Evu

joined 1 year ago
[–] Evu@mtgzone.com 3 points 5 hours ago

Hmm... does this help Insidious Roots enough to make it a competitive deck?

[–] Evu@mtgzone.com 3 points 23 hours ago

I get why this is a vehicle. It makes sense flavor-wise; arguably it'd be weirder for it not to be a vehicle. And I get the "creature is abducted and comes back changed" storyline. That also makes sense and is flavorful. But it's kind of hilarious to have them both on the same card. Like, while the aliens are performing their horrifying and unnatural experiments, you can also have some random unrelated dude jump into the captain's chair and zoom around for a while.

[–] Evu@mtgzone.com 2 points 2 days ago

"Are you from the X-Files?"

"No! We're the Phenomenon Investigators. Our lawyers want us to be very clear about that."

[–] Evu@mtgzone.com 2 points 2 days ago

Yeah, I was hoping to see more (or any) actual cards with Phasing, like Sandbar Crocodile. The highest Mirage block card on the list was Teferi's Veil at #18, and there was sadly no mention of one of my pet cards, Dream Fighter, who can block first-strikers, flankers and deathtouchers with impunity. But I suppose it's Wizards' fault, really, for making the original batch of Phasing cards underpowered, and then never revisiting the keyword.

[–] Evu@mtgzone.com 3 points 2 days ago

I like the art on this one.

[–] Evu@mtgzone.com 6 points 2 days ago (2 children)

"Common or uncommon artifact creature that puts cards back in your library for two mana" seems to be a new staple.

I rarely play them or see them played. It's true that a non-zero percentage of my draft games end in board stalls with one player milling out, and in theory I like the idea of having some insurance for those scenarios, but the cards are never impactful enough in any other situation. But this one might come the closest -- a 4/4 flyer for 6 isn't bad, and in Duskmourn it can also function as a Delirium hoser.

 

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[–] Evu@mtgzone.com 3 points 3 days ago (1 children)

This is a translation so I guess we'll see what the official English wording is, but it sounds like this uses the old Mesmeric Fiend-style templating, which means you can exile something permanently if you flicker this creature with its ETB trigger on the stack. It would have to be that way, I think, to let you get your own exiled creature back too.

But casting a six-mana creature and then being able to flicker it right away is a lot to ask. More likely we'll see people reanimating this, or possibly doing Smuggler's Surprise-type tricks, to get around having to exile their own creature.

[–] Evu@mtgzone.com 2 points 5 days ago

This seems like a pretty solid draft pick, wouldn't be shocked if it showed up in Constructed too. Could be a surprise blocker, could be a repeatable Delirium enabler, could just help you smooth out your draws.

[–] Evu@mtgzone.com 4 points 6 days ago* (last edited 3 days ago)

Weird that a spell called "Break Down the Door" doesn't have anything to do with unlocking Rooms. In fact, you could use it to exile a Room, making it less unlocked than before.

[–] Evu@mtgzone.com 3 points 1 week ago

Someone in a Discord server I'm in pointed out that this is a potential turn 4 kill with Bloodletter of Aclazotz. Requires the opponent to have no removal or blockers, but still.

[–] Evu@mtgzone.com 5 points 1 week ago (1 children)

Duplicate of Wary Thespian aside from the creature type. A fine draft pick with no prospects for Constructed.

[–] Evu@mtgzone.com 5 points 1 week ago (1 children)

Maybe (probably) I'm missing something, but I don't understand why you'd want this effect on a Leyline, since you can't use it in the early turns of the game. At best you can spend turns 1 and 2 ramping and then cheat out one expensive spell on turn 3, and maybe that spell is some Eldrazi or other, but is that really a better plan than the existing Sneak Attack or Goryo's Vengeance decks?

 

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I'm early posting this, the Historic Chimil Midweek Magic event isn't until next week (July 9 - 11), but I'm already thinking about it.

About
Name Historic Chimil Life Lock

Deck
1 Exquisite Blood
1 Sanguine Bond
4 Spinewoods Armadillo
4 Herd Migration
4 Colossal Skyturtle
4 Cease // Desist
11 Forest
2 Swamp
1 Island
4 Boseiju, Who Endures
4 Botanical Sanctum
4 Thornwood Falls
4 Lush Oasis
4 Brokers Hideout
4 Cabaretti Courtyard
4 Riveteers Overlook

Am I missing anything? Does this deck seem like it should work? Anyone have a deck that can win faster, or more reliably?

The plan is: mulligan any hand that has Sanguine Bond or Exquisite Blood, and hope really hard not to draw them. Discover one at the end of your first turn and the other at the end of your second. Then use one of your two-mana life-gaining effects, or if you don't have one, wait until turn 3 and play a land that either gains you life or damages your opponent. As soon as either of those things happen, the two enchantments will trigger each other infinitely.

32 of the deck's cards are able to start the combo (once you have both enchantments), and 22 of the 42 lands enter untapped, so having two mana at the end of turn 2 should also happen pretty reliably.

The WotC page says you'll "discover a spell with cost 6 or lower" each turn. I assume it actually means 5, like Chimil itself, but if not then we'll have to cut Spinewoods Armadillo.

Weaknesses:

  • Anything that gives the opponent hexproof will block the combo. Colossal Skyturtle can help with creatures and Boseiju with Leyline of Sanctity, but Teyo, the Shieldmage probably ruins our day.
  • "Can't gain life" effects block the combo. Most of them are creatures and again, Colossal Skyturtle gives us some hope, but we have no way to deal with Tibalt, Rakish Instigator.
  • Cheap counterspells like Annul or Spell Pierce will be good against us if Chimil's uncounterable effect isn't part of the emblem.
  • Enchantment destruction will obviously be effective.
  • Can't lose/can't win effects are a problem. Gideon of the Trials is the most likely, and our only hope of answering it is that they'll turn it into a creature and we'll have a Skyturtle. Phyrexian Unlife will cause a draw.
  • "Can't cast spells" effects like Teferi, Time Raveler will stop us, and a lot of other decks too.

Between the two Swamps and Colossal Skyturtle's 2G ability, it's theoretically possible to recover from disruption and cast our enchantments fairly, but I doubt most opponents will twiddle their thumbs while you do it.

Even though the deck isn't bulletproof, I think it should be able to win reliably when not disrupted, and maybe occasionally even through a bit of disruption.

You might think I'm crazy for working so hard to break a casual format that will only exist for two days, and I wouldn't disagree with you....

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