Boss fights definitely, your sentiment reminds me of Warframe. Don't miss farming bosses. However, there are a lot of ways randomized loot can be implemented, and I wouldn't call all of them dark patterns
Sinuousity
I'm not a big guy but it still surprises me every time I see how small Rogan is
Yeah I'll stick to my free IDE that still allows me to turn off telemetry
If you look at extra content surrounding the original, it becomes pretty clear that BGE2 is what they always wanted BGE to be in terms of scope and theme, but after so long in development now, I can't help but wonder if the restrictions on scope were what made the original truly great.
I hope they manage to pull it together into a cohesive product eventually-- and I will be playing it when they do-- but I would be truly surprised if the sequel is as impactful or memorable as the OG
I can't answer that, but absolutely it is
This just in: Technology Improves Incrementally Over Time!
Doesn't need to be true, just convincing to some suits
What a dumb take (in your quote). Autocompletion showing me all the members of an object is nothing like ChatGPT hallucinating members that don't exist. Autocomplete will show you members you haven't seen, or aren't even documented.
Not to mention they said syntax highlighting is a bad thing... Why use computers at all? Go back to the golden days of punchcards
Looks like each train car is rotating around its center, causing the front and rear ends to leave the tracks when turning. You'll want to sample two points on the track, one at each end of each train car where the wheels would be, then use the two points to position the car more correctly.
Confusing syntax to replace confusing syntax, library dependencies that let you do nothing you couldn't do without them. Generic solutions are always the best for specific problems, right?
VBA is horrid and incredibly outdated. I've written c# code that ran identical calculations on data being run through excel at literally over a million times the speed.
I feel like doubling the workload is better than quadrupling the size of the project inheriting a bevy of features and tools you likely won't touch at all. Sure it's stripped out later (ideally), but I like less bloat and that includes during dev when I might have to dig through 3rd party code with its own conventions and standards packed into a 'source available' library with potentially dogshit or absent documentation.
Also yes, it's good practice