PunchingWood

joined 1 month ago
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[–] PunchingWood@lemmy.world 1 points 2 days ago (1 children)

I really hope they make a sequel game, or maybe a similar game based on a different character that would allow for a bit of a wider range of gameplay. But I wouldn't mind if they kept going with Kay, she's a likeable protagonist to me and I just love Nix.

Have to say I ran into very few bugs and I wrapped up the main story and loads of extras after about 45 hours. Funnily I ran into only one bug after finishing the main story, getting stuck in ingame cutscene-camera that prevented me from doing anything else, including being able to reload the game lol.

There's definitely been some minor goofy and janky stuff throughout the game, but nothing that ended up gamebreaking. I think the most un-finished part of the game that I wish they'd fixed up before launch is the lipsync issues. It just looks so bad in some scenes and takes away from the otherwise great immersive experience.

[–] PunchingWood@lemmy.world 1 points 2 days ago* (last edited 2 days ago)

I have zero interest in paying for lootboxes or other gambling crap paid with real money in games.

But games like Lost Ark were banned in The Netherlands and it took me a while to figure out why it didn't show in my Steam store.

I wish there were other means instead of just outright banning games from stores (like Diablo Immortal for mobile also isn't available in The Netherlands). It didn't take me much to get around the ban and install Lost Ark anyway, so I figured if I can do that, then what's stopping people with gambling problems from doing the same as well.

Also it seems wildly inconsistent when games are and aren't allowed for us to download. Why should I be limited to the regulated games accessible because of other people's gambling addictions? Feels like half the Steam library could be Thanos-snapped if it were just for lootboxes and transactions being present in games.

[–] PunchingWood@lemmy.world 14 points 2 days ago

The headline screams ragebait from someone who doesn't even play the game.

[–] PunchingWood@lemmy.world 3 points 2 days ago (3 children)

Outlaws doesn't really feel like either.

It has elements like both, but it doesn't do exploration towers that unlock areas. It feels more like a third option between the two, which makes most sense because it comes from the devs that did both The Division and Avatar.

I enjoyed Outlaws open world gameplay, even though it doesn't bring anything new to the table. It was still an enjoyable experience that felt like discovering the worlds on your own, instead of being guided and follow a checklist of stuff to do, despite having a list to get upgrades and do story and missions. It felt a bit more like Rockstar style open-world, where you just go about your business and run into encounters, instead of going from A to B all the time.

[–] PunchingWood@lemmy.world 14 points 3 days ago

It was a fun game for a few hours, but my god it was so fucking overrated. They had a lucky shot hitting the timing on the early access since Pokemon was just another terrible lazy cashgrab job, so practically anything that did even remotely better would get praised into oblivion.

And like 4 months later only 1% of the amount of peak players still remains. I don't think they'll ever get close to that peak again.

[–] PunchingWood@lemmy.world 18 points 3 days ago

If a CEO of a company don't even know what to do you know the product is doomed to fail. They should've had this kind of stuff figured out way at early access launch, or even before that already.

[–] PunchingWood@lemmy.world 7 points 4 days ago* (last edited 4 days ago) (4 children)

It isn't the original creator? I saw some advertising elsewhere that heavily implied that it was the same guy.

If it's just some company trying to leech of the success from over a decade ago, including microtransactions, that's beyond pathetic.

[–] PunchingWood@lemmy.world 1 points 4 days ago

I'll give you the grenade pistol hasn't left my side since I got it, just because it's too good to close spawners.

But I had always been using the slugger as primary, it worked great on bots and bugs. Combined with the laser backpack against bugs I rarely ever needed something else except for heavies.

[–] PunchingWood@lemmy.world 5 points 5 days ago

I found it to be quite easy to rack up enough credits to at least unlock one warbond. And a second didn't took too long either.

Most stuff has been pretty underwhelming anyway, there are a few good items but most default weapons are a lot better than anything from warbonds.

[–] PunchingWood@lemmy.world 6 points 5 days ago (2 children)

So did the fire one, dropping the fire nerf just before the fire warbond.

And the other ones were barely even worth it. I don't think there have been any weapons from any of the warbonds being better than the base game defaults.

[–] PunchingWood@lemmy.world 5 points 5 days ago

Arrowhead giveth, and Arrowhead taketh away.

..and then giveth again.

Is it really a buff if it was just a "temporary nerf" so to speak?

[–] PunchingWood@lemmy.world 2 points 5 days ago

It's an early access game, just finish the game instead of trying to 'revive' it while it remains incomplete.

A handcrafted campaign (ever seen a non-handcrafted campaign?) seems like something you'd save for a full launch anyway. It would make more sense to me to make sure the rest of the core game is fun and works as intended, then top it off with a campaign at launch.

1
submitted 1 month ago* (last edited 1 month ago) by PunchingWood@lemmy.world to c/starwarsoutlaws@lemmy.world
 

As far as I can tell this one isn't region or Disney+ locked!

Preview of skin:

 

Honestly not a big fan of US-exclusive and third-party promos myself. But figured I'd post it for those that are unaware but eligible anyway.

Direct link: https://promo.ubisoft.com/disneyplusperks/

Lol chill on the downvotes guys, I'm only the messenger here 😂

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