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We've just released an update for #Cyberpunk2077 on PC. It fixes the crash that occurred when actions were assigned to side buttons on Razer mice. The update won't change the version of the game visible in the main menu but it could affect mods.
Patch 2.12 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. It focuses on main issues experienced by players after Patch 2.11, such as key bindings.
Check out the list of changes below for details:
PC-specific
It will now be possible to properly rebind the Radioport and dropping bodies to a different key on AZERTY keyboards. Switching quest objectives will now be assigned to the T key on all keyboards.
Fixed an issue where trying to bind the T key to actions in Exploration & Combat resulted in a "Binding Failed" error.
Together with Intel we fixed the stuttering issue that occurred while the "Prioritize P-Cores" option was enabled.
Together with Razer we fixed a crash that occurred when using Razer Chroma enabled devices.
Fixed an issue where NPC hair could appear extremely bright inside vehicles when Ray Tracing is enabled.
Fixed a crash that occurred on Steam Deck when playing with Ray Tracing enabled.
Xbox-specific
Addressed an issue where the game could enter an infinite loading state, hang up or crash on Xbox when using some saves.
All Platforms
Fixed an issue causing the inability to access the menu, inventory, stash, holocalls and fast travel.
Updated the description of the Sonic Shock quickhack so that it properly reflects the changes made to its behavior in 2.1.
Improved visibility of the controller cursor in menus and when using computers or keypads. This change will primarily help Steam Deck users, but will also benefit consoles and PC when using a controller.
New Dawn Fades - Fixed an issue where it wasn't possible to open the phone to read the notification from the Automated Delivery System.
I Can See Clearly Now - Lowered the Body attribute check required to move the dumpster.
I Walk the Line - Sasquatch's jump attack will now properly register as a hit and deal damage.
Riders on the Storm - Enemy cars in the chase sequence will now shoot at Panam's van.
Nocturne Op55N1- Fixed an issue where, after choosing to call Reed, the conversation sometimes wouldn't trigger, blocking progression.
Sonic Shock will now be properly categorized as a Covert quickhack.
Fixed instances where groups of immortal enemies could appear across Night City.
Fixed an issue where some elements on the perk screen wouldn't change after switching to Colorblind Mode.
BioDyne Berserk will now properly have increased Crit Chance from its Reflexes Attunement.
Patch 2.11 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. In this update we focused on fixing the most common issues encountered by players, including Finisher animations, and added a little something for Rayfield enthusiasts!
For details, check out the list of changes below.
Gameplay
Melee Finishers will now work properly.
Fixed an issue where health items could become unequipped from the quick access slot after using consumables.
It will now be possible to properly switch Z and W keybinds for AZERTY keyboards.
When using the Classic control scheme, performing dashes will no longer result in crouching.
Fixed an issue where it was still required to use the F key (default) to interact even if bound to a different key.
Binding the right mouse button to an action different than aiming will no longer result in aiming and the new action occurring simultaneously.
Axolotl cyberware will now also reduce cooldown when neutralizing an enemy non-lethally.
The Iconic Contagion quickhack will now properly cause an explosion when combined with the Overheat quickhack.
Added Psalm 11:6 and Buzzsaw crafting specs for players who completed the required activites to acquire them but they didn't drop.
Fixed an issue preventing players from upgrading items to Tier 5++ on Xbox.
Skeleton cyberware will no longer get downgraded after acquiring level 3 of the License to Chrome perk.
Skill Shards for skills that are already maxed out will no longer drop.
The RAM cost for the Cyberpsychosis quickhack will now properly decrease after applying Cyberware Malfunction or an EMP effect.
Killing NPCs who are drunk or using a braindance will now properly trigger the police system.
Fixed an issue where RAM Recoup cyberware was restoring less RAM than indicated by its description.
Fixed an issue where fists would not have a chance to apply Bleeding after reaching level 20 in the Solo skill.
Fixed the description for Biomonitor cyberware so it properly states that it heals you when health drops below 50% rather than 35%.
It will now be possible to activate Sandevistan cyberware during holocalls if in combat.
Fixed an issue where it was possible to get killed by a quickhack while Berserk is active, despite its feature ensuring that health cannot drop below 25%.
Cyberware Capacity will now be capped at 450. Cyberware exceeding the limit will be unequipped.
Fixed an issue that could cause loot to float in the air as well as reappear in the same spot after picking it up.
Quests & Open World
Adjusted car chases so that they're not too frequent and don't overlap.
Fixed an issue where vehicles purchased on the Autofixer website weren't added to the owned vehicles list even though money was spent.
Made it possible to obtain the BFC 9000 Iconic weapon for players who missed the crashed AV in Rancho Coronado.
Fixed an issue where the animation of inspecting the NCART City Pass could be triggered inside an elevator, causing V to fall through it.
Fixed an issue where the message from NCART Customer Support that unlocks the metro wouldn't arrive, even if the requirements were met.
Fixed some instances where Gigs could remain stuck as incomplete in the Journal without any objectives.
A Day In The Life - Fixed an issue where Darrell Zhou would instantly die after approaching the quest marker and speaking to him. Please note that the fix is not retroactive, meaning that you need to load a save prior to speaking to Darrell to be able to complete the quest.
Belly of the Beast - Fixed an issue where it wasn't possible to exit the Basilisk after entering the tunnel.
Cyberpsycho Sighting: On Deaf Ears - Fixed an issue where it wasn't possible to collect the information required to progress because the shard wasn't present in the area.
Don't Lose Your Mind - Fixed an issue where, after choosing to merge the Delamains, it wasn't possible to progress past the "Approach the car" objective because the cab didn't spawn.
Down on the Street - Fixed an issue where Takemura wasn't present when arriving at Wakako's pachinko parlor.
Gig: Bring Me the Head of Gustavo Orta - Fixed an issue where Gustavo would immediately become hostile after entering his office.
Gig: Bring Me the Head of Gustavo Orta - Fixed an issue where the guards would immediately attack the player after picking the peaceful Street Kid dialogue option.
I Really Want to Stay at Your House - Fixed an issue where it wasn't possible to sleep in V's apartment bed while the quest was active.
Psycho Killer - Improved the reward for neutralizing all Cyberpsychos. Players that already claimed the reward can visit Regina and collect the new reward from the weapon crate.
Reported Crime: Dredged Up - Fixed an issue where the trail that must be scanned to progress could be missing.
Spellbound - Fixed an issue when the discounted price for the Spellbook could be higher than the full price.
Phantom Liberty-specific
Black Steel In The Hour of Chaos - Fixed an issue where there was no objective in the Journal entry because the objective to meet Reed at the abandoned hotel wouldn't appear.
Black Steel In The Hour of Chaos - Fixed an issue where there were no dialogue options that would progress the quest when talking to Yoko.
Firestarter - Fixed an issue where some weapons could become job items after being retrieved from the locker.
Hi Ho Silver Lining - Fixed an issue where it wasn't possible to talk to Mr. Hands in the Heavy Hearts club because he wasn't interactable or did not spawn for players who experienced this issue on 2.1.
Just Another Story - Fixed an issue where Vehicle Contracts weren't spawning in some cases.
Things Done Changed - Fixed an issue where the screen could go black after calling the nurse for players who experienced this issue on 2.1.
Added an end credits message from Reed for endings other than The Tower.
Removed the possibility of installing attachments on the Catahoula Iconic pistol.
Fixed an issue where it was possible to activate the Sensory Protocol perk when it was on cooldown.
Fixed an issue where it was possible to activate Synaptic Accelerator cyberware during its cooldown.
It will now be required to have a cyberdeck installed to benefit from Cogito Lattice cyberware.
Fixed an issue where the buff after exploding an enemy with the Detonate Grenade quickhack didn't match the description.
UI
Added a Radioport category in Settings → Gameplay to customize Radioport behavior. Enable "Sync to Vehicle Radio" to keep the music playing after exiting a vehicle. With "Cycle Stations with Button Press", effortlessly switch between radio stations by simply pressing the Radioport button without the need to open the Radio menu. Enable "Save Current Station" to have the Radioport resume playing the radio station upon loading a saved game.
The data window that appears when scanning will no longer default to the "Hacking" tab rather than "Data". Instead, it will now remember which tab was open last.
Fixed an issue preventing players from changing cyberware at Ripperdocs and seeing the Cyberware Capacity bar.
Added a pop-up message for when it's not possible to activate Sandevistan during holocalls.
Like the non-Iconic variants, Iconic quickhacks will no longer have the duration displayed in their descriptions.
Made small improvements to the appearance of Net sites.
Visual
Neon-lit rims for the Yaiba Kusanagi CT-3X will now light up properly.
Fixed shadows appearing on V's torso when wearing tank tops.
Fixed dark shadows appearing on V's hands when holding some weapons with Ray Tracing enabled.
The Devil and Judgment tarot cards will now be properly displayed on the end-game reward screen.
Vehicles
Tire track marks will now match the actual contact patch of the tire.
Adjusted the suspension movement of some traffic vehicles to improve it visually.
Motorcycle suspension has been improved to reduce visual clipping into roads and curbs. Braking is also improved. Some vehicles, including cars and trucks, will now better handle landing from big jumps.
Brake Torque Vectoring has been added to the Drive Model simulation. This change effectively reduces understeer on vehicles that previously used to suffer from it excessively when hard braking while turning (most noticeable on FWD and rear/mid-engined vehicles).
Retuned or improved tuning in various vehicles. This includes: Mizutani Hozuki MH1, MH2 and “Hoseki”, Villefort Deleon V400, V410 Coupe and "Vindicator", Thorton Colby CST40, Mahir Supron FS3-T, Chevillon Centurion 1000, Quadra Type 66 “Hoon”, and more.
PC-specific
Added a Hybrid CPU Utilization setting, which can be found under Gameplay → Performance. It can be set either to "Auto" (lets the operating system automatically decide how to distribute threads among the cores) or "Prioritize P-Cores" (prioritizes performance cores). It is set to "Auto" by default.
Implemented a fix that improves performance, especially on AMD RX Vega GPUs.
Misc
Added the CrystalCoat feature which allows you to change vehicle paint color. Because this technology was developed exclusively by Rayfield, it is currently only available for Rayfield vehicles you own.
Controller Inner Dead Zone has been changed to new default values for players who didn't change them, as keeping the old default values could result in stick drift.
Fixed an issue where the door in the Megabuilding H10 apartment wouldn't automatically close in some cases.
REDmod
Updated the address list for modders.
Update 2.1 for Cyberpunk 2077 and Phantom Liberty on PC, PlayStation 5 and Xbox Series X|S is coming out tomorrow (December 5th) around 12 PM CET.
The update brings our usual bug fixes, changes and gameplay improvements. It also adds some of the most-requested features, such as the NCART metro, radioport, repeatable car races, hangouts with romantic interests, cats, and more!
In preparation for the update's release tomorrow, check out the list of changes below.
New features
V's issue with their NCART City Pass is resolved and they can now travel between the 19 metro stations located throughout Night City on 5 different lines via fast travel or riding the train itself while gazing out the window and watching the world go by.
V will now be able to invite their love interest to spend some time together in any of the apartments. Hangouts are a repeatable, unlimited event that become available once the romance path with a given character has concluded.
You can now listen to the radio while on foot (or while riding the NCART train) using the new Radioport feature. Available while you explore, it switches seamlessly to car radio whenever you get in a vehicle and turns off when quest-specific music starts playing. It is now also possible to adjust the volume directly in the radio window.
Added replayable car races V can take part in after finishing The Beast in Me. Look for race flag icons on the map and win the races to get eddies and a discount for the Autofixer website. Additionally, we improved the racers' AI to make them more competitive and made enhancements so that the whole experience is much more fun!
Sightseeing binoculars in various scenic spots have been added as another way to appreciate Night City's vistas.
Accessibility
You can find out more about the Accessibility features available in the game in this article.
Added an option to enable a bigger interface font.
You can now disable the timer in the Breach Protocol minigame.
Added a new Accessibility tab, moved the Difficulty and Subtitles settings and some of the Controls and Interface options.
Added a "Weapon Cycling to Arm Cyberware" setting, which allows to enable or disable cycling arm cyberware when cycling through equipped weapons.
UI panel's Up/Down and Left/Right keys are now rebindable to adapt to AZERTY and QWERTZ keyboards.
Quests & Open World
V can now be pursued by gangs after taking an aggressive approach toward them during certain gigs and main quests.
Gigs that involve stealing and delivering a vehicle can now turn into a car chase and a combat sequence.
Decorative vendors spawned inside some kiosks are now functional. Please note that food stands are not impacted by this change.
It is now possible to sit at various bars in Night City and interact with the vendors.
Fixed an issue where some gigs wouldn't trigger after approaching the quest area.
Chippin' In - Fixed an issue where Rogue would follow V around permanently.
Cyberpsycho Sighting: House on a Hill - Fixed an issue where Peter Greene's body was still highlighted after scanning.
Every Grain of Sand - Fixed an issue where the reward vehicle for completing all Badlands gigs did not spawn.
Gas Gas Gas - Fixed an issue where the reward vehicle for completing all City Center gigs did not spawn.
Gig: Olive Branch - Fixed an issue where it was not possible to talk to Sergei Karasinsky because he did not spawn.
Killing in the Name - Fixed an issue where it was not possible to progress past the "Go to the signal's source" objective because the conversation with Johnny did not trigger.
Life During Wartime - Fixed an issue where Panam would not get on the motorcycle when required to follow her to the gas station.
Space Oddity - Fixed an issue where the quest did not activate even after updating the game to Patch 2.01.
The Prophet's Song - Fixed an issue where the quest could reappear as "Undiscovered" on the map.
Phantom Liberty-specific
Fixed an issue where enemies in some Suspected Organized Crime Activities in Dogtown did not spawn, blocking progress.
Fixed an issue where in-game time would not pass after watching the braindance from Lizzy Wizzy's concert. It is required to use the Skip Time option for the fix to take effect.
Fixed an issue where Arachnophobia and All the President's Men achievements were not granted despite meeting the requirements.
The Relic Ruler achievement will no longer unlock after acquiring only one Relic Perk. Please note that this fix will not reset an already unlocked achievement.
Previously exclusive Iconic weapons are now obtainable in the game.
Alabai, Borzaya, Laika, Taigan and Volkodav Iconic weapons will now be available for purchase from the Black Market Vendor if they were not retrieved from an Airdrop.
Addicted to Chaos - Fixed an issue where the quest would complete automatically without actually finishing it.
Addicted to Chaos - Fixed an issue where the garage door would not open after entering the code.
Black Steel in the Hour of Chaos - Fixed an issue where Mr. Hands would not answer when called.
From Her to Eternity - Fixed an issue where it was not possible to place the metal pin on the table in V's apartment.
Get It Together - Fixed an issue where it was not possible to enter the Heavy Hearts club.
Hi Ho Silver Lining - Fixed an issue where it was not possible to talk to Mr. Hands in the Heavy Hearts club because he wasn't interactable or did not spawn.
Lucretia My Reflection - Fixed an issue where the player could be stuck in a permanent holocall with Songbird after leaving the abandoned apartment.
Lucretia My Reflection - Fixed an issue where Reed would not call after waiting two days.
Somewhat Damaged - Fixed an issue that could cause the player to get stuck in a crouching position, making it impossible to connect to the port in the core.
Somewhat Damaged - Fixed an issue where sprinting or jumping was permanently disabled after riding the elevator.
Things Done Changed - Fixed an issue where the screen could go black after calling the nurse for players who still experienced this issue on Patch 2.02.
Gameplay
Improved the boss fights with Yasha Ivanov, Boris Ribakov and Adam Smasher. Smasher will now be able to activate Sandevistan.
Decreased Cyberware Capacity cost for: Memory Boost, Bioconductor, Kerenzikov Boost System, Rara Avis, Reflex Tuner, Defenzikov, Cellular Adapter, Handle Wrap, Axolotl, Microgenerator, Peripheral Inverse, Leeroy Ligament System, Camillo RAM Manager.
Crafted weapons can now have up to two mod slots. Please note that this change won’t affect weapons crafted prior to this patch.
Increased the rate at which mods drop from enemies. Added a chance for weapon mods to appear in containers that previously offered only Crafting Components.
Increased the availability of mods in weapon vendors' stock, Pax mod will be always available.
It will be now possible to properly install Tech weapon mods instead of Power weapon mods on the HA-4 Grit.
Tier 4 and Tier 5 weapon mods can now be found in weapon vendors' stock (if the player's Tier is high enough).
Increased the max ammo limit you can carry in your inventory for all ammo types.
Crafted Iconic weapons will now be properly displayed when put in the stash.
Cyberware Capacity Shards should now drop properly for players who have reached the max level.
Fixed an issue where some Tier 5+ weapons and cyberware were upgraded to Tier 5+ again or to a lower tier.
It will now be possible to activate Overclock while controlling cameras.
Kerenzikov will now work with throwable weapons.
Fixed an issue where the V for Vendetta achievement would unlock despite not meeting the requirements. Please note that this fix will not reset an already unlocked achievement.
Fixed an issue where the player didn't receive The Quick and the Dead achievement despite meeting the requirements.
Reduced the minimum stick tilt angle required to stay in sprint when playing on a controller.
Secondary stats in cyberware changed via the "Chipware Connoisseur" perk will no longer have their values randomized after saving or loading.
After reaching level 60 in the Netrunner skill, the Overclock ability will now properly reveal the enemies within 10m and allow you to hack them through the cover.
Adjusted the Synapse Burnout quickhack. Decreased the max damage bonus from +400% to +300% for Tiers 3-5. Decreased the max damage bonus from +600% to +400% and lowered the bonus per RAM unit from 12% to 10% for the Iconic variant.
After crafting an item with the Active Chimera Core or Cerberus's Decoded Behavioral System Component, the crafting specs required will disappear from the Crafting panel.
Players who completed all of Regina's gigs prior to Update 2.0 will have the Neofiber cyberware they received as a reward replaced with Axolotl.
Stats from arm cyberware will now be applied correctly regardless if they are drawn or not.
Fixed an issue where V's HP wouldn't drop below 25% due to BioDyne Berserks's effect remaining active permanently. Please note that this fix is not retroactive, as it won't affect cases where this issue already occurred prior to 2.1.
Vehicles & Traffic
Opened the previously closed-off highway that spans Westbrook, Santo Domingo and Heywood.
It is now possible to lean while riding bikes. Use LShft/LCtrl on keyboard or Left Stick on a gamepad to make the rider lean - Up to lean forward, or Down to lean back. Leaning only changes your Center of Mass. Lean back and apply the gas to do a wheelie, lean forward and apply the brake to do an endo. Changing your Center of Mass changes how much traction you have at either end. Lean forward a little mid-corner to induce oversteer, lean a little back to induce understeer. In the air, lean forward/backward to do flips, steer to do spins!
Added 5 new bikes to purchase from the Autofixer website.
Added a new car - the Porsche 911 Cabriolet. Visit the Autofixer website for more details.
Added an option to mark vehicles as Favorite in the Call Vehicle menu.
Added an option to throw knives and axes while riding bikes.
Improved the melee animations when driving bikes in third person perspective.
Attacking an NPC driver will now cause their vehicle to swerve.
Sound
Overhauled sound effects in scenes in the base game's main, side and minor quests.
Authoring and up-mixing of scenes to the Surround Sound format.
Added missing sound effects.
Fixed missing post-processing for voices.
Improvements to gun and combat sound effects.
Improvements to vehicle audio.
Various sound fixes.
Panam will no longer sound as if she's in a holocall when talking to her about events from Phantom Liberty in person.
Visual
Various lighting improvements around the city.
Improved the visuals of Kiroshi scanner highlights.
Changed the appearance of the Blackwall in Transmission to match its appearance in Phantom Liberty.
Fixed an issue where there could be a cigarette permanently attached to V's hand.
The flame will now be properly aligned with exhaust pipes on the Yaiba Kusanagi CT-3X.
Electroshock VFX released by Microgenerator will now have VFX when playing without Phantom Liberty.
Fixed some instances where the animations after installing cyberware at Ripperdocs would not trigger.
UI
Added an option to mark weapons as Favorite, so that selling, disassembling or dropping them is locked.
Changed how Resolution Scaling modes are presented in Graphics Settings. Added a toggle to switch between DLSS Super Resolution, AMD FidelityFX Super Resolution 2.1 and Intel Xe Super Sampling 1.2. Depending on your selection you can customize other options, e.g. enable Dynamic Resolution Scaling.
Added a tooltip describing how to gain XP in each skill in the Skill Progression panel.
Attempting to attack or shoot in areas where combat is disabled will now display an "Action Blocked" popup on the HUD.
PC-specific
Ray Tracing: Overdrive Mode - exits preview status and includes several image quality improvements.
Introduced ReSTIR GI – Further improves path-traced lighting quality in RT: Overdrive mode, especially darker areas with no impact on performance, minimizes ghosting.
DLSS Ray Reconstruction – now available in RT Ultra and other RT modes with RT Reflections enabled.
Fixed an issue where V's and NPCs' skin could have a metallic-like effect when Ray Tracing was enabled.
Fixed an issue where some characters' hair didn't cast shadows when Ray Tracing was enabled.
Added support for DualSense controllers. If you experience issues with the game freezing on Steam when the controller is connected after the game is already launched, please make sure to change PlayStation Controller Support in Steam settings to "Not Enabled" instead of "Enabled" or "Enabled in Games w/o Support".
Added support for Samsung HDR10+ GAMING for NVIDIA GPUs. To enable this feature, your display has to support the technology and have the "Game Mode" enabled. The HDR10+ GAMING toggle can be found in Settings in the Video tab.
Console-specific
[Xbox] Fixed an issue where a "Save failed - insufficient space" popup would appear when trying to save despite not reaching the save limit.
[Xbox] Added a new error message that will appear when Phantom Liberty is installed on an unsupported drive.
Misc
Fixed a crash occurring when trying to reach the second sniper in Play It Safe.
It will now be possible to properly interact with the radio in V's apartment in Megabuilding H10.
Fixed an issue where there was still some dead zone after setting the Inner Dead Zone on a controller to 0.
We now provide a memory offset list of some of the functions commonly used by modders to simplify updates of community tools.
Added more secrets to be discovered by players in Night City.
Cyberpunk 2077 Update 2.1 Features
Adds a full NCART (Night City Area Rapid Transit) metro system to the game, allowing players to travel around Night City via public transport.
Metros can still be used as fast travel points, but actually getting on one results in a much more cinematic experience where you travel in real time, looking out of windows and engaging with NPCs
Adds an on-person radio, or Radioport, which lets you listen to the game's existing radio stations while exploring Night City on foot or via the metro
The Radioport will be disabled during some quests that have specific music, and during key conversations
The Radioport's volume can be adjusted
Improved boss fights, including a much more powerful Adam Smasher, who now uses his Sandevistan implant like in the Cyberpunk: Edgerunners anime
Adds replayable car races that become available after finishing Claire's questline; you can win money and vehicle discounts
Adds a bunch of new vehicles to buy, including an open-top Porsche
You can now throw knives and axes while riding motorcycles
Motorcycle driving has been reworked, with leans, wheelies, and tricks
Enemy factions will now hunt you down after completing certain gigs, engaging in more vehicular battles
Adds a new accessibility tab in the options menu, including new settings for clearer HUD visuals, and customization for puzzle time limits
Adds hangouts with romantic partners
Link to the Patch Notes on cyberpunk.net
Patch 2.02 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. It includes quest and gameplay fixes for the most common issues as well as other general improvements.
For details, check out the list of changes below.
Phantom Liberty-specific
Rebalanced the time limits for Vehicle Contracts.
Various fixes for animations, lighting, scenes, VFX and more.
Fixed collision issues in various locations that could cause players to get stuck.
When starting a new game and skipping ahead to Phantom Liberty, quests that were simulated as completed will now be visible in the Journal.
Fixed an issue where the Quadra Sport R-7 "Vigilante" wasn't available for purchase on the Autofixer website in some circumstances.
Fixed an issue where roadblocks were present in front of the Dogtown gates, thus preventing entry.
Sasquatch's Hammer will now appear in the vendor's stock at the stadium's black market if it was originally missed after the boss fight with Sasquatch.
Dex's body will now spawn in the landfill on saves where the option to skip ahead to Phantom Liberty was selected.
It will now be possible to pick up Jackie's guns from the altar in El Coyote Cojo on saves where the option to skip ahead to Phantom Liberty was selected.
Fixed an issue where a placeholder pop-up would be displayed on Xbox Series X|S instead of an error message regarding Phantom Liberty's installation.
Addicted To Chaos - Fixed an issue where it could become impossible to complete the quest if the stash is looted before receiving the message with the code.
Black Steel in the Hour of Chaos - Fixed an issue where, under specific circumstances, the quest could remain active even after failing it by not following the traces left by Songbird.
Firestarter - It will no longer be possible to disassemble the stadium security datashard after looting it from Hansen's body, thus blocking quest progression.
Firestarter - It will now be possible to pick up the Bald Eagle weapon after siding with Songbird.
Gig: Roads to Redemption - Fixed an issue where the door leading to the stadium's weapons factory could be opened by accident earlier in Firestarter, which later interfered with gig progression and could lock the player behind the door.
Hi Ho Silver Lining - Fixed an issue where the objective "Leave Heavy Hearts" might not be marked complete after leaving Heavy Hearts.
I've Seen That Face Before - Fixed an issue where the "Go to the vantage point" objective might not be marked complete after reaching the vantage point.
Moving Heat - Fixed an issue where it wasn't possible to get in the car because it didn't spawn.
Moving Heat - Fixed an issue where the quest could remain stuck on the "Leave with the car" objective even after getting in the car and leaving the area.
Run This Town - Fixed an issue where the Black Sapphire could become inaccessible because of closed shutters if the player had triggered combat in the lobby at the end of You Know My Name.
Run This Town - Fixed an issue where it wasn't possible to meet Mr. Hands in Heavy Hearts because the elevator was disabled.
Run This Town - Fixed an issue where the character menu and fast travel remained blocked after removing Aguilar's imprint.
Run This Town - Fixed an issue where the Journal incorrectly suggested that the player had to complete Gig: Spy in the Jungle to continue the quest when, in fact, Gig: Heaviest of Hearts was required instead.
Somewhat Damaged - Fixed an issue where Cerberus wouldn't spawn until the corridor chase scene if the player fired a weapon in a specific spot near terminal Sierra.
Somewhat Damaged - Removed the attribute check from doors when locked in the Observation Room and adjusted the objective to make it clearer that hiding from Cerberus is required to progress.
Spider and the Fly - Fixed an issue where the boss fight with the Chimera might not start.
The Damned - Fixed an issue where the quest objective disappeared after the meeting in The Moth, thus blocking progress.
The Killing Moon - Fixed an issue where it was possible to trigger the police system while driving to the spaceport.
Things Done Changed - Fixed an issue where the screen could go black after calling the nurse.
Tomorrow Never Knows - Fixed an issue where completing Heroes made it impossible to ask Misty about the tarot cards.
New Person, Same Old Mistakes - Fixed an issue where the door to Bill's hot dog stand was still closed for some players on 2.01.
Quests & Open World
Fixed an issue where the Quadra Type-66 "Wingate" wasn't visible in the Call Vehicle menu after being purchased.
Johnny will no longer appear when collecting the reward for Trauma Drama prior to completing Act 1.
The Trauma Team website will now be accessible on V's computer when the Killing in the Name quest is active.
Beat on the Brat: Arroyo - Fixed an issue where beating Buck while having Microgenerator cyberware equipped could block the completion of the quest.
Gig: We Have Your Wife - Fixed an issue where the gig might not start after approaching the quest area.
Life During Wartime - Fixed an issue where Panam might not get on the motorcycle and ride to the gas station if V got on theirs first.
Path of Glory - V will no longer flatline after entering the Delamain AV.
The Beast in Me - Fixed an issue where it wasn't possible to shoot from the vehicle during the race.
Gameplay
Rebalanced the stats of some weapons based on player feedback.
The Malorian Arms 3516 received a buff. Recoil is easier to handle, even at low stamina, and damage was increased.
Crafting specs for Iconic weapons will now disappear after crafting the item.
Added stats to the tooltip of Monowire that were missing.
Fixed an issue where it was possible to duplicate junk items.
Bullets now deal damage correctly when shooting through glass.
Fixed an issue where it was possible to easily obtain Tier 5 Skill Shards early in the game. Their prices have also been adjusted.
Disabled the Bait quickhack on enemies standing at the edge of an area they're not supposed to leave.
Fixed an issue where the Data Recycler perk recovered the base RAM cost without taking RAM reduction perks into account, thus recovering more RAM than was actually spent.
Fixed some specific instances where crowd NPCs could clip through vehicles while walking.
Fixed an issue that could cause elevators in various quests to spawn on an incorrect floor if a save/load was performed after they started moving.
Fixed an issue where the appearance of V's hands in first-person perspective might not change correctly after installing or uninstalling arm cyberware.
Giving money to a homeless person will no longer lower your NCPD Wanted Level.
Fixed an issue where cyberware could get downgraded to Tier 1 after updating the game to 2.01.
Fixed skill progression passives.
PC-specific
Selecting default graphics settings should now pick the proper Quick Preset based on your hardware and according to the latest system recommendations.
Introduced a mechanism for the detection of mismatched or corrupted scripts which are caused by outdated mods or file corruption during update/installation. It will now show a descriptive error message and close the game instead of resulting in a crash.
Console-specific
Increased the sav.dat internal buffer size to 15MiB without increasing the overall max save size.
Refactored the saving process to not overwrite a save until we know that the data is valid - this helps prevent save corruption in case there's not enough space for saving.
Miscellaneous
Various optimizations, performance improvements and crash fixes.
Fixed an issue where some achievements or trophies could unlock after loading a pre-2.0 save on 2.01 despite not meeting the criteria for them. Please note that this fix will not reset already unlocked achievements.
Fixed an issue where, under specific circumstances, a "Warning - Detected" message could be displayed instead of "Completed" when having your vehicle scanned or when connecting your personal link.
Fixed an issue of blinking trash that could sometimes be visible when crawling out of the landfill in Playing for Time.
Fixed a misaligned glitch effect on Johnny.
Fixed an issue where NPCs could appear stretched out when affected by explosions or the Savage Sling ability.
Fixed an issue where tooltips on the map and interaction prompts for renting apartments showed double the actual price.
Blocked Cross-progression from uploading saves bigger than the max save size limit on consoles to prevent crashes and issues when importing such saves.
Remastered the voiceover to improve audio quality in German, Simplified Chinese and Japanese. []()
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The free Update 2.0 for Cyberpunk 2077 is being rolled out on PC, PlayStation 5 and Xbox Series X|S!
It brings an overhaul to a number of gameplay mechanics and core game features (such as the police system and Perk trees) along with various fixes and improvements. These changes apply to the base game and are available to all players on PC and current-gen consoles, free of charge. There's more to come on September 26th for owners of the Cyberpunk 2077: Phantom Liberty expansion!
You can continue playing from existing saves, but in order to have the best experience of the extensive changes we made, we recommend starting a new playthrough. Come September 26th, owners of Phantom Liberty will also have the option to jump straight into the story of the expansion by starting a new game with a new character that is already adequately leveled up.
Because changes to crucial game systems are extensive, we strongly recommend uninstalling pre-2.0 mods until the modding community has a chance to update them. Outdated mods can disrupt the experience in many ways and, in some situations, may cause critical errors.
Please note that the change in PC system requirements announced in June comes into effect with this update. It's especially important to note that running the game on an SSD is now a requirement. We advise against running the game on an HDD (or on a SD card on Steam Deck) due to lower bandwidth which may cause new content to not stream properly.
This doesn't necessarily mean that 2.0 won't launch using the previous minimum requirements. However, because it wasn't tested with them and we won't be actively supporting them, we cannot guarantee the game will work. We recommend considering an upgrade to ensure a more stable gaming experience. Should you want to or need to, you can also revert to the 1.63 version of the game, available on Steam and GOG. See how to do it here.
For more information about the update to PC system requirements, refer to our announcement here.
The full list of changes would be way too long to publish, but we've listed the most notable ones below:
COMBAT
New Police System
The NCPD will chase you when you commit a crime, whether on foot or in a vehicle.
The types of units in pursuit and their behavior will depend on your NCPD Wanted Level. These chases can include various NCPD vehicles, roadblocks and MaxTac swooping in with AVs.
The NCPD will now be present in the world, actively patrolling the streets of Night City. Officers working at crime scenes will now also engage in pursuits.
You can now hear NCPD radio chatter through the radio.
It's now possible to quickhack NCPD officers.
Vehicle Combat
Added the option to engage in combat while driving a vehicle from either first-person or third-person perspective. While driving, you can use pistols, submachine guns and health items. Some vehicles come equipped with mounted weapons. Melee combat is possible on motorcycles.
Vehicle tires can now be shot or slashed.
Introduced new Perks that unlock a variety of vehicle-related abilities such as quickhacking vehicles, increasing collision damage, boosting vehicle weaponry, allowing the use of Sandevistan and Kerenzikov cyberware, and the ability to exit moving vehicles quickly and stylishly.
Vehicles vary in durability. Vehicles equipped with CrystalDome technology receive additional protection.
You can now encounter AI-driven and randomized chases between different factions in a given district.
Combat AI Enhancements
We made numerous improvements to enemy AI, including:
Various enhancements to enemy netrunner AI.
Improved NPC reactions to grenades and their use of grenades.
Improved NPC reaction time when flanked.
Faster detection by enemies when you're walking or sprinting.
Enemies equipped with Sandevistan cyberware will now activate it to counter a player who uses their own.
Enemies that don't hear a silenced weapon but do notice the bullet impact will now properly investigate the source of the gunshot.
Made improvements for scenarios where a group of NPCs can join another group in combat against you.
Netrunning Changes
Added Perks to expand netrunning capabilities. For example, a new Overclock mode allows you to upload quickhacks by consuming Health if you have insufficient RAM. You can also acquire the ability to queue multiple quickhacks on a single enemy.
Rebalanced RAM costs.
Rebalanced damage and upload time. Changed the effects of some quickhacks.
Removed the option to use Breach Protocol on enemies.
Other
Health Items and grenades now have a limited number of charges that recharge over time after being used.
Stamina is no longer drained outside of combat for actions like sprinting, sliding and jumping. Stamina is drained when firing ranged weapons or attacking with melee weapons. Stamina cost varies by weapon.
Improved the Aim Assist feature.
Rebalanced the base game's main boss fights.
Introduced Armor Penetration for the base game's main bosses.
Removed the one-hit kill protection from civilians.
PERKS & SKILLS
A complete Perk tree overhaul. These trees now contain fewer perks, but impact gameplay in a more meaningful way. Progressing in a given Perk tree will allow you to unlock special abilities such as Overclock mode for netrunners, Bolt shots for Tech weapons, the Adrenaline Rush ability for Body-focused character builds, and so on. Because we introduced extensive changes to the Perk system, your spent Perk points on existing playthroughs have been refunded. You can also choose to reset your Attributes once. Feel free to redistribute these Perk and Attribute points to suit your preferred playstyle before you continue playing.
We merged the previous Skills into five new ones - Headhunter, Netrunner, Shinobi, Solo, Engineer. These are not restricted by their corresponding Attribute's level. On existing playthroughs, your progression on old skills has been transferred to their new counterparts. Skills unlock new passive buffs every 5 levels, and can be leveled up to a max of 60.
Removed the option to reset all Perks at once. Instead, it is now possible to refund each Perk individually for free.
Introduced new kinds of progression shards: Attribute Shards, Carrying Capacity Shards and Cyberware Capacity Shards.
CYBERWARE
Armor is now provided primarily by cyberware. As a result, clothing's purpose is mostly cosmetic. Clothing items no longer have mod slots, and only some items provide bonuses.
The number of cyberware implants your body can handle is now determined by your Cyberware Capacity.
Cyberware implants are now Attuned to specific Attributes - the higher the Attribute, the stronger the stat bonus.
You can now upgrade cyberware on the ripperdoc screen.
Some Cyberware slots can be unlocked by acquiring specific Perks.
Added multiple new kinds of Cyberware.
Visiting ripperdocs is now more immersive. When getting cyberware installed, you sit on an operating chair and experience different animations depending on the type of implant.
Added a side quest introducing the new cyberware system for players who load an older save on the 2.0 update.
WEAPONS
Changed the unique effects of some Iconic weapons to better reflect their distinctive features.
The "first equip" animation can now be triggered at any time.
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PC: Hold B or double tap Alt while the weapon is holstered.
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PlayStation: double tap △ while the weapon is holstered.
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Xbox: double tap Ⓨ while the weapon is holstered.
Added smoke grenades. Added new melee weapon Finishers. You can now find a Thermal Katana in the game. Added new weapon mods and reworked some existing ones. Once installed in a weapon, mods are irreplaceable. All obsolete weapon mods will be removed from the game. In their place you will find new, random weapon mods in your backpack. The quality of any mods added this way depends on your level. Removed the silencer slot from Revolvers. Removed the scope slot from Light Machine Guns. Implemented a new way to craft weapon mods. To craft a mod, you must first have 2 mods of lower quality. Expanded the stash wall in V's apartment to display all of the Iconic weapons from the base game.
VEHICLES
Traffic
NPC vehicles can now switch lanes to avoid obstacles.
Pedestrians will now try to avoid running into moving vehicles.
NPC drivers are now better at avoiding you when you are on foot.
Improved braking, acceleration and suspension of cars in traffic.
Some NPCs now might react aggressively when you hijack their vehicle.
Various improvements to traffic density depending on time of day and night, resulting in more realistic traffic behavior.
Driving with a quest-related NPC in your vehicle no longer disables traffic in the occupied lane, resulting in the feeling of a busier city.
Other
Fixers will no longer text you about vehicles up for sale. You now purchase vehicles via the AUTOFIXER netpage on V's computer or by using terminals located in gas stations and repair shops throughout Night City. To find these, enable the new Autofixer filter on the world map. Vehicles are sorted by manufacturer. The vehicles equipped with built-in weaponry have photos marked with a special icon. As you earn more Street Cred, you will unlock more vehicles for purchase.
Added new user settings to help configure vehicle camera and controls. You can now also choose between three different third-person camera distances when driving a vehicle.
Added a new "Driving" category and Driving Manual to the Database.
We implemented various changes and tweaks to vehicle performance and handling:
New speed-sensitive steering applies to most vehicles. The max turn speed and radius adapts to different vehicle speeds better than before.
All engines have torque curves now, which reflect the engine’s character and any power modifiers (e.g., supercharger, turbo, hybrid, etc.). Some adjustments and balancing have been made to vehicle acceleration and top speeds.
Conducted a full pass on adjustments to braking force. For slower vehicles it has been dramatically increased, and all stopping distances were measured and adjusted as necessary.
All vehicles react better to rough terrain and impacts with curbs, meridians, etc. Vehicles feel "heavier" now, as we have improved how we apply gravity as the suspension moves.
Many vehicles were fully retuned or their tuning was heavily revised.
Multiple other small improvements.
BALANCE & ECONOMY
NPCs
All NPCs now scale to your level. Enemy difficulty is no longer dependent on what area of Night City you're in.
Enemies will have different tiers depending on the faction they belong to.
Some NPC archetypes will feature Low, Medium or High armor.
All resistances for regular NPCs have been removed.
Rebalanced game difficulty to increase the challenge at higher difficulties.
Weapons
Weapons now scale damage based on their Tier.
The damage for Smart weapons has been lowered, but they now benefit from dedicated Perks.
Loot
Loot now scales to your level.
Removed excessive findable loot in the game, such as loot that distracts from scenes and quest locations.
NPCs no longer drop clothing.
Crafting & Upgrading
Crafting and upgrading now require only one type of component instead of multiple types.
Replaced old rarity levels (Common, Uncommon, Rare, Epic, Legendary) with Tiers (from Tier 1 to 5++).
Apart from cyberware, now only Iconic weapons can be upgraded. They gain a higher Tier with each upgrade.
Vendors
You can now access the Wardrobe feature through clothing vendors.
Vendor stocks scale with your level, expanding as you reach a new Tier.
Updated vendor stocks so that each has a more distinctive theme and specialization.
Vendors no longer sell quickhack and crafting components.
Adjusted the prices of weapons, cyberware, apartments, clothing and more.
AUDIO
New Radio Stations
89.7 Growl FM features songs created by our community. The DJ, Ash, is voiced by Sasha Grey.
Impulse 99.9 features a completely new set of songs remixed by Idris Elba.
107.5 Dark Star is a new station for electronic music.
UI
The Quest Journal now has a new, cleaner look. Jobs are located in separate tabs, depending on type. The distance to each quest marker is now displayed in the Journal.
Added the option to untrack a quest in the Journal.
Overhauled the phone UI to be more intuitive.
Revamped Perk and Cyberware menus.
Simplified item tooltips. The most important stats are now represented by bars to make comparison easier.
The minimap will now zoom out dynamically depending on your speed.
Updated the minimap to better serve the situation around you. Vision cones will not be visible unless a given NPC reacts to your actions or engages in combat.
Improved D-pad navigation in menus.
You can now change the HUD safe zone. This option is available in Settings → Interface.
Multiple UI fixes for widescreens.
You can now preview clothing and weapons not only at vendors, but also in your inventory.
The indicators that show the status of active cyberware are now displayed on your HUD.
QUEST FIXES
Beat on the Brat: The Glen - Fixed an issue where it wasn't possible to draw fists when the fight started.
Blistering Love - Fixed an issue where the parked car despawned after talking to Rogue in front of the Afterlife.
Cyberpsycho Sighting: Bloody Ritual - Fixed an issue where Zaria's body could get stuck underground after defeating her.
Forward to Death - The forces defending the gate of the construction site now properly attack V.
Gig: Serious Side Effects - Fixed an issue where it wasn't possible to deposit the beta acid at the Drop Point.
I Fought The Law - Fixed an issue where it was possible to get stuck in the Red Queen's Race after completing the quest.
Queen of the Highway - Fixed an issue where it wasn't possible to complete the "Talk to Panam." objective on older saves.
Spellbound - It's now possible to steal the data from R3n0's computer if you don't have a cyberdeck.
We Gotta Live Together - Fixed an issue where an invisible wall made it impossible to return to the camp on the Basilisk.
STABILITY AND PERFORMANCE
Multiple fixes and improvements related to stability and optimization.
MISCELLANEOUS
Added Trauma Drama, an arcade mini game that offers a chance to win special rewards.
Added more secrets to be discovered in Night City.
Added some small scenes to the game, including some conversations with Johnny Silverhand when visiting V's apartment in Megabuilding H10.
You can now change tattoos at ripperdocs.
You can now choose between three Control Schemes for controllers: Classic, Dynamic and Alternative.
Apartments will now give smaller buffs.
Updated the Characters tab in the Database to include more side characters.
Added new niches to the Columbarium.
Added Ukrainian text localization.
PC-SPECIFIC
Updated PC system requirements. A SSD is now required to run the game. More information can be found here.
Added support for NVIDIA DLSS 3.5, which introduces DLSS Ray Reconstruction, a feature that improves the quality of Ray Traced effects. A GeForce RTX graphics card is required. The option is available in Settings → Graphics in the NVIDIA DLSS section. DLSS 3.5 is only available if Path Tracing is turned on. To make sure DLSS Ray Reconstruction works correctly on your PC, update your NVIDIA Game Ready Driver to version 537.42 at minimum.
[AMD SMT] Introduced a new AMD Simultaneous Multithreading (SMT) switch located in Settings → Gameplay → Performance. It allows you to set SMT to Off (only physical cores), On (all logical cores) or Auto (ensuring the performance average across different locations and situations in game is optimal). This change was implemented in cooperation with AMD and is based on tests conducted on both sides.
The Crowd Density setting has been moved from the Gameplay tab to the Graphics tab. Additionally, Crowd Density is now tied to Graphics Quick Presets and will change depending on the selected preset, but it can be customized independently if needed.
As PC system requirements have been updated, running the game on an SSD is now a requirement on Steam Deck.
Updated Steam Deck graphics profile for improved frame rate stability.
CONSOLE-SPECIFIC
Changed the target upscaling resolution on Xbox Series X and PlayStation 5 in Performance Mode from dynamic 4k to dynamic 1800p for improved performance and image quality.
Hey chooms, don't forget that these are just the highlights! There are a lot of other improvements and fixes in this update, so go check them out yourself!
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lmao:
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I’d rather want to know why we have 10 posts about twitter changing it’s name but the one post about grindr employees unionizing gets removed because it’s apparently not tech related
Who let this man cook 💀