Last year I got to be part of the visual development of Cubicle 7 new Warhammer 40k TTRPG Imperium Maledictum. The goal was to infuse the visual style of the 40k universe with the gritty and gloomy feel of noir.
It was quite fun to explore spaces and themes that aren't always very visible in 40k media. Tim Huckelbery was of great help. Good times
some concept art for Blasphemous (the holy line area, i believe), which is a fantastic game[^1] and i thoroughly recommend it to anyone who likes metroidvanias or souls-likes