ace

joined 1 year ago
[–] ace@lemmy.ananace.dev 2 points 10 hours ago (1 children)

I assume both the $20 and $25 prices were during alpha/early access. Was thinking entirely of release pricing.

[–] ace@lemmy.ananace.dev 1 points 10 hours ago

Completely blanked on early access pricing, so yes, if you bought it before release then it was likely cheaper still.

[–] ace@lemmy.ananace.dev 1 points 10 hours ago

That is true, I didn't even think of early access.

[–] ace@lemmy.ananace.dev 4 points 1 day ago (7 children)

It's reasonably easy to guess exactly what you paid for the game, since the only change in price since launch was a $5 bump in January last year. It's never been on sale.

[–] ace@lemmy.ananace.dev 3 points 1 day ago

It releases while I'm on the way back home from a trip to Manchester, might have to bring my Deck so I can play on the flight/train.

[–] ace@lemmy.ananace.dev 4 points 1 day ago* (last edited 1 day ago)

Well, Flatpak always builds the aliases, so as long as the <installation>/exports/bin folder is in $PATH there's no need to symlink.

If you're talking specifically about having symlinks with some arbitrary name that you prefer, then that's something you'll have to do yourself, the Flatpak applications only provide their canonical name after all.
You could probably do something like that with inotify and a simple script though, just point it at the exports/bin folders for the installations that you care about, and set up your own mapping between canonical names and whatever names you prefer.

 

21st of October, let's go!

Available on Steam for wishlisting now as well.
Not sure I agree with having the expansion on the same cost as the base game, but it is a tremendous amount of changes and improvements, both in the free patch as well as the additional paid content. So I'm definitely going to buy it.

[–] ace@lemmy.ananace.dev 3 points 2 days ago

In regards to sandboxing, it only gets as far in the way as you ask it to. For applications that you're not planning on putting on FlatHub anyway you can be just as open as you want to be, i.e. just adding / - or host as it's called - as read-write to the app. (OpenMW still does that as we had some issues with the data extraction for original Morrowind install media)

If you do want to sandbox though, users are able to poke just as many holes as they want - or add their own restrictions atop whatever sandboxing you set up for the application. Flatpak itself has the flatpak override tool for this, or there's graphical UIs like flatseal and the KDE control center module..

[–] ace@lemmy.ananace.dev 3 points 2 days ago (2 children)

Well, if you have any form of build script, makefile, or CI, then you can easily shove that into a flatpak-builder manifest and push the build repo anywhere you want. The default OSTree repository format can be served from any old webserver or S3 bucket after all.

I've done this for personal projects many times, since it's a ridiculously easy way to get scalable distribution and automatic updates in place.

[–] ace@lemmy.ananace.dev 6 points 2 days ago (1 children)

The majority of AppImages I've seen have been dynamically linked, yes. But it's also used for packaging assets.

[–] ace@lemmy.ananace.dev 7 points 2 days ago (10 children)

As long as your application is statically linked, I don't see any issue with that.

[–] ace@lemmy.ananace.dev 19 points 2 days ago* (last edited 2 days ago) (2 children)

Well, Flatpak installs aliases, so as long as your distribution - or yourself - add the <installation>/exports/bin path to $PATH, then you'll be able to use the application IDs to launch them.

And if you want to have the Flatpak available under a different name than its ID, you can always symlink the exported bin to whatever name you'd personally prefer.
I've got Blender set up that way myself, with the org.blender.Blender bin symlinked to /usr/local/bin/blender, so that some older applications that expect to be able to simply interop with it are able to.

[–] ace@lemmy.ananace.dev 16 points 2 days ago

Ah, I had one of those wireless sticks from Netgear as well, probably a different model but still a royal pain to get it working.
Luckily ndiswrapper has become a thing of the past nowadays.

 

It's getting close, next week should bring a planned release date.

 
 

Looks like things are going to get really interesting

 

It's nice to see the continued balancing and optimization work that they're doing, and more modding capabilities is always great.

 

The QoL work keep on coming, really feels like it's going to become a whole new game once they get the expansion ready for release.

 
 

The fscrypt work continues to steadily plod along, really hoping that there won't need to be many more version of the patchset, especially seeing as a bunch of the non-BTRFS-specific work has already landed.

 

Looks like it's v2 time.

The btrfs-progs -side patch is here.

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