Primary: Diligence counter sniper for bots, breaker incendiary for bugs. These seem pretty self explanatory.
Secondary: I’ve been using the new Bushwacker for bots as a great close range backup for the marksman rifle. For bugs, it’s the Senator for something that will punch through medium armour.
Grenade: impact grenade for bots and impact incendiary for bugs. No fuse time for faster Democracy.
Armour: mission dependant, but I favour Scout Light armour for bots. Bugs are either Engineer light or one of the Democracy Protects mediums. Heavy armour for defend or eradicate.
Stratagems: these are basically the same for both if I’m not in the mood to experiment.
Eagle Cluster bombs for repeatable wave clear
Orbital Laser for big bases, titans, striders or just as a panic button
Expendable Anti Tank use against big enemies (titans, hulks, tanks, chargers)
And the Autocannon. This is practically my primary on most missions; can reliably take out everything up to a heavy devastator or brood commander, while still being able to take out tight clusters of small enemies or bring down bigger targets if you are accurate enough (Hulks, tanks, chargers, etc). I almost never leave the super destroyer without it.
Booster: usually the radar booster for bots or I spike our stims with the new one for bugs. Sometimes its Ammo if noone else takes that.
We have a Hyundai Sonata hybrid with Blue Drive so she is called “Blue.”