Ahhhh okay thanks friend!
Edit: interesting wiki on it!
Sojourn continued until 1996, when a difference in creative vision among the staff led to the project being forked into TorilMUD and Duris: Land of Bloodlust. Of the two, TorilMUD is regarded as the more direct inheritor of Sojourn's legacy. Toril continued until 1998, when it became Sojourn 2, and underwent another rebirth in 2001 as Sojourn 3. Kris retired in 2003, and Sojourn 3 was reborn as TorilMUD, or as the old-time players refer to it, Toril 2. Throughout these rebirths, the areas and code continued to grow: there are currently 300 zones (with several more nearing completion), 16277 types of monsters/mobs, and 13753 different items.
Many TorilMUD staff members were staff on Sojourn 3, Sojourn 2, and some are even from Toril 1, providing a degree of continuity. All Toril staff started as players on the MUD, giving them a great deal of personal experience with the game.
I hate how people use this but not the phrase itself.
Everything DOES happen for a reason. It's literal, precise, and accurate. Reasons dont need to be mysterious, aloof, or unknowable. They often are because we choose to stop learning but everything does happen for a reason so start looking for better questions