G0ldenSp00n

joined 1 year ago
MODERATOR OF
[–] G0ldenSp00n@lemmy.jacaranda.club 3 points 2 days ago (2 children)

What are you signing into where you need a password but don't have internet?

Abrash is a snake

[–] G0ldenSp00n@lemmy.jacaranda.club 3 points 1 month ago (1 children)

Are all the commenters paid by the video game industry, seriously what is going on there.

[–] G0ldenSp00n@lemmy.jacaranda.club 4 points 2 months ago (1 children)

So far I have only really scratch built backprop. And had severe performance problems with Burn trying to do something it probably wasn't built to do. Once I get further in makemore I should have a better idea.

[–] G0ldenSp00n@lemmy.jacaranda.club 3 points 2 months ago (3 children)

Been working through Andrej Karpathy's ML lectures in Rust. The backprop one went pretty well, but I had to learn how to do type indirection and interior mutabilty because of the backprop graph structure. I'm now on the makemore lecture, but having a lot of trouble building the bi-gram model in Burn (the rust native ML framework), because it seems like directly incrementing the tensor values is insanely slow. His example that takes like 10 seconds to run in Python takes two and a half minutes in Rust with Burn, so trying to figure out how to optimize or speed that up.

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submitted 1 year ago* (last edited 1 year ago) by G0ldenSp00n@lemmy.jacaranda.club to c/steamdeck@sopuli.xyz
 

photo of the back https://lemmy.jacaranda.club/pictrs/image/aa74a32e-b453-4cc2-9845-7ae73d415860.jpeg

build was pretty smooth, having the right set of tools really helped a ton. bought the full ifixit screen removal set. happy to answwr any questions for anyone that is thinking about trying this!

 

Not strictly a voxel game, but making heavy use of it's asethetic.

 

A detailed look at reducing the storage space requirments of voxel grids using Sparse Voxel Octrees.

 

This is a good overview of Sparse Voxel Octrees and how they reduce the space complexity of voxel data.

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