EnderofGames

joined 1 year ago
[–] EnderofGames@sh.itjust.works 1 points 3 months ago

If you wanted an open-source streaming-economy RTS, I'd very quickly recommend Zero-K.

I hadn't even heard of BAR before, so I got something to try in the next few days.

[–] EnderofGames@sh.itjust.works 5 points 4 months ago

That producer didn't throw Kojima out, everyone loved working with him. The company that wanted to make money by shoveling out small bits of shit instead of making good games didn't want to pay Kojima.

[–] EnderofGames@sh.itjust.works 1 points 4 months ago

I've watched a big Kaizo Mario streamer play through this, looked very enjoyable. Dev was in the chat.

Looks very enjoyable, been on my wishlist since. Heard very good things.

 

cross-posted from: https://sh.itjust.works/post/21382218

Two new community (competitive) maps released for CS2 today, and one has callouts in the map itself. Created by FMPONE and MF_Kitten, we have Thera.

I decided to make a callouts map because it's the only way we will play for sure... although the new ranking system also helps, we won't be thrown in way over our heads when we play.

Thera looks to be a smaller map, but there are a fair number of upper and lower parts. However, since I used the in game minimap to make this map, the lower parts are darkened and not obvious. If anyone knows how to get the base layout map (much higher res, used to be shown in loading screens), please let me know. The map underneath the writing is terrible and I added contrast and denoised it a bunch just to make it useable.

As for the callouts, I changed a few parts. Here's the list of everything different (or could be different) about the in-map callouts:

  • "B Balcony" is just an unnamed balcony next to B site (which, btw, is slightly underground, under the "B platform")
  • I added "B" to "B platform", since "A platform" exists.
  • I added "B" to "B ramp". For the same reason above, I thought "Ramp" and "A ramp" would be poor choices.
  • I debated, but ultimately didn't add "B" to "Stairs". There is also "T stairs", which is underwhelming in comparison.
  • Same as above, I did not add "A" to "Arch", even though "Mid arch" also exists on the map.
  • I added "Bottom mid", as well as "T mid" to "Upper mid". "Upper Mid" is through the "Mid arch", which does make it a little disconnected from where I'd put "Upper mid".
  • I added "Long A" to "Long hall". That's just what I'd call it.
  • There are two callouts, "Upper catwalks" and "Lower catwalks", that are right above/below each other, so the callouts are just together on the map.
  • I think "CT bar" should just be "Bar", since there is only one.
 

Two new community (competitive) maps released for CS2 today, and one has callouts in the map itself. Created by FMPONE and MF_Kitten, we have Thera.

I decided to make a callouts map because it's the only way we will play for sure... although the new ranking system also helps, we won't be thrown in way over our heads when we play.

Thera looks to be a smaller map, but there are a fair number of upper and lower parts. However, since I used the in game minimap to make this map, the lower parts are darkened and not obvious. If anyone knows how to get the base layout map (much higher res, used to be shown in loading screens), please let me know. The map underneath the writing is terrible and I added contrast and denoised it a bunch just to make it useable.

As for the callouts, I changed a few parts. Here's the list of everything different (or could be different) about the in-map callouts:

  • "B Balcony" is just an unnamed balcony next to B site (which, btw, is slightly underground, under the "B platform")
  • I added "B" to "B platform", since "A platform" exists.
  • I added "B" to "B ramp". For the same reason above, I thought "Ramp" and "A ramp" would be poor choices.
  • I debated, but ultimately didn't add "B" to "Stairs". There is also "T stairs", which is underwhelming in comparison.
  • Same as above, I did not add "A" to "Arch", even though "Mid arch" also exists on the map.
  • I added "Bottom mid", as well as "T mid" to "Upper mid". "Upper Mid" is through the "Mid arch", which does make it a little disconnected from where I'd put "Upper mid".
  • I added "Long A" to "Long hall". That's just what I'd call it.
  • There are two callouts, "Upper catwalks" and "Lower catwalks", that are right above/below each other, so the callouts are just together on the map.
  • I think "CT bar" should just be "Bar", since there is only one.
[–] EnderofGames@sh.itjust.works 0 points 4 months ago (2 children)

More specifically, can you explain the joke? Why am I not worrying (but secretly worrying) about this guy with DNA tests almost the exact same every time?

[–] EnderofGames@sh.itjust.works 1 points 6 months ago (1 children)

Is that not the joke? The cat ate the bird's head?

[–] EnderofGames@sh.itjust.works 1 points 7 months ago (1 children)

SF3 was my first. People used to swear by SF4, as if it was better. I don't understand that choice.

It took me two tries, but I did complete a whole SF4 world, all the achievements, too (aside from broken Twilight Forest ones). It was good, but I liked it less than any other I played, including Stoneblocks and the new SkyFactory One.

I like the Nuclear Craft more than most other big energy production mods, but SF4 has nothing to spend it all on. So, yeah, I made a max size fission and then fusion reactor, which is fun, but without Draconic Evolution or something to sap it away, it feels like it ended much sooner.

That and the linearity. Though with some packs it's kinda preferable, I just guess it isn't the SkyFactory way.

[–] EnderofGames@sh.itjust.works 0 points 7 months ago (25 children)

Nah, it doesn't make any sense, and isn't deep or insightful at all.