Zonetrooper

joined 1 year ago
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[–] Zonetrooper@lemmy.world 2 points 2 weeks ago

I hear you on that. On the reverse, trying to make "smoothly flowing" curved shapes in Solidworks is a headache (similarly, I've suffered trying). They do offer a slicing tool so you can import your monkey head from Blender and convert it into parametric object(s).

[–] Zonetrooper@lemmy.world 2 points 2 weeks ago

Playing Eve Online as I post this.

If I'm a baseline human, I am screwed. If I am a capsuleer - well, I'm actually going to have to learn how to fly a spaceship "for real", but hey, at least I'm immortal.

[–] Zonetrooper@lemmy.world 1 points 2 weeks ago

Easily fixable. What you do is go to the Titans of CNC Academy and sign up. Congratulations; you are now technically a student! When purchasing the Student Edition from Dassault, you'll be asked what your educational institution is; "Titans of CNC Academy" is an accepted answer.

Then you can head over to Titans' sales page and pick up an annual student license. (Make sure you're getting the Student version and not the cruddy "3DExperience for Makers". That's Solidworks' cloud-based software, and is a hot mess.)

The major downside to this is that files created in the student edition are watermarked as such, and will open with a warning if you try on a professional-licensed version of SW. You should be able to still 3D print for personal hobby purposes, but it is against the license to make money off of it.

[–] Zonetrooper@lemmy.world 8 points 2 weeks ago (5 children)

Man, I tried to get into this. Spent months running through the tutorials. I just couldn't grasp how they design flow of creating a complex shape from scratch. It just didn't "make sense".

I've found parametric modeling programs like Solidworks far, far more intuitive to use - it's easier for me to grasp "okay, this thing is a combination of added shapes, extrusions, negative spaces, revolved outlines, etc" than what Blender wants you to do. Unfortunately, most parametric programs really don't offer good skinning/texturing and only mediocre rendering options.

[–] Zonetrooper@lemmy.world 2 points 2 weeks ago (2 children)

Not sure exactly what you consider 'expensive', but there are ways to get a student edition Solidworks account for $100/year. I consider that a pretty reasonable price.

Personally, I find it infinitely more usable than Blender, but that may just be my personal biases in play. Your mileage may vary.

[–] Zonetrooper@lemmy.world 20 points 2 weeks ago (1 children)

Objectively the best answer. Plus, as long as you hide your phylactery well, there's not much the necromancer can do to keep you in line.

[–] Zonetrooper@lemmy.world 3 points 2 weeks ago

Here's my thoughts from when I ran GoSM:

Ghosts isn't really a campaign. It's a really un-connected series of individual mini-dungeon crawls. In particular, if you were hoping for a focus to be on the three factions within Saltmarsh itself, I will warn you that almost none of the modules have anything to do with that. The leadership divisions in Saltmarsh are just kind of there to help DMs build on their own homebrew stuff. Despite much being made of the Sea Princes, they're more or less unmentioned in the rest of the campaign, as are the other two factions.

Notably, the modules' antagonists break down into two major categories:

  • Underwater creatures (Sahuagin in 'The Final Enemy', S'gothgah the Aboleth in 'The Styes', and a giant octopus that's more of an environmental hazard in 'Salvage Operation').
  • Undead (Isle of the Abbey, Tammeraut's Fate).
  • There's also some unconnected pirates in Danger at Dunwater and a random priest of Lolth in Salvage Operation. The mini-encounters (Cove Reef, Wreck of the Marshal, Warthalkeel) are kind of just there. You might notice there's no real theme here. Like I said, this is very open to homebrewing.

In my case, I decided I liked undead as a final antagonist better than an Aboleth. The entire thing became a plot by Orcus - my ultimate BBEG - to drown and slaughter everything in the Saltmarsh region. Everyone else - Syrgaul Tammeraut, the Aboleth S'gothgah, the Sahuagin - were either intentionally or unintentionally working towards Orcus' goals, some being duped into doing so. This required some reskinning - the generic evil cult in 'Isle of the Abbey' and the Lolth priest in 'Salvage Operation' became Orcus worshippers.

In your case, if you want to focus on the three factions of Saltmarsh, I think you could go two ways:

  • Have reach of the modules be a task or threat created by each faction. For instance, maybe the Loyalists send you on the Salvage Operation, hoping to get some dirt on Anders Solmor's mysterious missing parents. Maybe the Sea Princes are stirring up the Sahuagin to attack Saltmarsh to break the King's control, etc.
  • Have one BBEG running all three factions. In this case, again, I would encourage you to look to either S'gothgah the Aboleth, or whoever Syrgaul Tammeraut's magical patron is. Perhaps they are simply playing all three groups against each other to leave Saltmarsh depleted and ruined, at which point they will move in.

In either case, the political side of Saltmarsh is relatively undeveloped, giving you lots of room to work in, but also lots of work to do if that's what you want.

[–] Zonetrooper@lemmy.world 8 points 2 weeks ago

My wishlist is basically:

  • Tackle corporate overreach and monopolization both via urging strong legislation in Congress and utilizing existing Federal agencies regulatory power. Break monopolies, ensure fair practices, place regulations on data harvesting/usage, and protect consumers wherever possible.

  • Support labor groups and rights. Crack down on union busting, non-competitive contracts, and companies dodging treating employees as actual employees.

  • Continue developing a strong infrastructural base. Expand development of developing fields such as dynamic power grids, support growth of more efficient transportation mechanisms such as railroads, and push states to catch up on or begin much needed infrastructural overhauls.

  • Reinforce US support for overseas allies against the major threats they are facing, including both military and economic collaboration. Support strong region collaborative alliances. The US should be a leader in protecting the free and democratic nations against the very real threats they now face.

Sorry if that's a little too vague. Or too specific. It could probably be rendered down to something like "tackle corporate power, support labor, build infrastructure, support allies".

[–] Zonetrooper@lemmy.world 3 points 2 weeks ago

Similar here. It wouldn't open right in the opposite direction.

[–] Zonetrooper@lemmy.world 7 points 2 weeks ago

Back around 2010 or so, I discovered that if you had a physical PC game that was also in Steam’s store, you could type in the serial number on the game box and it would register and add it to your Steam library.

WAIT WHAT.

Does this happen even if the game wasn't on Steam at time of purchase so long as it has a Steam version now? Because that would be amazing.

[–] Zonetrooper@lemmy.world 4 points 3 weeks ago

Other thing about an engineering degree is, if it's a good school, it'll teach you as much about how to go about figuring things out as the specific topics themselves. Not even field-specific technical stuff, but "Here's my goals, how do I figure how to get to them?" or "I don't understand this; what is my strategy for acquiring more information about it?"

[–] Zonetrooper@lemmy.world 6 points 3 weeks ago* (last edited 3 weeks ago)

(Engineer, for reference.)

Loved legos as a kid. I guess that kind of showed where I was going, huh? Also got lucky that my high school still had design and tech-related electives, so I got a leg up on that before I even hit college.

Worked in a tool & die shop for a small company while I was in college. It was a rough job - small business operating on the razor's edge - but it was a good introduction to real-world manufacturing processes and environments. Having to actually machine and assemble stuff by hand taught me more about designing for manufacturability than any course ever could, and I think every engineer should spend some time making things before they try and design them. Definitely wouldn't call that particular business enjoyable, though.

Got my first real engineering position at a power generating company. Interesting place. Burned literal turns of garbage to generate power and recycle almost anything they could. Very safety-focused. Honestly, if the commute hadn't been absolutely awful, I might have stuck it out with them longer, but "spend two hours of your day driving" was just terrible.

Then found my current position, which is as an engineer at a smaller high-tech company in aerospace. Hours are great, co-workers are fantastic, the job is interesting, I like my boss, pay and benefits are absolute dogshit.

The engineering field is definitely one of those where you're "encouraged" to shop around and switch jobs every few years. I don't know why. It's terrible. Terrible for employees and terrible for businesses, who are perpetually losing institutional knowledge. I don't know why they don't fix this. I'm coming up on the point where I'm going to have to choose between "a comfortable job" and "a well-paying job", and I don't know what I'll do.

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