Hazzard

joined 1 year ago
[–] Hazzard@lemm.ee 7 points 2 days ago* (last edited 2 days ago)

Sounds like a CEO who doesn't have a damn clue how code works. His description sounds like he thinks every line of code takes the same amount of time to execute, as if x = 1; takes as long as calling an encryption/decryption function.

"Adding" code to bypass your encryption is obviously going to make things run way faster.

[–] Hazzard@lemm.ee 2 points 3 days ago* (last edited 3 days ago) (2 children)

Very much still Max's to lose. Like... 57 points? If he DNF'd twice, absolutely, Lando could take it, but even if Lando and Oscar consistently 1-2'd, with fastest lap, the most McLaren could do, if Max places 3rd every weekend it's unwinnable without sprints (11pts a weekend, x5 weekends, 55 of 57 needed points advantage).

In reality, even a decent Max Verstappen can lock out this championship with ease. So long as Red Bull don't catastrophically tank his car for a few of these weekends.

[–] Hazzard@lemm.ee 3 points 1 week ago

Exactly, play by the original rules, and play aggressive as all hell. You don't need almost any property, it's just fine to mortgage everything but your main set, the goal is to get one very developed set ASAP.

Not only is this a pretty effective way to win (a conservative player who lands once on a very developed property is basically out of the game), it also makes the game progress much faster, especially if other players are willing to concede before the bitter end. 2 or 3 players like this, and you've actually got a recipe for a decent time.

[–] Hazzard@lemm.ee 1 points 1 week ago (1 children)

Mostly art things. I'm far from qualified to speak to it as an expert, I haven't played either version yet, but have friends who are very passionate about the topic.

I think the easiest way to explain it is to refer to this Miyazaki quote:

Most people don't believe me when I say this, but a certain kind of refinement, elegance, and dignity are very important to me. I'll usually tell the designers that flat-out grotesque or splatter type designs will not get past me. This has everything to do with my own personal sensibilities, and it is something that I apply to every design that I approve.

Even if you just look at the tutorial boss (I clipped a a YT side-by-side for you here), the changes they've made here to add detail are basically all... grotesque. Gross hanging flesh, some weird hanging nipple thing, it's a very different interpretation of the original than what I believe was intended.

This is obviously just one example, but it's this type of change that bothers purists. Now, mind you, I don't think this makes the remake trash or anything, but if you're interested in Demon Souls historically as the beginning of the Souls franchise, this kind of change is essentially revisionist history, and it's disappointing to me that the original game isn't also available in some way besides buying an old PS3 or emulating the game.

[–] Hazzard@lemm.ee 2 points 1 week ago

100%. I literally bought Echoes of Wisdom on Switch day one, dumped it, and played it in Ryujinx, installing mods to increase settings.

I have the money, and am willing to part with it, but prefer a PC Quality experience. Heck, I'd even pay more for a PC version that didn't have shader stutter and had real PC options.

That said.... I don't expect it. Nintendo is very stuck in their ways, which has pros and cons. On the one hand, we're getting good traditional game design, no layoffs, and no micro transactions, which is wonderful. On the other, we're getting outdated hardware that's just powerful enough to support their game design ideas (although we're even seeing the cracks there now), and a diehard dedication to the old console exclusivity model.

[–] Hazzard@lemm.ee 2 points 1 week ago

Eh, not much nefarious you can do by pushing data around. Taking a lot of CPU/GPU usage? Certainly, you can do a lot of evil with distributed computing. But bandwidth?

Costs a lot to host all that data to push to people, and to handle streaming it to so many as well, all for them to just... throw it out? Users certainly don't keep enough storage to even store a constant 100Mb/s of sneaky evil data, let alone do any compute with it, because the game's CPU/GPU usage isn't particularly out of the ordinary.

So not much you could do here. Ockham's razor here just says... planes are fast, MSFS is a high fidelity game, they've gotta load a lot of high accuracy data very quickly and probably can't spare the CPU for terribly complicated decompression.

[–] Hazzard@lemm.ee 6 points 1 week ago (3 children)

100%. I'm also honestly a bit worried about any remaster they may announce. Bluepoint did a wonderful job in many areas with Demon Souls, but there were definitely some "enhancements" that didn't exactly match the authorial intent of the original.

Ideal world, I'd love both, good access to a high quality original, and a top-tier remaster of a classic.

Fortunately ShadPS4 looks to be saving the day here, by giving us the ability to emulate the original with patches to fix the glaring issues. Still sucks if you're sitting there on PlayStation though.

All that said, I don't expect anyone to touch the original officially. From Soft have moved on, and Sony holds the publishing rights. If BluePoint isn't interested, it'll continue to be the elephant in the room.

[–] Hazzard@lemm.ee 6 points 1 week ago* (last edited 1 week ago) (5 children)

Eh, it's because of what Bloodborne is, and the state of it. Improper frame pacing with a 30FPS cap, even if you bought a new PS5 to play it (because it's not available on PS4).

A cleaned up patch for newer gen hardware to unlock it would be enough, but a remaster is more likely to appeal to Sony.

[–] Hazzard@lemm.ee 23 points 2 weeks ago (3 children)

Agreed, the way they can preserve the position of any object, anywhere, with thousands of objects and an obscenely large world, is exceedingly impressive.

What I don't get is why the hell any of that is a priority. It's a neat party trick, but surely 99.9% of the gameplay value of arranging items for fun could be achieved on the player ship alone.

Like... it's neat that I can pick up, interact with, and sell every single pen and fork on every table. But is it useful, with a carry weight system deincentivizing that? Fussing with my inventory to find what random crap I accidentally picked up that's taking up my weight? Is that remarkably better than having a few key obvious and useful pickups? Is it worth giving up 60FPS on console, and having dedicated loading screens for nearly every door and ladder around?

Again, it's cool that they have this massive procedurally generated world, that a player could spend thousands of hours in. But when that area is boring, does it really beat a handcrafted interesting world and narrative? What good is thousands of hours of content when players are bored and gone before 10 hours?

So like... from a tech perspective, I respect what Starfield is, and it's very impressive, but as a game it feels like a waste of a lot of very talented work, suffering from a lack of good direction at the top.

[–] Hazzard@lemm.ee 15 points 2 weeks ago

I think it is a problem. Maybe not for people like us, that understand the concept and its limitations, but "formal reasoning" is exactly how this technology is being pitched to the masses. "Take a picture of your homework and OpenAI will solve it", "have it reply to your emails", "have it write code for you". All reasoning-heavy tasks.

On top of that, Google/Bing have it answering user questions directly, it's commonly pitched as a "tutor", or an "assistant", the OpenAI API is being shoved everywhere under the sun for anything you can imagine for all kinds of tasks, and nobody is attempting to clarify it's weaknesses in their marketing.

As it becomes more and more common, more and more users who don't understand it's fundamentally incapable of reliably doing these things will crop up.

[–] Hazzard@lemm.ee 2 points 2 weeks ago

30% / 0% / 70%

[–] Hazzard@lemm.ee 13 points 2 weeks ago (4 children)

Dang, this full out fooled me. Concerning, I guess we're here now. Lots to catch once you're aware of it, but totally passed by me while scrolling, even as someone who's well aware of AI Image Generation, even in an image that's intentionally ridiculous.

view more: next ›