Peter springs to the center of the room. The air pressure changes. A buzz, a hum, a current about us. He brims with a frenzied energy. Something is happening. He is going to give us a taste of what’s to come, he says. This is the kind of intellectual activity we’re going to experience at UATX. We’re going to grapple with big issues. We’re going to be daring, fearless, undaunted. We’re going, he says, to do something called “Street Epistemology.”
Doctor Rockso Epistemology (nsfw) they just sparkle.
Very high 'I'm being cancelled for my opinions... you know the ones' factor.
A long time ago amateur/indie game devs looked to procedural generated content as a sort of holy grail to generate games with more interesting content quicker. (it was esp common in the roguelike spaces). Didn't work out that way, stuff wasn't that easy to setup, and often was pretty shallow, buggy, and bland. But sure, this time it will work. (PGC still has its uses btw it just isn't a holy grail).