TheRedSpade

joined 1 year ago
[–] TheRedSpade@lemmy.world 2 points 10 hours ago (1 children)

I'm not even sure whether you're referring to directories or actual physical folders.

[–] TheRedSpade@lemmy.world 2 points 19 hours ago (1 children)

The color coding wouldn't stop you from rotating the blueprint 180°. Do that one time, and you're stuck tracking down that one segment of track. If you can avoid that (or don't mind the troubleshooting) then awesome. I just know it'd frustrate me to no end.

[–] TheRedSpade@lemmy.world 2 points 1 day ago (3 children)

A dual-level system did cross my mind, but the real drawback is that you'd have to remember which level is going e. g. north/east and south/west and place each signal on the correct side or rotate the blueprint the correct direction. Every. Time. Forgetting once will result in a signal being on the wrong side leaving no path for the trains to travel. I would forget frequently.

[–] TheRedSpade@lemmy.world 2 points 1 day ago (1 children)

I read earlier that rails won't snap between two blueprints, so I already expected to have to lay the majority of the track manually. That coupled with what you've said makes it seem as though blueprints are useless for rail networks other than the aesthetics surrounding them. That's not nothing, but having to manually place all the signals at every intersection will be a chore. I guess I'll just have to minimize intersections.

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submitted 1 day ago* (last edited 1 day ago) by TheRedSpade@lemmy.world to c/satisfactory@lemmy.world
 

I'm just starting to design my first rail system(LHD), and I've encountered some issues while trying to design an intersection.

First, I couldn't figure out how to make a curve without first attaching to an existing rail which is problematic since nothing in the BP designer can connect with anything outside of it. I got around that by making a BP of just a single curve (after deleting the connecting piece).

The bug where the designer's bounding box doesn't visually match was easy to work around once I figured out what was happening. Hopefully the finished blueprint isn't cut off.

Apparently signals can't be placed on the ends of tracks. Being unable to attach more rails to these curves inside of the designer means that I have nowhere that the game will allow me to place signals.

Is there a way to make a more complete BP for intersections, or will they be mostly manual each time?

Edit: realized after I posted that the left and bottom curves are going to the wrong side. Glad I noticed before trying to use it.

[–] TheRedSpade@lemmy.world 2 points 2 days ago (1 children)

Both ceiling and wall sockets can cause pipeline flow bugs

I wonder if this is why my blueprinted refineries don't output until I remove/replace the output lines. I don't have any floor or wall holes in the finished blueprint, but I used both to align things when creating it.

[–] TheRedSpade@lemmy.world 4 points 2 days ago

Shapez/2 are good examples. OP's only criterion missing is the clipping.

[–] TheRedSpade@lemmy.world 2 points 2 days ago (1 children)

When I posted that comment I hadn't realized that I already unlocked walls with base building. I thought that they were in the shop, and I'd have to use foundations as walls until unlocking them.

[–] TheRedSpade@lemmy.world 3 points 2 days ago

That sounds like a tank with extra steps.

[–] TheRedSpade@lemmy.world 1 points 3 days ago

Oddly, after building more it looks bigger again. I'll post an updated screenshot next time I play.

[–] TheRedSpade@lemmy.world 7 points 5 days ago (3 children)

KDE is available for Ubuntu. There's even an edition that ships with KDE (Kubuntu).

[–] TheRedSpade@lemmy.world 10 points 6 days ago (4 children)

I don't know if you can call anything to do with fictional beings "standard". All of it is subject to interpretation and the whims of the storyteller.

That said, while it tends to be absent from modern lore, it's a very old rule as the other commenter said.

 

I chose this area because I thought that I'd have room to automate all the super early game mats and build my space elevator. Now I'm not so sure. Right now I have iron plates, iron rods, screws, wire, cable, and concrete automated with smelters ready to set up copper sheets the next time I play.

 

I was at a US grocery chain today and came across some...misleading price tags. I took a couple pictures intending to post them to Lemmy before going to bed, but I don't know which community would be appropriate for such a thing. The closest I could think of is A Boring Dystopia, but it doesn't seem quite right there.

 

After putting off getting more chromatic iron thinking I'd find plenty more in the vaults, I finally went mining the other day so that I could get going with create. I was a bit disappointed (but not surprised) to find that minecart assemblers were removed from VH, but I managed to get this thing working after playing with it a bit (hadn't messed with gantries previously).

Before I fill the rest of the farm, are there any other crops that I could farm with this contraption with little to no modification that would be useful? I'm mainly thinking of altar recipes, but other uses would be good too.

1
submitted 10 months ago* (last edited 10 months ago) by TheRedSpade@lemmy.world to c/moddedmc@lemmy.world
 

cross-posted from: https://lemmy.world/post/9969104

I'm trying to get a fission reactor up and running, but one of the final chemicals (uranium oxide) won't transfer to the last chemical infuser. It worked long enough to get about 20 buckets of fissile fuel into a chemical tank, but that may just be because I was manually inserting to empty the tank after setting up filters. As seen in the images, the hydrofluoric acid is making its way into the same infuser.

All controllers in the network are full of power as well as all machines connected to it.

Edit: For some reason, moving the uranium oxide to its own channel both locally at the destination and on the routing network got it working despite the destination still having 2 channels routed to FinalChems.

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submitted 10 months ago* (last edited 10 months ago) by TheRedSpade@lemmy.world to c/moddedminecraft@sopuli.xyz
 

I'm trying to get a fission reactor up and running, but one of the final chemicals (uranium oxide) won't transfer to the last chemical infuser. It worked long enough to get about 20 buckets of fissile fuel into a chemical tank, but that may just be because I was manually inserting to empty the tank after setting up filters. As seen in the images, the hydrofluoric acid is making its way into the same infuser.

All controllers in the network are full of power as well as all machines connected to it.

Edit: For some reason, moving the uranium oxide to its own channel both locally at the destination and on the routing network got it working despite the destination still having 2 channels routed to FinalChems.

 

cross-posted from: https://lemmy.world/post/9735011

I made this album in response to someone in MineTogether asking how to automate washing. I figured there's a chance it could help someone else too.

1
submitted 10 months ago* (last edited 10 months ago) by TheRedSpade@lemmy.world to c/moddedminecraft@sopuli.xyz
 

I made this album in response to someone in MineTogether asking how to automate washing. I figured there's a chance it could help someone else too.

 

Does the "signal" from the spatial anchor propagate through quartz fiber and p2p tunnels, or does another need to be added to each subnet (and p2p network) that goes into chunks where the main network has no cables?

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