems negligibly correctable.

Mistake 1: not enough playtesting!

Majors describes the testing they did. He cites no actual numbers or anything but I think that makes it pretty clear how deficient it is/was:

For both Modern Horizons 2 and Modern Horizons 3, we brought in a small group of contractors and worked on the set in a dedicated sprint as a collaboration between that group and a small number of play designers. The playtesting time is more dense, as the group is singularly focused on the set without other responsibilities, but shorter in terms of weeks.

Emphasis mine. I would wager that this is probably 2-3 contractors who played for probably a few weeks with the people who designed the set, a group who is obviously stuck in groupthink and can't see differently. There's no wonder they miss issues like this.

Mistake 2: changing cards again without testing

Again we have a card that was changed at the last minute and shipped as-is.

I missed the interaction with zero-mana abilities that are so problematic. The last round of folks who were shown the card in the building missed it too. We didn't playtest with Nadu's final iteration, as we were too far along in the process, and it shipped as-is.

How many times does this need to bite them before they just actually playtest every single text change? It's crazy to me.

Mistake 3: no automatic flags for certain high-risk abilities

They all missed the interaction with 0-mana abilities, OK fine. But why is there no automatic flag for high risk abilities? Off the top of my head:

  • unbounded triggers
  • triggers that draw you cards
  • triggers that put cards directly into play
  • triggers that occur whenever the permanent is targeted
  • triggers that give things to all of your creatures

Original Nadu had every one of these, and there are no doubt many many more things that should automatically create a higher scrutiny/testing regimen. They added the 2-times-per-turn cap at the last minute but removed the by-an-opponent limiter!

Software can easily flag cards that should be tested more fully, or recommend problematic interactions. They don't seem to be doing this at all, instead just accepting a certain % of failure/risk. This is so preventable.

Mistake 4: putting Commander cards in Modern sets

This one is a personal pet peeve of mine and really irritates me more than everything else. This card was designed specifically for Commander yet it went into a set ostensibly for Modern/Legacy.

In one of these meetings, there was a great deal of concern raised by Nadu's flash-granting ability for Commander play. After removing the ability, it wasn't clear that the card would have an audience or a home, something that is important for every card we make. Ultimately, my intention was to create a build-around aimed at Commander play, which resulted in the final text.

If the card is for Commander, put it into a Commander set! This is also extremely damning from a design perspective--they removed the flash ability and then didn't think the card would be played at all!

So much of this seems to be preventable with better processes or using technology in even basic ways, ways they are no doubt not even close to taking advantage of. It's a shame because these sets could be better and the playerbase wouldn't have months of crap like this, or a Pro Tour absolutely ruined by a preventable card.

[–] andrew@mtgzone.com 3 points 2 months ago (1 children)

Is there any chance at all they print tokens for the power nine because of this?

[–] andrew@mtgzone.com 1 points 2 months ago

Wow it’s the art from the Urza Vanguard card!

Would love to see this in a retro frame 😫

 

Wizards rebalanced 3 cards in Historic effective tomorrow, all in RW energy and related decks:

  • Galvanic Discharge now only gives you 2 energy
  • Guide of Souls now requires 4 energy to get the counters/flying
  • Ocelot Pride now costs 1W

In response to the last Arena Champs: "Making up 58% of the field at the most recent Arena Championship 6, Boros Energy demonstrated its power at one of the highest levels of competitive play."

 

In this edition:

  • Bloomburrow Is Out, and Quick Draft Opens Friday
  • This Weekend: August Qualifier Weekend
  • The Fur Flies August 17–18 in Arena Open: Bloomburrow
  • Earn a Bloomburrow Mythic Pack Playing Standard Events at WPN Stores
  • Historic Rebalance Announcement
  • Event Schedule
[–] andrew@mtgzone.com 2 points 2 months ago

Interesting that the art had all blue background glyphs but the finished card made it Green/Blue. I wonder if at the time of the art prompt Kumena was only supposed to be blue?

[–] andrew@mtgzone.com 3 points 2 months ago (1 children)

Love the optimism! I for sure will hit my classic 1-3 drop but I'll definitely be playing in this. I wish that card was for everyone on entry, though I'll also never not use the DiTerlizzi original.

Hopefully Grief and/or Psychic Frog eat a ban before November.

[–] andrew@mtgzone.com 2 points 3 months ago

Oh cool, I’m glad they did for all the people who like playing with him. Good job by the RC.

[–] andrew@mtgzone.com 3 points 3 months ago

Wow I don’t think I’ve ever actually looked at that art before but yeah dang, thats up there.

[–] andrew@mtgzone.com 3 points 3 months ago (2 children)

Probably one of the most horrific card arts ever, still can’t believe this made it onto a card but really glad we get them every once in a while.

Ad Nauseam is another I think of when I’m thinking of gruesome cards.

[–] andrew@mtgzone.com 4 points 3 months ago (2 children)

tl;dr Neheb the Eternal is nerfed. Anything that just says “postcombat main phase” now only refers to the “second main phase” so if you have something creating more then it won’t keep triggering.

 

cross-posted from: https://mtgzone.com/post/727513

Sorry for the private Facebook group post but this was the only place I could find with info on the sale.

Pretty crazy bidding and a price indicative of just how much the Magic art market has grown.

 

Sorry for the private Facebook group post but this was the only place I could find with info on the sale.

Pretty crazy bidding and a price indicative of just how much the Magic art market has grown.

 

Timeless is a new non-rotating, Constructed format where every card on MTG Arena is legal. This includes digital-only cards, the upcoming Khans of Tarkir set release, and any future set releases. Timeless will use the re-balanced versions of all digital-only cards, but the original tabletop printings of all non-digital cards.

Timeless will be the first format on MTG Arena to have a restricted list. If a card is on the restricted list, only a single copy of that card may be included in your deck and sideboard. Cards will have to earn their place on the banned and restricted list, and only those cards that have proven to be negative fun or far too powerful will be added.

The initial restricted list for Timeless includes only the following three cards:

  • Channel
  • Demonic Tutor
  • Tibalt's Trickery
 
 

I wanted to hit a planeswalker and the creature it created, but this notably hits Fable of the Mirror Breaker, Wedding Announcement, Gruff Triplets, and some other non-walkers.

I'm pretty sure this works under the existing rules and you can "remember" a token's creator, but not 100%.

 

This week at /r/custommagic has a small Wild West theme in Grixis colors, as well as a complete lack of creatures which is most certainly an oddity. Meanwhile, the memes themselves are a bit more flavorful than usual.

View all of the cards at once in an album or take a look individually:

5. Cryptic Study by /u/EDMJedi

4. Foolish Bravery by /u/FaultinReddit

3. Counter//Intuitive by /u/ICEO9283

2. Sheriff’s Star by /u/Bochulaz

1. Stand-off by /u/suprisezacama

Memes of the week:

Notable mentions:


Reposted from /r/magictcg

 

I have a bunch of playable or medium value cards that I want access to but would be way unnecessary store in binders, and have been looking at long card storage boxes/cases. I've mostly used those cardboard BCW boxes for bulk storage but I'm wondering if anyone has a recommendation or newer product here for a more "premium" one?

So far it just seems to be Ultimate Guard's "xenoskin" series (like the Arkhive and Superhive, etc.) and then various one-off products from other companies, like Card Guardian, that don't hold enough or are more designed to hold a few deck boxes.

I'd love a leatherette version of something, similar to Ultra Pro's Premium Pro-Binders, but they don't seem to exist! Bundle boxes are also pretty nice but it'd be great to have something more premium. Does anyone use anything they really like?

view more: ‹ prev next ›