Underwaterbob

joined 1 year ago
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[–] Underwaterbob@lemm.ee 32 points 22 hours ago (1 children)

Look up an old newspaper from say 100-120 years ago and check out the obituaries.

[–] Underwaterbob@lemm.ee 2 points 1 day ago* (last edited 1 day ago)

I have an XBox 360 controller lying around that still works great. I have a couple DS4s that still work great even though the rubber started coming off the analog sticks. The one Dualsense I bought crapped out after a single year of moderate use.

[–] Underwaterbob@lemm.ee 1 points 3 days ago

The best I can figure is that the 4M$20 track was popular on a streaming service that pays better, and vice versa for whatever reason.

[–] Underwaterbob@lemm.ee 1 points 4 days ago

Is Pavlova a national Australian treasure or something? Wikipedia seems unsure as to whether it originated in New Zealand or Australia.

[–] Underwaterbob@lemm.ee 2 points 4 days ago

That's more than $45!

I got free beer at a show once 20+ years ago, too.

[–] Underwaterbob@lemm.ee 1 points 4 days ago (2 children)

I pay Distrokid ~$20 a year to distribute my music to a lot of streaming services, but I do not pay individual streaming services. I never really expected much return. I wasn't disappointed! Haha!

[–] Underwaterbob@lemm.ee 10 points 5 days ago (3 children)

My daughter was watching Bluey the other day, and Bingo wanted some "Pavlova". I immediately thought it was some reference to them all being dogs and Pavlov.

Nope. Turns out it's actually a dessert named after a Russian ballerina that originated in either New Zealand or Australia in the early 20th century.

[–] Underwaterbob@lemm.ee 4 points 5 days ago (4 children)

Maybe some kind of increasing scale for revenue depending on larger numbers of listens.

My break down by track is pretty inconsistent, too. I've got a single track with over a million listen that made me 36 cents. My most popular track has over 4M listens, and it's responsible for half that $45. Distrokid doesn't say which streaming service that revenue comes from, either. Some pay more than others, I imagine.

[–] Underwaterbob@lemm.ee 5 points 5 days ago

I have to wonder about the logistics. He can't be running them on his own single Internet connection. Or could VPNs handle it so it would appear his listens are coming from all over the world? $10M is a lot of money. How long did it take to amass that?

[–] Underwaterbob@lemm.ee 2 points 5 days ago (1 children)

Me? Honestly, I think it would be obvious to any discerning listener what music is actually made by a person, and what music is AI generated, but really, there's so much music out there of wildly varying quality thanks to accessibility of production tools these days, it probably is literally impossible to tell the difference anymore.

[–] Underwaterbob@lemm.ee 5 points 5 days ago

Searching my username should do it. Not sure what streaming services you're subscribed to. It's all on YouTube, too.

[–] Underwaterbob@lemm.ee 6 points 5 days ago (3 children)

A little bit, for sure. Tempered harshly by the fact I've spent thousands of hours and thousands of units of cash on a hobby that paid me back $45. Good thing I don't do it for the money!

 

My latest Oxi One - Beetlecrab Audio Tempera - Erica Synths/Sonic Potions LXR-02 jam. I'm not usually one to jam and instead plan stuff out pretty meticulously, but this set up is just so fun to mess around with.

 

Did anyone else see this? It's in pretty early development, but exciting! I'd love to see the Steam Deck become a M8 competitor. Not because I think Valve needs any more money, but because a M8 is so hard to buy and this would be a decent placeholder.

Or more! It's obviously got a lot more processing power than a M8. Hopefully it gets some decent synth emulations (Mutable's open source ones?) Analog sticks open up some interesting performance options, too.

The biggest drawback would be the need for some kind of external interface if you wanted to use it as a sequencer. M8's got it beat there. Mechanical keys are also nicer than the SD's buttons.

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submitted 2 months ago* (last edited 2 months ago) by Underwaterbob@lemm.ee to c/synthesizers@lemm.ee
 

I have been using my tempera relentlessly. I have in fact started finally populating my YouTube channel almost exclusively with tempera videos. I do still have Doctor Doctor lying around. Haha!

 

I'm the sole mod of our (I use the term loosely) synthesizer community. There's so little engagement, why not just spam it?

I'm waiting for a refund I told myself I'd wait for before buying an Oxi One. I paid for a car repair last year, and it turned out the part was faulty on all those vehicles, so they're giving me my money back. It wasn't a cheap repair, either. It will almost cover the cost of an Oxi One entirely. The refund should be here any day, now.

I've watched the number of Oxi One's on their website drop from undefined, to 8 left in stock, to 2 left in stock. Needless to say, it's a bit of a nail biter. Will my bank's sloth prevent my purchase and save me a bunch of money I'll probably just blow on something else? Who can tell? 4 of 3-to-5 business days have passed. I'm literally shaking. Haha!

I don't actually need the refund. I have the money now, anyway. It's more fun this way!

 

I've all but blown my tax refund on an Oxi One at this point, but I though I'd ask (if there's anyone around..) I've looked at the major contenders, and I'm pretty sure the One is the one for me. Korg SQ64 and Arturia Beatstep/Keystep Pro seem a bit too simplistic for my purposes, Hapax a little too expensive, and Cirklon, well, I'm not waiting 4 years or spending that much.

The only thing the One has against it is that I'm not really a modular guy, and it has a lot of modular functionality. The Hapax is probably a better choice since I work mainly with MIDI, BUT, I also don't have much space left and the battery powered, smaller One really appeals. I also don't really have that big of a set up, so the four sequencers of the One are definitely enough. Especially since I shall mostly be using it with a DAW and if I really need more sequencing power, it's there. The Hapax is likely quite overpowered for my purposes.

Am I missing any obvious choices? I saw a fairly cheap Toraiz Squid, but I'm not sure about that one at all.

 

I ordered one some time back, and it showed up two-and-a-half weeks ago. I've been making patches almost daily. Well, to be fair, I generated a fair number of samples before I even got it. Some of them worked out, others did not. I've been on the Discord with the creators, and they actually implemented a couple of firmware changes I suggested. Damn! It's an amazing creative tool with a great community behind it.

I'd write a full review, but that would take time away from continuing to use it. So much potential, so many ideas. I can't wait to absolutely slather my next album in it.

You can see some examples on my YouTube channel: https://www.youtube.com/channel/UC3hZED_SAmcAeUGli_1Elew

 

Peter Watts' Blindsight should be no stranger to anyone on PrintSF. On our Reddit incarnation, it was recommended in just about every thread asking for recommendations. It was sometimes even a suitable recommendation.

Echopraxia is its much-less-well-known sequel, and it's the Art Garfunkel to Blindsight's Paul Simon. It's definitely not as well thought out or comprehensible, but it still does its own thing pretty well, and is a great complement to the other. Though, it might not quite stand on its own so well.

Watts has changed the setting from near space to, well, nevermind, we're back in space. There are some bits early on that are on Earth, and I thought those were quite promising. There's some great world building - and it really is a fascinating near-future Earth that he's thought up - but, well, a chapter in and we're thrust back into space aboard another spaceship with a whacky crew of post-human misfits.

Which is fine. Blindsight proved he's quite adept at writing that sort of thing. Only, this time around, no one is quite as, uhh, anti-charismatic as the protagonist of that. The main character is as unlikable as Siri Keeton in his own way, but he's not the fascinating character study. He's just a guy past his prime trying to not get killed in a world he doesn't understand very well anymore.

And not getting killed isn't a minor accomplishment in this book. Without getting too spoilery, don't get attached to anyone too much. Not that that's much of an accomplishment, either. The marine who practices combat maneuvers in his sleep, and the vendetta obsessed pilot aren't exactly begging you to be on their side. Neither are the mute hive mind scientists or their interpreter. The latter of whom might actually be the only sympathetic character in the entire book. Hey, I might have felt a twinge of sympathy for the resurrected vampire.

Bashing aside, I enjoyed this book a lot. Much like in Blindsight, Watts loves to throw mind-melting ideas about melting-minds at the pages and seeing what sticks. Quite a few of them did this time around, though not as often as in that one. Some of the mind-melting ideas about melting-minds came across as half-baked or just not particularly well described. For example, the titular Echopraxia only shows up in the last twenty pages or so, and I don't think we're ever told exactly how it came about. Though it's entirely possible I missed it.

On missing things, I must admit, I either missed or plain did not understand a lot of the plot points of this one. Daniel Bruks (the MC I mentioned) finds himself in ludicrous situation after ludicrous situation which are far too coincidental to be coincidental. There are many allusions to things not being quite as they seem, but very few actual revelations of reality. The end of the book in particular seemed very vague to me, though I suspect a lot of what's happening could be inferred by tying it together with Blindsight to make some sort of meta-narrative on the nature of consciousness and its necessity or lack thereof. And yeah, I've lost myself now.

Watts' books typically demand a re-read or two.

Which I'm sure I'll get around to right after I read something mindless and action driven. I need a break.

4/5 holes punched in my consciousness

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submitted 7 months ago* (last edited 7 months ago) by Underwaterbob@lemm.ee to c/synthesizers@lemm.ee
 

If you don't know what it is, it's two Sega Genesis (Mega Drive) sound chips (Yamaha 2612 in V1, and uhh, some other number in V2) in a small aluminium box with a boatload of faders to control every aspect of each operator, some LFOs to modulate them, and an arpeggiator/sequencer (I never use).

You might think it sounds like a Sega Genesis game all the time, but it does not. The LFOs really open up the 2612. It does some amazing performance tricks you certainly don't hear in Sonic the Hedgehog. But, it does those, too. Channel your inner Yuzo Koshiro, then make it sound like something entirely else.

A while back, Twisted Electrons saw fit to make the firmware open source, and it's wonderful how much functionality they've added. Looping envelopes that can loop from different points in the six-stage envelopes, new voicing options, a MIDI tool to change settings from your PC, heck, a couple weeks ago they added the ability to change the scaling of the envelopes. It came out four years ago, and the updates keep on coming.

Just so I don't sound too much like a fanboy, I will qualify that it is a bit of a janky box. Voice stealing is weird sometimes, and these chips are noisy and scummy sounding. It's probably the most analog sounding digital thing I've ever heard. I guess there are still a few minor bugs with the firmware, but none that I personally notice.

Still, it's only 450 Euros and eminently worth it.

 

Recently I've been on a hardware granular synthesis search (we're in a renaissance) and I love seeing how each box (1010music - Lemon Drop, Tasty Chips - GR-1 and GR-MEGA, Oddment Audio - groc, and the plinky and Tempera) implements their particular version of granular synthesis because I can steal their ideas!

I watch a tutorial or demo video, and they explain how the hardware works. I can then go and open up Notepad++ and code up my own version of their instruments in Csound. For free. I don't even have to subscribe to their silly hardware limitations, either.

It doesn't exactly stop me GASing over some of them (man, the groc looks sexy, though it's a bit early to tell how good it is), but it does at least prevent me from making too many impulse purchases.

This turned into a bit more of a CSound rave than I intended again. Seriously though, if you're interested in sound synthesis and are even mildly technologically inclined, I really advise learning either Csound or one of the other languages like Supercollider or ChucK. The only problem is that every piece of hardware after that is going to be a disappointment.

 

In my ongoing quest to destroy my bank account and prevent my child from attending university, I'm considering a Nanobox. Specifically the Lemon Drop because I've had a fascination with granular synthesis for something like 25 years now, and the Razzmatazz, Tangerine, and Fireball don't really appeal to me at all (at least not right now while I'm lusting over hardware granular synthesis.)

Up to now, I've done all my granular synthesis for free! Csound has a number of granular opcodes that are incredibly powerful. Sample length limit is almost non-existent, grain density can be cranked into the tens-of-thousands before it starts to become a problem, you will never run out of voices, and there are more tweakable parameters than you find on any piece of hardware. Even something like the GR-MEGA from Tasty Chips really can't keep up with Csound and a mildly competent PC.

So yeah, I'm not used to paying money for granular synthesis, but I'm also used to generating all my granular sounds with code rather than knobs and a keyboard. The thing is, the Lemon Drop only partly mitigates this concern. It's a tiny box with two knobs, four buttons, and a decent amount of connectivity. It's not exactly a knob-per-function kind of thing that will make sound design a delight. I like their implementation, but I could do just as well with code, just not as immediately. $400 is a big ask.

I do have a Microfreak, which introduced granular synthesis in the latest firmware, but I find the implementation a bit lacking. It's not terrible, but the limited interface of the Microfreak hampers the design potential quite a bit. I should probably fart around a bit more there before I dismiss it too much, though.

Anyone own a Nanobox? Are they really worth $400? I do have a birthday coming up...

 

Seems like every couple of months, I seriously GAS over one of these things, and then think better of it. It's getting harder to resist. The extra screen space, battery life, onboard mic (unless it's total garbage), and USB C connection make it way more tempting. Not so much the extra $$$ tho. Still cheaper (and better) than a Polyend Tracker Mini here in Korea.

 

I had a bit of cash, and have been working with a portable setup lately that is mostly Koala Sampler, my phone, a Samson Go mic, and a tiny DAC that is literally a USB-C jack to two 3.5mm audio jacks, one in and one out, and decided I needed some more hands-on sound design power.

In the spirit of maintaining portability, I looked to smaller devices. The problem I find there is that a lot of portable devices look like they're about as much fun to design sound on as a VST or app, so why not just spend a fraction of the cost and do that instead? I did end up working out some of the trouble I had getting Csound for Android working, which is great since there's almost infinite sound design potential there if you don't mind coding (which is how I mostly made music for the first 15-years I was doing it.)

I made a track with Csound and Koala, and decided I still wanted something more immediate than code. So, I bought a Microfreak.

I'm sure the copious firmware updates in the 4 years since it came out have something to do with it being way more capable than I had initially assumed (and at the time I was comparing it with Hydrasynth, which is significantly more capable.) It's got something like 24 different oscillator types now which cover a lot of ground from VA, to wavetable, to granular, and even samples now. They're all a bit limited since there are only 3-4 parameters per oscillator that can be tweaked, but Arturia (and presumably Mutable before them) made sure that those parameters are the ones you really want to control.

I've made more patches on it in a couple of weeks than I have on the Hydrasynth in a couple of years. (Mind you, I've made many more finished tracks with the Hydrasynth so far, so we'll see in the end.) It's super easy to dial in usable and interesting sounds. And yeah, you can "freak" out and make it sound like a university student first discovering LFOs, but I find that side of it decidedly less interesting. If I want cutting edge modulation experimentation, I'll code something up in Csound. The Microfreak just effortlessly does great leads, basses, and pads.

Like everyone else who has one complains: it'd be nice to have some onboard effects since it sounds pretty dry without them. Luckily Koala has quite a few decent effects these days. Really, the amount of sound design, and track creation potential between a $350 synth, a $15 app, and an $8 interface is making me feel a bit dumb over the desk packed with hardware I have at home. (Never mind the $1200 phone I suppose...)

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