Molecular0079

joined 1 year ago
[–] Molecular0079@lemmy.world 4 points 1 month ago

I've always hated it and thought it was a stupid untuitive mechanic that didn't map to anything in real life. It also looks equally stupid in multiplayer when you see player character models spasm their way up a ledge during a crouch jump. It's an old school mechanic that I am glad is going out of fashion due to better vault controls.

like a simulation of pulling your legs up in real life.

You don't pull your legs up in real life though, you use your hands to vault onto something. You can't just swap stances in mid air without holding onto anything. Even if you were talking about box jumps, like the kinds you normally do at a gym, it still isn't anything remotely like a crouch jump. Also anyone doing a box jump in an actual combat situation just looks goofy.

Any time a game explicitly has a tutorial for crouch jump, my immersion is completely broken. I am instantly reminded that it is a game.

[–] Molecular0079@lemmy.world 2 points 1 month ago

Performance parity? Heck no, not until this bug with the GSP firmware is solved: https://github.com/NVIDIA/open-gpu-kernel-modules/issues/538

[–] Molecular0079@lemmy.world 2 points 1 month ago (1 children)

Yeah, it's amazing how upvoted the previous comment is. Just a bunch of idiots jumping on the web-hate bandwagon when even basic media players like Kodi have a tough time playing back video on the Pi.

It just isn't a very optimized device for video playback. The Pi 5 is actually a step backwards as well, providing only H265 hardware video decode which the web doesn't even use.

[–] Molecular0079@lemmy.world 2 points 1 month ago

My issue with skins is that it is completely immersion breaking. You have Homelander and Gaia running around Call of Duty now. It's comical and just destroys my enjoyment of the game.

The skins get worse and worse because to continue the money machine they have to make more and more unique skins that just destroy the cohesion of the world they've built.

[–] Molecular0079@lemmy.world 13 points 1 month ago (6 children)

This. It all boils down to value for money. 5 dollars for a skin cosmetic is bullshit. 5 dollars or more for DLC with meaningful content is okay.

[–] Molecular0079@lemmy.world 1 points 2 months ago (1 children)

Some people have reported that installing the 32-bit version of mesa libva drivers makes it work for them? Might be worth a shot.

[–] Molecular0079@lemmy.world 1 points 2 months ago

Usually yes, but it doesn't apply to BG3. The vulkan renderer is terribly broken ever since Patch 3.

[–] Molecular0079@lemmy.world 1 points 2 months ago* (last edited 2 months ago)

They borked the Vulkan Renderer somewhere around Patch...3 I think? It used to be so performant, but now it runs only at 40-60fps on my Nvidia 3090 compared to the DX11 renderer which can render at 80-120 T_T

[–] Molecular0079@lemmy.world 1 points 3 months ago

Yeah, in a Reddit comment, Hector Martin himself said that the memory bandwidth on the Apple SIlicon GPU is so big that any potential performance problems due to TBDR vs IMR are basically insignificant.

...which is a funny fact because I had another Reddit user swear up and down that TBDR was a big problem and that's why Apple decided not to support Vulkan and instead is forcing everyone to go Metal.

[–] Molecular0079@lemmy.world 0 points 3 months ago (2 children)

I've heard something about Apple Silicon GPUs being tile-based and not immediate mode, which means the Vulkan API is different compared to regular PCs. How has this been addressed in the Vulkan driver?

 

I've been trying to migrate my services over to rootless Podman containers for a while now and I keep running into weird issues that always make me go back to rootful. This past weekend I almost had it all working until I realized that my reverse proxy (Nginx Proxy Manager) wasn't passing the real source IP of client requests down to my other containers. This meant that all my containers were seeing requests coming solely from the IP address of the reverse proxy container, which breaks things like Nextcloud brute force protection, etc. It's apparently due to this Podman bug: https://github.com/containers/podman/issues/8193

This is the last step before I can finally switch to rootless, so it makes me wonder what all you self-hosters out there are doing with your rootless setups. I can't be the only one running into this issue right?

If anyone's curious, my setup consists of several docker-compose files, each handling a different service. Each service has its own dedicated Podman network, but only the proxy container connects to all of them to serve outside requests. This way each service is separated from each other and the only ingress from the outside is via the proxy container. I can also easily have duplicate instances of the same service without having to worry about port collisions, etc. Not being able to see real client IP really sucks in this situation.

[–] Molecular0079@lemmy.world 0 points 6 months ago (1 children)

It does. You probably did not enable docker.service to start on boot.

[–] Molecular0079@lemmy.world 0 points 7 months ago (1 children)

550 works a lot better for me in Wayland. A ton of games work now and VRR works properly in both X11 and Wayland. Some games still show out of order frames or glitching though.

 

Currently, I have SSH, VNC, and Cockpit setup on my home NAS, but I have run into situations where I lose remote access because I did something stupid to the network connection or some update broke the boot process, causing it to get stuck in the BIOS or bootloader.

I am looking for a separate device that will allow me to not only access the NAS as if I had another keyboard, mouse, and monitor present, but also let's me power cycle in the case of extreme situations (hard freeze, etc.). Some googling has turned up the term KVM-over-IP, but I was wondering if any of you guys have any trustworthy recommendations.

 

I mean, come on, this has to be a joke right XD

 

cross-posted from: https://lemmy.world/post/4930979

Bcachefs making progress towards getting included in the kernel. My dream of having a Linux native RAID5 capable filesystem is getting closer to reality.

 

Patch 2 seems to have drastically slowed down the Vulkan Renderer. Before I was able to get 80-110FPS in the Druid Grove, but now I am only getting 50fps. DX11 seems fine though, but I prefer using Vulkan since I am on Linux.

Arch Linux, Kernel 6.4.12

Ryzen 3900x

Nvidia 3090 w/ 535.104.05 drivers

Latest Proton Experimental

 

cross-posted from: https://lemmy.world/post/3754933

While experimenting with ProtonVPN's Wireguard configs, I realized that my real IPv6 address was leaking while IPv4 was correctly going through the tunnel. How do I prevent this from happening?

I've already tried adding ::/0 to the AllowedIPs option and IPv6 is listed as disabled in the NetworkManager profile.

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