Luccy_wq2

joined 10 months ago
[–] Luccy_wq2@rimworld.gallery 2 points 2 weeks ago

Pretty good mate :D Me likes it

[–] Luccy_wq2@rimworld.gallery 1 points 2 weeks ago

Love it :D Please share us more of these beauties 😉😉😉

[–] Luccy_wq2@rimworld.gallery 1 points 2 weeks ago

Hey there, I just got that feeling while checking out your base. Could you share the Layout of the base, so that I may produce the same? Like, using the Mod "Planing +", :v How did you make it ? :v

[–] Luccy_wq2@rimworld.gallery 2 points 3 months ago (2 children)

Here you go https://media.rimworld.gallery/saves/The_union_permadeath.zip

Here's the Map, it actualy works, and it's really easy, i'm not even a tech guy... Anyway, here's the download and follow this Site's ( https://gaming.buzz/blog/how-to-transfer-a-rimworld-save-file/ ) Instructions to install the Map, the site "file.io" is set to last for a 1 year, so.... it'll last. you guys can install by that link on top of this message. And one more thing, you'll need to install the mods I have (the images below with all i'm using), so it doesn't break, you need organise them in the EXACTLY ORDER of the image. :D Then enjoy :3

[–] Luccy_wq2@rimworld.gallery 2 points 3 months ago (4 children)

Sure :D, I just dond't know how to. Would you happen to know? I'll ask the @TheVillageGuy

[–] Luccy_wq2@rimworld.gallery 2 points 3 months ago (6 children)

Sappers will 80% of time evade go through that entrance passage because of the turrets, not Breachers thought (these will not attack the beds, only if they spawn all the way down the map), The 20% of attacks happen on that left top corner with the beds ( that has less layers), but if you have more layers on around like the rest of the base, sappers should 100% evade attacking the beds, and only going trough the entrance of the base, there you can blast them all. One last thing to add, you can add fences with the turrents around the base so that insects can only spawn on the fungus plantation in the dark.

About that single turret at the entrance, it's so they create collision and don't stack up, they will do this "pathing" where they will enter one at a time. kinda need to properly fix it because it sometimes doesn't works lol.

also the kills box, i never set it on fire, but i noticed i didn't add a door to keep the heat from spreading inside the kill box. lol just add one there would ya? :D

[–] Luccy_wq2@rimworld.gallery 4 points 3 months ago (1 children)