Malix

joined 1 year ago
[–] Malix@sopuli.xyz 5 points 22 hours ago

not much of a pvp player, but if this allows for private/friends only lobbies, this might be something for my gaming group

[–] Malix@sopuli.xyz 1 points 1 week ago

heh, no biggie, it happens. :P

Either way, the world (well, me, at least) needs more ISO -keebs. ISO ortho would be cool...

[–] Malix@sopuli.xyz 3 points 1 week ago (2 children)

*horizontal, but yea. ISO seems to be hella rare. Don't euro-peeps really buy mechanicak keebs that much?

[–] Malix@sopuli.xyz 3 points 1 week ago

while davinci resolve is probably pretty top shelf as editor, just be mindful of limitations, namely: https://wiki.archlinux.org/title/DaVinci_Resolve#MP4,_H.264,_H.265_and_AAC_Support

DaVinci Resolve free does not support decoding or encoding H.264 and H.265 video, regardless of the container type.

Neither DaVinci Resolve free or Studio versions support decoding or encoding of AAC audio streams.

Unless you feel like buying the studio version, you can't really use h264/h265 video codecs. For me this is pretty much a dealbreaker as I don't have hardware which could encode eg. AV1 video reasonably - and I really don't want to transcode recordings to different formats for editing.

[–] Malix@sopuli.xyz 10 points 2 weeks ago (1 children)

It's been a while since I last played fallout 4 - outside of Fallout: London, while it's "technically" the same game, it's not. Haven't played the "next gen" patch version.

Anyhoo:

Right there with you about the settlements.

Building my own fortress just for the sake of it? Sure, but functionally literally a single container box, few crafting tables, bed and maybe walls if you really want to is needed. I don't mind some settlers to make the place a bit more lively, but they have absolutely zero agency of their own. I just can't be bothered to micromanage a bunch of idiots who seem to be starving until you literally hold their hand and make them farm the plants that were right next to them all the time. Haven't tried sim settlements mod.

The thing that starts to really annoy me is how some settlers seem to get captured by bandits all the time. My "favorite" was this one lady who got captured on weekly basis, and was held every week in the same bunker, tied down on the same spot. After several rescues the bandits just stopped respawning, so she was just sitting in the bunker tied down and all the doors were open. I like to imagine it was her kink and not just badly implemented repeating quest. Eventually I just stopped caring, it was getting stupid - even in Fallout's standards. In general the generated "quests" are fine, but they start to repeat pretty quickly.

My preferred method was just to mod carry weights to zero and vacuum everything scrap looking on my adventures and craft away - I know I could just consolecommand in the parts, but I'd rather do some collection on my own.

The adventuring in F4 was pretty great, I did enjoy snooping around the city and doing odd jobs here and there. I've played the game few times to like lvl 60-whatever but never finished the main quest - furthest I've gotten was apparently to start pushing the final attack to the institute but I just couldn't be bothered. I did finish the dlc's, tho.

All in all, kinda feels like it's the middle of the road Bethesda-game, decent-ish on it's own, better with mods.

[–] Malix@sopuli.xyz 23 points 2 weeks ago

I don't think you can take your 3 curved monitors in eg. trains or other travel with you. :P

I don't have steamdeck either, but seems like pretty dope portable system to me.

[–] Malix@sopuli.xyz 13 points 2 weeks ago

any% with glitches is pretty much always a wild ride to watch.

on that note; man I need to get back on the IGN's playlist of "devs react to speedruns", most devs are such good sport when it comes to breaking their game :D

[–] Malix@sopuli.xyz 69 points 3 weeks ago (7 children)

TBF, generally speedrunners start speedrunning games because they love it to death (ie. have played it through several times already) and want to start challenging themselves in new ways.

[–] Malix@sopuli.xyz 12 points 3 weeks ago* (last edited 3 weeks ago) (3 children)

I played the freebie version ages ago, any thoughts on if the Plus -version's content worth revisiting it? The shock value of the game is kinda one-and-done I feel.

[–] Malix@sopuli.xyz 4 points 3 weeks ago* (last edited 3 weeks ago)

just spitballing here, but: https://archlinux.org/packages/extra/any/geogebra/ -> requires java-runtime, so it's a java-app?

the wiki ( https://wiki.archlinux.org/title/Wayland#Java ) seems to have some leads - but my takeaway is: with gtk3 it might work but otherwise the feature doesn't exist yet, but I dunno. Only java-app I run in wayland+plasma is Netbeans and it seems to work fine as is

[–] Malix@sopuli.xyz 4 points 3 weeks ago (1 children)

Part of me wants to experience the shitshow first hand, seems like an absolute riot. Realistically tho, never happening, I'll probably look up some gameplay video at some point.

[–] Malix@sopuli.xyz 2 points 3 weeks ago* (last edited 3 weeks ago)

weird, yesterday I couldn't get it to work with generated 4k x 4k square of just alpha, but today it does work a charm. Must have been tired and derped something fierce.

Eitherway, so far, as far as jank solutions go, it seems to be the least jank. Thanks.

 

Hi

So, the thing I want to accomplish is to add .png images, compile them and then transform the compiled montrosity (move/scale, etc).

But the thing is, if I “alphaover” the images with some offset, for example:

the image laid over the other cuts off, as the overlay can’t reach outside the dimensions of the underlaying one.

I know I can just:

  • use eg. gimp and combine the images there, but I’d rather have my workflow entirely in blender.
  • add transparent padding for ~billion pixels around the decal as a workaround, but that sounds silly and “bruteforcing” the concept.

How would I go about getting all overlaid images to display in full in such case? I’ve tried different options on the “alpha over” and “color mix” -nodes without results, but entirely possible that I just missed some critical combination.

So, thoughts?

 

Hi

So, the thing I want to accomplish is to add .png images, compile them and then transform the compiled montrosity (move/scale, etc).

But the thing is, if I "alphaover" the images with some offset, for example:

the image laid over the other cuts off, as the overlay can't reach outside the dimensions of the underlaying one.

I know I can just:

  • use eg. gimp and combine the images there, but I'd rather have my workflow entirely in blender.
  • add transparent padding for ~billion pixels around the decal as a workaround, but that sounds silly and "bruteforcing" the concept.

How would I go about getting all overlaid images to display in full in such case? I've tried different options on the "alpha over" and "color mix" -nodes without results, but entirely possible that I just missed some critical combination.

So, thoughts?

27
submitted 1 month ago* (last edited 1 month ago) by Malix@sopuli.xyz to c/blender@lemmy.world
 

(also; an album: https://imgur.com/a/H4EZCdV - changed the topic link to show the render, for obvious visibility. Album includes node-setups for geonodes and the gist of what I use for most materials)

Hi all, I'm an on/off blender hobbyist, started this "project" as a friend of mine baited me a bit to this, so I went with it. The idea is to make a "music video" of sorts. Gloomy music, camera fly/walkhrough of a spoopy house, all that cheesy stuff.

It started basically with the geonodes (as shown in the imgur album) - basically it's a simple thing that generates walls/floorlists around a floor-mesh and applies given materials to them, nothing fancy but it allows me to quickly prototype the building layout.

The scene uses some assets from blendswap:

  • https://blendswap.com/blend/14139 - furniture, redid the materials as they were way too bright for the direction I intended to go. But the modeling on the furniture is top notch, if a bit lowpoly but nothing a subsurf mod. can't fix.
  • https://blendswap.com/blend/25115 - the dinner on the table. Also tweaked the material quite a bit, the initial one was way too shiny and lacked SSS.

Thanks to the authors of these blendswaps <3

edit: the images on paintings on the wall are some spooky paintings I found on google image search, but damn it I can't recall the search term to give props. I'm a failure.

The source for the wall/floor textures are lost to time, I've had these like a decade on my stash. Wish I could make these on my own :/

 

...Yea I legit got nothing. What a weird concept but... I'm oddly down with it.

0
Sometimes lore hits differently (shencomix.tumblr.com)
submitted 9 months ago* (last edited 9 months ago) by Malix@sopuli.xyz to c/grimdank@lemmy.world
 

edit: also, no idea what's going on with the kirby lore, as referred in the comic.

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